Hi all, I've been working some time now on this config and its finished as far as I know. It's an fps boosting config and its CAL / CEVO and Zblock legal and the commands don't use sv_cheats 1. Everything still looks nice in-game. It's special made for the ones who don't want to loose their in-game detail quality.
If you detect any bugs let me know by mail, the mail is displayed in the readme.txt
Warning: I (dT) am not responsible for any damage or any other things wich will happen when using this config, you are using this config at own risk, you are responsible for the things that will happen when using this config.
For help with the config, post on gotfrag.com or ofcourse visit mIRC @ Quakenet on channel #unconscious.
nice config except for the disabling of ingame.I couldnt talk to my team ingame when we was dead.I went in and changed it back.Except for that really nice config
great job man, config works a treat, get 300fps in stress test, improvement of about 70 fps for me =) and also holds fps better ingame. nice cfg. def gonna use it
Glad to hear all the good comments and yes as I've announced in the above comments EVERYTHING is legal so.. Also about the sound.. its easy to enable it:
dT Legal fps config
Here's the fps I got on the maps dust2 and nuke:
De_dust2 CT/T Spawn: 250-310 fps
middle: 150-200 fps
War: 150-200 fps
De_nuke CT/T Spawn: 200-250 fps
Outside: 150-175 fps
war: 125-160 fps
VERSION 2.1 HAS JUST BEEN RELEASED, DOWNLOAD LINKS:
http://files-upload.com/nl/296350/dTLegal..
http://www.freefileupload.net/file.php?fi..
-----------------------------------------...
Recently I've been working on a 1.6 fps config, and its ready to be published.
VERSION 1.0 OF THE CS 1.6 LEGAL CONFIG:
http://www.filefactory.com/file/a1b623/
http://www.bigupload.com/d=2B5E3808
-----------------------------------------...
If you detect any bugs let me know by mail, the mail is displayed in the readme.txt
Warning:
I (dT) am not responsible for any damage or any other things wich will happen when using this config, you are using this config at own risk, you are responsible for the things that will happen when using this config.
For help with the config, post on gotfrag.com or ofcourse visit mIRC @ Quakenet on channel #unconscious.
Good luck
AMD Athlon 4000+
1 Gb ram
512 MB Geforce 6800GS
Without a config I get 100 fps on ct spawn
-Colonel Dex
i got 50 extra fps now :)
http://finally-db.info.ms/
+30-60 fps on d2
+30-100 fps on nuke
gg
and also holds fps better ingame. nice cfg. def gonna use it
I changed AA to 4 and AF to 8
sv_voiceenable "1"
voice_modenable "1"
voice_enable "1"
Hope to hear more good comments, Good luck !
Ty (:
P.S. Everybody has black water?
the mirror doesent work
http://files-upload.com/232938/dTLegalCon..
http://w13.easy-share.com/1099497.html
http://files-upload.com/nl/232943/dTLegal..
// Updated : 13 May 2007
// Cvars Value for the command
//Rates Settings
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_updaterate "101"
cl_interpolate "1"
sv_unlag "1"
cl_cmdrate "101"
cl_interp "0.01"
cl_smooth "1"
cl_smoothtime "0.01"
cl_resend "6"
rate "30000"
cl_pred_optimize "2"
net_maxfragments "1280"
cl_timeout "30"
cl_predictweapons "1"
net_maxfragments "1280"
//Ingame Quality
jpeg_quality "1"
mat_monitorgamma "2.2"
cl_lagcompensation "1"
cl_allowdownload "0"
cl_allowupload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "0"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
muzzleflash_light "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_trilinear "0"
r_TransitionSensitivity "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
r_updaterefracttexture "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "0"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
mat_shadowstate "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "0"
r_waterforceexpensive "0"
r_worldlightmin "0"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_drawflecks "0"
r_occlusion "0"
cl_logofile "0"
r_shadowmaxrendered "1"
r_rootlod "0"
r_lod "0"
r_drawbatchdecals "0"
cl_ejectbrass "0"
mp_decals "1"
showhitlocation "1"
sv_forcepreload "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
lod_enable "1"
cl_autohelp "0"
cl_c4progressbar "1"
hud_centerid "1"
dsp_water "14"
blink_duration "0"
hud_fastswitch "1"
closecaption "0"
lod_transitiondist "50"
//Sound Settings
snd_flushasync
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
hud_centerid "1"
cl_downloadfilter "nosounds"
snd_profile "0"
volume "1"
// Transfers load from GPU
// to CPU to boost performance
r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
fps_max "100"
con_enable "1"
weapon_showproficiency "1"
//Ropes
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
//Models
cl_ragdoll_physics_enable "0"
r_modellodscale "0.1"
cl_ragdoll_collide "1"
cl_phys_props_max "0"
r_maxmodeldecal "0"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
r_drawmodeldecals "0"
//Blood Settings
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//Restrict the server commands
cl_restrict_server_commands "0"
for AMD users..
// dT ! Legal FPS Config (No Sv_Cheats 1 / CAL Legal / Zblock Legal)
// Updated : 13 May 2007
// Cvars Value for the command
//Rates Settings
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_updaterate "101"
cl_interpolate "1"
sv_unlag "1"
cl_cmdrate "101"
cl_interp "0.01"
cl_smooth "1"
cl_smoothtime "0.01"
cl_resend "6"
rate "30000"
cl_pred_optimize "2"
net_maxfragments "1280"
cl_timeout "30"
cl_predictweapons "1"
net_maxfragments "1280"
//Ingame Quality
jpeg_quality "1"
mat_monitorgamma "2.2"
cl_lagcompensation "1"
cl_allowdownload "0"
cl_allowupload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "0"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
muzzleflash_light "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_trilinear "0"
r_TransitionSensitivity "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
r_updaterefracttexture "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "0"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
mat_shadowstate "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "0"
r_waterforceexpensive "0"
r_worldlightmin "0"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_drawflecks "0"
r_occlusion "0"
cl_logofile "0"
r_shadowmaxrendered "1"
r_rootlod "0"
r_lod "0"
r_drawbatchdecals "0"
cl_ejectbrass "0"
mp_decals "1"
showhitlocation "1"
sv_forcepreload "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
lod_enable "1"
cl_autohelp "0"
cl_c4progressbar "1"
hud_centerid "1"
dsp_water "14"
blink_duration "0"
hud_fastswitch "1"
closecaption "0"
lod_transitiondist "50"
//Sound Settings
snd_flushasync
snd_mixahead "0.1"
snd_async_fullyasync "0"
snd_digital_surround "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
hud_centerid "1"
cl_downloadfilter "nosounds"
snd_profile "0"
volume "1"
sv_voiceenable "0"
voice_scale "1"
voice_modenable "0"
voice_enable "0"
// Transfers load from GPU
// to CPU to boost performance
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
func_break_max_pieces "0"
props_break_max_pieces_perframe "0"
fps_max "1337"
con_enable "1"
weapon_showproficiency "1"
//Ropes
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
//Models
cl_ragdoll_physics_enable "0"
r_modellodscale "0.1"
cl_ragdoll_collide "1"
cl_phys_props_max "0"
r_maxmodeldecal "0"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
r_drawmodeldecals "0"
//Blood Settings
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//Restrict the server commands
cl_restrict_server_commands "0"
//Buy Script
bind "KP_END" "buy deagle"
bind "KP_DOWNARROW" "buy vesthelm;buy vest"
bind "KP_PGDN" "buy m4a1;buy ak47"
bind "KP_ENTER" "buy awp"
bind "KP_DEL" "buy mp5"
bind "KP_PLUS" "buy defuser"
bind "KP_LEFTARROW" "buy hegrenade"
bind "KP_5" "buy flashbang"
bind "KP_RIGHTARROW" "buy smokegrenade"
clear
http://files-upload.com/232938/dTLegalCon..
http://w13.easy-share.com/1099497.html
http://files-upload.com/nl/232943/dTLegal..
Good luck
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