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How important is it to get the first frag in a round? Important enough to revolve your entire strategy around striking first? Absolutely, says GameSense lead developer Jason "Warthog" Roman. ![]() By: Jason "Warthog" Roman This is the first of many articles (once every week or two) which will use GameSense as a statistical basis for revealing important and interesting information about competitive Counter-Strike. The visible part of GameSense on the GotFrag website is just a glimpse of the system's capabilities, and you will see this in the upcoming months. In the meantime, these articles should wet your appetite. Today I am analyzing how often a team wins when they get the first frag in a round. I asked a few people around the community how often a team wins when they score the first frag. The responses I received were anywhere from 50-80% of the time, and judging by the number of 50-60% guesses, many players thought it wasn't very important at all. Wrong. The team that gets the first frag in a round wins 75% of those rounds. Seventy-five percent! Simply put, if your team is better at striking first, then odds are, you're going to win the match. Period. We've got 15,000 Rounds of CS in GameSense to back this up. It is also staggering how consistent that 75% mark is. I took several random samples of 10, 50, and 100 rounds at a time, and that percentage never deviated by more than a couple percent. Now, first frag statistic is alarming by itself, but there is a lot more we can reveal. How strong is your position to win the round if you get the first 2, 3, or 4 frags? It's almost a guarantee. Get the first 2 frags and your chance of winning the round jumps drastically to 90%. Even more telling is teams that get the first 3 frags win 98% of the those rounds. Incredible. The other team might as well type kill in console and save everyone time. Given these staggering numbers, you may ask, "Has any team ever won a round after the other team got the first 4 frags?" Yes, but it's happened literally just a handful of times - 7 out of 2839 to be exact - a 99.8% success rate for the team getting the first four. That's almost as good as a pregnancy test (not that I have any experience with that). If there is enough interest I will do a follow-up article on those seven of the greatest clutch (or choke) rounds of all time. It's technically possible to win the round if all 5 of your players were fragged without once fragging the other team, but it's never happened. Let's summarize our results with a chart.
I affectionately refer to this as the '75/90 Rule' or the '75/90/98 Rule.' Now we can break this data down into several more interesting points, so let's start with how the First Frag data is affected by round time. The results may surprise you. While gathering information for this article I was asked a relevant question: how does your data change when comparing the old 3-minute round timer to the current 1:45? The general consensus was that the first frag would have more of an impact with the shortened round time in determining which team won the round, since the game is (theoretically) played at a faster pace. So I checked the numbers and not surprisingly, the general consensus was correct...sort of. The difference was less than one percent, both around the 75% range - ultimately insignificant. The same insignificance held true for teams getting the first 2 or 3 frags - a 1-2% change at most. I'm busting out full chart mode today so here's the actual numbers.
The conclusion here is that the shortened round time had absolutely no significant impact on the importance of striking first. |






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