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Counter-Strike: Map X-Ray: de_nuke

By: Andrew MacKenzie - Published January 19, 2005 at 12:48 AM EST - Writer Archive
Joe "joeker" Hoffend with some help from Patrick "Irch" Cole bring you one of Gotfrag's original Xray Articles with some new flavor, this week's CAL match map. Just added spam spot demo HERE.
by Joe "joeker" Hoffend and Patrick "Irch" Cole

This is a re-release of an article that was originally prime. We will be bringing you the Xray of each CAL-Map of the season. If it has been done before it will be re-worked and re-released. If it has not been done, it will be done.

THIS JUST ADDED 1/20/05

Just added spam spot demo HERE.

General information:

de_nuke is a very large and complicated map which is extremely difficult to get used to, largely because it has a much less artificial feel to it than most maps. Only de_train offers a similar realistic situation, with terrain and architecture that one might find in real life. Just about every other map is designed with the tempo and rhythm of Counter-Strike in mind; their topography and layout are completely unnatural, and are designed to let players round corners and find an enemy's face in their crosshairs. This feature makes them much easier to play: the only skill that is needed is the general skill of playing CS. This is not so with nuke and train, as these maps require especially careful planning and execution because the enemy will very frequently not be directly in your crosshairs as soon as you enter a given location on the map. You have to know where to look and where to shoot. You have to know the map, and your strategy for it, very, very well in order to win consistently.

Location Names:

  1. T spawn – This is Terrorist spawn. One of the spawns is about ten feet in front of the rest.
  2. CT spawn – This is CT spawn.
  3. Upper Bombsite – This is the upper, or A, bombsite. With a total of seven entrances, there are almost unlimited entrance strategies for the Terrorist side. Although this may seem like it would be easier for Ts, it is quite the opposite: the CTs have the upper hand due to the timings of the map and its choke points, their height advantages, and their flash/nade advantages. The upper bombsite contains the shed, the outside entrance with vents on either side, and the ladder room entrance, along with rafters.
  4. Lower Bombsite – This is the lower, or B, bombsite. It also has a total of seven entrances, but every route but one will cause sounds that can be heard from a large raidus. The vents breaking, glass doors opening, or the shattering of the glass window can be heard from almost anywhere on the map. The main entrance is from ramp room.
  5. Garage – Located outside, it is mainly of use for CTs, but can also be used for cover when Terrorists head for the lower bombsite entrance.
  6. Outside – One of the routes Terrorists may follow, it is much more open than the hallways. With some cover, you can attack a lot of different entrances such as the upper bombsite, the lower bombsite entrance, the window room and ladder room, or even ramp room.
  7. Ramp Room – Given its name on account of the three ramps leading to the lower bombsite. The main chokepoint gives the CTs an advantage, along with flash advantages. Ramp room holds the notorious floating box with causes a flash exploit - be warned.
  8. Hallways – The other main entrance for the Terrorists that leads to lots of routes like outside, ramp room, shed, the squeaky door, even a ladder up to the roof.
  9. Squeaky Door – Another entrance into the upper bombsite which causes a “squeak” when opened.
  10. Ladder Room – The long ladder going up to the rafters above the upper bombsite; can be entered from ramp room, window room, or outside from the catwalk.
  11. Window Room – The room right beside ladder room has two windows that can be broken and jumped through.
  12. Shed – The main entrance for Ts into the upper bombsite, it contains two entrances: through the little window, or through the main exit. Walls are very thin so spamming from both teams occurs a lot.
  13. Rock – This rock is being used more and more often in T strats to spot CTs in the garage or outside. You can reach it by jumping by yourself, which will cause a noise, or by an easy two-person boost.
  14. Outer Entrance – This entrance can be used to enter the lower bombsite by five ways, but each of those routes will cause a noise. There are two vents that need to be broken, two doors that need to be opened, or a pane of glass which needs to be broken in order to jump through the window.
Continued (1/4) »
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User Comments

1
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Not prime? Nice
ASUS A8R-MVP, AMD Athlon 64 Processor 4000+, 1GB Kingston HyperX, GeForce 6800, Audigy2 ZS Platinum
2
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It's Poker Time!
4
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is it just me? or have I seen this exact article before? It's a good article but I swear it's been posted before.

BTW: Nuke is the best map in CS. Ramp room = ownage.
DPAD - Nintendo Department
5
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Now lets get it over to Source.

This comment was edited at 01/19/2005 8:48 AM
AMD Athlon 64 X2 3800+ ~ ATI Radeon X850XT
6
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1.5 ? o_O
7
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i think having 2-3 at ramp room leaves the upper a bit weak. A few flashes or a fast rush by the T's will easily kill the 2 CTs alone at upper

amazing not prime!
9
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those are some old screenshots!
10
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didn't read it but it sounds good :O

well done!! i can see why they made this one free...to make people want to get prime!!
12
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2 ramp, 2 up, 1 outside/low

nuke = best map imo
13
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but de_train is better that de_nuke :)
14
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netion than :D

Exact same article written in March 2004, just not prime now.

And as far as I know, it was written by bootman/cQ not irch or joeker.

This comment was edited at 01/19/2005 9:14 AM
17
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hehe 1.5 :), but nice article
18
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great read and its not prime
19
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NICE TRY
:x
20
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Not a bad read.

Interesting info in there
Justin Kippley | GotFrag Editorial Head | www.gotfrag.com | #gotfrag
21
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not bad, but nothing new IMO, btw position 5 at CT side nowdays it's not crucial to play with an AWP, simply it's out of fashion using awp outside nowdays IMO, sometimes OK, but not crucial
22
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well done
The minute you start talking about what you're going to do if you lose, you have lost.
24
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well... and thats not even half of what nuke has... 1) T's can shoot at the upper bomb site from outside and hit the CT that has just come up the lader, do that for about 3 rounds and then u will never see a CT up there again :) if u do it right. 2) there are the 2 nuke jumps that give a great advantage to T's whe attaking from the outside, one is after jumping on the truck in front of the T spawn, then jumping on the gray thing infront and then doing a strafe jump that needs some jump-strafe-duck and release duck timing and then u can go really far from there, even see if an AWPer is in the garage and easily take him out. the other jump is more usual, and can also be done with a boost if u don't have enough skill to do the jump. 3) the CT that climbs the lader can shoot at T's that have just entered the main building by shooting a little above the right side of the shed. and may also fire straight as he looks to do some damage to people that are in the room with the lamp Element had climbed on (which is also a good spot for the T that looks out for the CT's coming from the ramp, they will never look up on the lamp before the 1st one had died, u can jump on the lamp from top of the radio). 4)a good plan for CT's is to have none guarding the ramp and the 2 CT that would go there go to the lower bomb site and do a boost so that 1 guy climbs on the rocket that is there, then the other guy can go and leave him alone guarding B as from this place with a colt he could even take out all of the T's. 5) the CT guarding the ramp can do a boost on the boxes so that 1 guy climbs just above the entrance, but it needs to be done fast and still if the T's rush things will be difficult, but if done right, all the T's that come to the ramp are as good as dead. do u also know about jumping through ceilings? useful when being a T and want to get on top of the shed from inside, but this is a bug and u will get disqualified :) there is much more :) i would like to post some pics or even demos, maybe write another article... lol

This comment was edited at 01/19/2005 9:49 AM
25
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i agree with #7, 2 people at the ramp are more than enough, while also, u can shoot towords the shed from the ramp and do some serious damage if not take some T's out from there
26
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great article that should of been primed :p
27
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show me something i don't know..
#prominent
28
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seems all like pretty known stuff... but good article nevertheless
29
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good article, but every team and player worth their salt already knows all of this, good spam points beside the cabin would've been nice, like the one at the top of the ladder at T spawn where you can get the ppl coming up the CT ladder.
http://www.reaction-gaming.net/FBI | Female Body Inspectors |
30
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little late for this :O
i care when im paid to - #united5
31
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Yeah nice article, states the obvious very nicely. Surely taught me nothing I already knew. Maybe because it has indeed been posted before elsewhere, hence the old school screenies. I'll try and find the source somewhere.

And by the way, 'hallways'? I've been playing for 3 years and never once has it not been referred to as 'Lobby', and I've played with obscure Russian teams.

I'm not really the kind of person to dismiss people's work like this, but I honestly don't wonder why this Article isnt primed.
#PSYC
32
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de_Hales_nuke
#team-st
33
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its 1.6, but the guys has 1.5 weapon models... jesus
www.team-eclipse.co.uk - for GODDEH2 movie
34
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Yeah, the screenshots are prefixed with "cQ"... I wonder who wrote it... =/
#PSYC
35
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GotFrag Prime!
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#34, The prefixes mean that's who uploaded them to the website--my upload speed is bad :)
Yeah, that joeker
36
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wow #24 do you expect people to decipher that mess?
37
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Deja vu?

Nah, deja vu is the *illusion* of having experienced something that hasn't happened before.

This is no illusion. I've definitely read this before.
38
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You would think nuke just came out or something.
I believe in the Flying Spaghetti Monster. Prove me wrong.
39
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#37 and #38

Nice to see GotFrag users are developing simple humanoid functions such as opinion, without just simply agreeing with everything automatically because the poster has GotFrag staff access.

This comment was edited at 01/19/2005 10:42 AM
#PSYC
40
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yes i have read this before :P
41
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That was dumb 23.

This comment was edited at 01/19/2005 10:45 AM
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42
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wow... this explains the basics i learned in my very first scrim on nuke! yay!

btw: IRCH?! WTF?! He's bad but makes some wall spam maps and suddenly he's a map analyst? nice.......
#ex The Existence, CAL-I CS:S, 8th Place Summer CPL 2005
43
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only this .. 1.5 ? :|
adidaszet~
44
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de_train + de_nuke > all
45
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just tells the basics of nuke. old but good.
#VTS vision through sound my little herbs talk
46
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#33 your wrong its in 1.5 if you see what the boxes look like outside
I am one sexy beast
47
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Remind me again why i pay for prime?
GotFrag CoD and Features Head
48
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was good for noobs i suppose but not for ppl who have played for atleast a year.
49
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Nice article, don't know why these ppl are complaining about it not being prime.
50
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good read, junto
Rush Theta Chi Fraternity

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