We're going to start out with everyone's favorite map, de_dust2. This is a pretty default setup, nothing too fancy here.
First off we'll talk about bombsite A. The long A player is going to boost both catwalk players up to the catwalk and then go to his position.

The first player boosted is going to throw this high flashbang and peek the catwalk for a rush. If the offense rushes his teammate is right there for backup and they can double HE the enclosed area.


Now the two catwalk players play in a pretty aggressive positioning, but it gives them so much flexibility to do whatever they want. They can drop B tunnels if there is a B rush, flank long A if there is a full long A rush, or if they just spot some players catwalk the back player still has his flash and both of them both have HE's to slow down any rush long enough for backup.
The player peaking catwalk should fire a few shots and then start moving around if he doesn’t kill the first player he sees, because the offense is going to expect him as the only one there and he will have three players shooting at his face.
Meanwhile, the back player is hopping up and down next to him to spot lower B halls. This is going to be great for the B setup, which we'll get into later.


The long A player has a great opportunity to keep the opponents at a distance for a very long time. All he has to do is strafe back and forth just to keep a tab on how many are coming, and how close they are.
The second screenshot is a great flashbang spot for when they get pretty close to the bombsite.
Now let us move to bombsite B. Let me tell you, if there's one thing that makes me wanna slam my head through a concrete wall, it is any team playing outside of B on pistol round. Any half decent team can get the bomb down in B if you are playing at the window or at double doors. If the offensive team has it set in their minds that they are getting the bomb down, they will.



The first screen is of a player on the platform. He is going to be able to get a LOT of kills with this flashbang. The best way to set this up will be spawn based with the first player heading straight for platform saving his flash while his teammate throws a late flash into the halls to give him cover.
From here the second player can play in the site or wherever he wants, as long as he keeps his eyes on the tunnel entrance. The middle is semi-covered by the two aggressive catwalk players, so I like to have this second player hugging double doors. If you are confident in your catwalk players, you can better position your B players to spot the halls.
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