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Counter-Strike: Counter-Strike For Dummies: The CT Pistol Round

By: Chris Boutté - Published January 17, 2005 at 4:54 PM EST - Writer Archive
This is bootman's second installment of Counter-Strike For Dummies. In this article we look at the CT pistol round and ideas behind making tactics on a couple maps. Come inside to check it out.

The Counter-Terrorist pistol round is one of the most important rounds of the half. Not only is it a pistol round, but how you play it will also determine the third round.

In this article I'm going to start off by explaining ideas behind making Counter-Terrorist pistol tactics and then I'll go over a couple I came up with real quick on several different maps.

First off, when talking about Counter-Terrorist pistol rounds I have always had a favorite saying. That saying is “If you don't get your HE grenade off in this round, it is a waste of a round”. There is no reason that all five players shouldn't get their HE grenade off before they die in this pistol round, even if you know you are about to die you need to get that HE grenade off, it is crucial.

You will see a lot of my tactics like to spot long rage positions in order to give you plenty of time to get your HE grenade off.

Always remember that this is not a gun round and not many people are going to be able to pick you off across the map with one bullet to your face. They can, but it is rare.

The last, but most important part about creating a good pistol round for the CT side is setting up so that the offense can not get the bomb down. Giving up bombsites is a no-no on this round. A couple good examples are playing outside of the bombsite in B on de_dust2, or playing very far back on de_train in the inner bombsite. As mentioned in my previous article, if the offense gets the bomb down in the pistol round they are guaranteed $4,000 in the third round. If you don't let the offense get the bomb down you are pretty much guaranteed two more rounds just like in the old days.

Now we'll get to the fun part!
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