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moto > rector

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#44 As much as I love source i don't believe it is superior to 1.6 for competative play.
sup

good posts chib :D
~ Y ~ o ~ U ~ r ~ E ~ ~ t ~ H ~ e ~ ~ S ~ h ~ E ~ p ~ H ~ e ~ R ~ d ~
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Yeah, like he's just randomly making this stuff up...

This comment was edited at 02/02/2007 7:05 PM
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#39 & #50:

No, I'm not using stats "that were created when the game first came out." I'm actually using stats that were re-researched just two days ago. It's simple math, and it's based on two very obvious methods of research: decompiling maps and models for 1.6 & Source. By decompiling maps and analyzing the different heights of "default" boxes (defined as the boxes that are just tall enough for a player to hide behind while standing - one unit greater than the player model). Using this simple method of research alone, you find that (surprise!) the ratio of Source model height to 1.6 model height is 1.18:1 (an 18% increase). This research is then confirmed by decompiling the models themselves, which furthermore gives you information about head dimensions and surface area.
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Also, #50:

You may indeed have "seen videos" where the recoil "looks" almost identical. But I assure you my facts are correct. I've been spending the last two months, in particular, spending about 100+ hours shooting at walls in 1.6 and Source, doing all kind of measurements, and taking all kinds of screenshots (yeah, I know, I need to get out more). So, the recoil to you may indeed "look almost identical," but I've done enough research at this point where what i've learned is beyond disputable.

To back up my point, I'll share one AK47 comparison screenshot with you, which is one of hundreds, but I think sums up the recoil difference pretty accurately:

http://www.myeg.ca/images/content_images/..

Exact same map dimensions. Exact same beginning fire-point. Exact same gun. 1.6 on the left, Source on the right.

...you tell me.
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chibsquad owns you guys but he needs to get out more lol
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chibsquad > source

where's cogwheel to defend his crappy game?
you can't un-read it

probably eating a stick of butter
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<3 alex :O
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chibsquad > source
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#16 ftw
#ruinous
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rofl anyone who even tries to defend source ill just link this thread.
Can't Agree \ www.cantagree.net \ #ca
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#57 It's not [i]my[/i] "crappy" game, you twit.

It's the Counter-Strike franchise's only hope for continued life, and even Alex will agree with that.


And btw, I've likely been playing CS twice as long as you.
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#63 refer to #24 , and csp is the only hope for cs.
#ruinous
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Right, right.

Because a game with zero pub player-base by [i]intentional design[/i] just has SO much hope for longevity.


[b]And because it seems you forgot, Counter-Strike Pro Mod IS SOURCE.[/b]

This comment was edited at 02/02/2007 8:17 PM
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"zero pub player-base?" do I have to link you to steampowered.com stats?
#ruinous
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While the research you have may be entirely valid, it still does not take away from the competitiveness of the game - it simply just changes the way better teams set themselves apart from lesser teams.

Your points of "source being easier" may be true. However, these points only apply to the individual skill aspect of the game. Since the skill gap between individual players is lessened, that would mean team play is more of a factor in order for a team to stand out from the rest.

With that said, you may argue that the majority of 1.6 teams have superior team work compared to source teams. There is certainly validity to that statement too - but also keep in mind that 1.6 has several times the player pool. With nearly four times as many players to choose from, of course you are going to be able to assemble better teams if you have so many more options - it's simple logic.

This comment was edited at 02/02/2007 8:13 PM
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lol i wuld love to c someone argue with chib
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[b]#65[/b] Promod is on the Source engine (the name of the HL2 engine). When people say they don't like Source this, don't like Source that, they aren't necessarily talking about the engine... They are talking about the game. I mean, for example, if a DOD player said he hated Source he's probably referring to DOD: Source... not Half-Life 2. So to say Promod IS Source is right in the sense that it IS on the Source (HL2) engine... but not right in the context people are referring.

[b]#67[/b] So basically you're saying it's better to make players indispensable. Haha, nah, I see what you're trying to say, but it's not as logical as you think it is at first glance.

That's implying that the skill level at the highest level of 1.6 isn't close... From the looks of it, it is. It's still teamplay that separates teams. And you still can't be a top team without good teamplay. It's just the fact that it requires a more practice because of the way the game is designed.

A good game is a game that has a large skill cap/gap and teamplay. You want players to work together, yeah, but you also want the excitement of knowing that at any given time, a player can "turn it on" and take over a game for his team. Is that possible in source? Sure, I'm just saying... with a larger skill gap (which means a higher skill cap*), there's a nice individual element involved that keeps teams interested in players. Which is a good thing. It keeps the community watching each other.

[b]#70[/b] "easy" is relative... If Bob were to call Source easy, and Bob plays CAL-IM, that doesn't mean he can compete with CAL-I source teams. However, if bob is right, he can surely compete with Main teams in Source.

The other way around. If a Source player calls 1.6 hard, and he's CAL-I, that doesn't mean he'll be CAL-O in 1.6... It just means he wont be as good as he is in his original game.

So to make that argument I think is kinda unfair. To say that if someone calls a game easy, they should be "pro" at it isn't right. The reality is kinda the same thing as them calling a rookie in pro football "good," and a WR bad. It's all relative.

This comment was edited at 02/02/2007 8:43 PM
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if source is so easy why aren't you getting paid to play it. this argument i never understood. they're two separate games made by valve using two different engines. do you think by saying source is bad that you actually accomplish something or is are you angry that you won't accomplish anything in this "easy" game because you're far too superior to get paid to play a video game that everyone must be good at because it is just that easy.
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#65 But still, CS:Promod is as much CS:S as CS 1.6 is TFC.
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#55 it does not know to aim.

Buscaminas > 1.6
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#69

My argument is that there are several other factors that contribute to competitiveness other than just model size and recoil. GOOD players, SMART players will find new ways to distinguish themselves amongst others. Reaction times, angels, movement, nades - there's so many things that make a player stand out. GOOD teams will be forced to find even better ways to set themselves a part - better strategy, teamwork, etc. More emphasis is placed on things you may have not been used to in 1.6 and vice versa in source. Just because the things that determine the skill gap in 1.6 are not the same things that determine the skill gap in source does not necessarily make source a bad competitive game.

I'm not trying to argue that source players are better than 1.6 players - sheer numbers of players makes that a highly improbable gesture. However, I do believe source is a perfectly viable platform for competition and it's not the devil that so many people make it out to be.

This comment was edited at 02/02/2007 8:48 PM
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#73 I'm not personally saying Source players are bad, or that Source is a bad competitive game - clearly it's one of the better competitive games, in the top 10 of thousands of games. The problem arises, however, when you have a game that is debatably the best competitive team play game, and it is being restricted for a game that many believe are not quite as good in that regard. If it were to rest on its own, and not interfere with 1.6, it wouldn't bother anyone.

And I'm not saying there aren't other factors that make a player good... But to say that because the skill gap is lower, more teams will focus on teamplay isn't exactly... correct. The focus is already on team play in 1.6. People play individually in CSDMs and with bots, but rarely ever do so when they have the opportunity to practice with their [i]team[/i]. What you're saying is implying that people in higher skill-gap games are deterred from team practice by the desire to practice individually, which, I'd say for 99% of the community just isn't so.

Now, speaking in-game... sure the lower skill-gap will make the outcome more team reliant, depending on how you think. But imagine if checkers was played 2 versus 2, with each player cycling moves. I mean you can think about it logically and say that because checkers is nerfed, the team will have to work together more... but the reality of it is that the chess game, while requiring more skill (and subsequently, smarts), requires just as much team work [i]because[/i] of the imbalance of skill between teams, and most importantly the [i]depth[/i] of the game. But that's implying that the jump between checkers and chess is fair, which is pretty subjective.

This comment was edited at 02/02/2007 9:23 PM
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I heard the CPL's game Severity in team mode will be Counter Strike 1.6 with slightly higher res textures, and slightly higher poly models

true story
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source is based off of cz more than 1.6 if you want a good game on hl2 engine base it off counter-strike 1.6
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severity is gonna be cool cause one of the biggest tournaments of the year wont have to deal with licensing.
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rector has the cooler name.
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flashes are the biggest problem.
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Alex "chibsquad" Garfield is my new hero !
♫ ♫ ♫
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hes a coach? a coach for a video game? wow this game makes me laugh sometimes.......
here comes the sun
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he's not a coach, he owns EG and leads CSP
He who knows and knows that he knows, He is wise- follow him.

chibsquad just beat source.
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Moto was and still is good. Too many haters these days
Asus A8N-SLi Prem AMD64 4000+ CorsairXMS2Gb WD250gb eVGA7800GT Audigy2SE
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when has moto played last? i havent seen him play for awhile
WILLIEPARKERAUTOMATICTOUCHDOWN
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source kick 1.6 ass ;)
graphically speaking, off course.
in competitive gaming, 1.6 is still better...
who knows? :P
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chib, you have a little more respect from me, but only a little
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chibsquad makes some good arguments and so does juan
i'd have to say this is the smartest 1.6 vs source debate i have seen.
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#63 you havent been playing twice as long as me, trust me, get off your high horse loser source is garbage
you can't un-read it
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#86 source isent even that good graphics, you would expect more from a computer game. for the people who claim that source is somewhat "realistic" should play americas army or The newest version of battlefield(they seem to come out every few months) .
#ruinous
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Source is easier, The hit boxes are bigger.
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chibsquad is right
care [ ] dont care [x]
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Somebody please sticky this thread


bahaha i love you alex
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source is bad.
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you know what's funny like 3 days ago me and my friend where playin source cuz it looks smooth on his new vid card and we where talkin about how if this where 1.6 the ak wouldn't be so "easy" to use.
TheY Call me No Good, Cuz I'm So Hood.
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This thread just made my week. Thanks. Really, though, this topic has been debated for far too long. Everybody is making the same arguments again and again. Lets just leave it up to time to show us what's going to happen with Source and 1.6. Go play the game you like and be done with it. It's not like either of them are dissapearing any time soon.
#carRot #findmoviemaker
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Play source on lan and you will notice its a good game.

This comment was edited at 02/05/2007 9:38 AM
The only *
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so does this mean that moto is greater than rector?
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lol ^^
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source kids just are getting an erection cause they finally have ONE tournament

get over it, 1.6 has 4 major tournies this year, source has one, get over yourselves, 1.6 isnt dying.

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