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Gamesense Online vs. LAN: An in-depth look
By Brent Riesen
Do it on LAN! This phrase has become a staple of the competitive Counter-Strike
community. What about players that have “done it” on LAN? How does it compare to their online performance? We here at GotFrag love our match statistics so using our GameSense technology; we’ve analyzed four of the most popular and skilled American CS players and have statistically compared their CAL and CPL performances. Keep reading for some findings that may surprise you, but realize that these are just interpretations of the data as, for obvious reasons, the variables are not consistent.
When doing a comparison of match statistics between CAL and the CPL, it is difficult because CAL plays out all the rounds whereas the CPL finishes as soon as a team wins. Due to this problem, the best way to analyze the data is using the averages that GameSense generates. To assess the performances, the main statistics used will be Damage per round, frags per round, percentage of rounds with a frag, and number of times the player received more than one frag in a round. Although GameSense has many more stats, here is a more in-depth look at each statistic that will be analyzed for the following are the most accurate depiction of a player’s performance:
Damage per round (DAR on the tables) is the damage a player does to the opposing players on average during a round not counting friendly fire but including all grenade damage.
Frags per round (FPR on the tables) is basically the batting average of Counter-Strike and it allows people to see how effective a player is at quick glance.
Average rounds with a Frag (ARF on the tables) is the number of rounds with at least one frag giving a basic percentage.
Rounds in which a player gets multiple kills are 2F 3F 4F on the tables.
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User Comments
die didnt pratice for that match. patyo admitted it if i remember correctly. so comparing those 2 matches is pointless.
btw. LAN > OnLine ;-)
fRoD you damn hacker!
For example with Ksharp, you compare his matches, but you do not compare the maps. What I mean is that there are a lot of maps where awp is very useful and some maps that do not support the awp as well. When you watch Miller play he usually uses an awp and playing on "awp_maps" give him advantage. Also it depends on what kind of shape the people are in. In CAL they play non-stop, which gives them more practice. During CPL they have a week of LAN together as a team but the previous month (from the end of CAL season to CPL) they do not play as much.
i think that would have surprisin results
I think it was a good article but I would take it with a grain of salt.
#21 has something to think about.
but the opponents in an online competition would be in their "familiar environment" too, so how could you compare??
Elude was originally going to be one of the players on it, but the stats I had were lacking and didn't compare well at all.
I'm not sure where you get the idea that it was a waste of time. There's a reason it's an in-depth analysis. If I wanted to I could've just said that players play better online as most people assume that, but I wouldn't have anything to back that up. I stated many times that there were a lot of random variables, but I still think the data is reliable as its so consistent.
Since Gamesense is fairly new, this was an early attempt at testing the boundaries in which it functions. We may do more players in the future as more stats roll in.
Right now the focus is adding new features to the system, and trust me there's some big things coming fairly soon.
esl germany , eurocup , FEL , DEL ....
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