I got interested in level design about 6 years ago, when Kingpin: Life of Crime by Xatrix Entertainment, Inc. (now known as Gray Matter) was released. I've been a big fan of the game ever since. The realistic atmosphere of Kingpin inspired me to design levels. I began working on unofficial sequel to KP, entitled Kingpin: Final Crime, in 2003. During development of FC, I joined RUST | gamedesign.net where I work as Administrator, News Editor and Forum Moderator. I also designed Wrong Turn (methdm1), Station M (methdm2) and Central Hub (methctf1) for Doom 3 and Doom 3: Resurrection of Evil. My latest map, Mash-Up Streets (methtourney1), was designed for Quake 4.