I don't think everybody can show their abbilities when they have 800$ in the beginning... And when everybody have a lot of money the game is really tough. When it is mr15 the results of the first 2-3 rounds of each half often depend on the luck. And after they have past and everybody have enough money the real game begins. But I still love mr15 :))) Though CGS games are much more impressive to watch.
i like mr12 because mr15 is long as f*ck and i never did like it. mr9 is way too fast and seemingly makes about 40% of matches go into overtime. i like to have matches and scrims take a reasonable amount of time and mr15 is just too long
mr15 or mr9? thats like asking if you'd rather win a million dollars or have a porcupine shoved up your ass. *waits for morons to sarcastically opt for the porcupine treatment*
I think it what you said was contradictive. 800$ in the beginning doesn't allow individuals to show their skills, but it rather shows the overall team skill. A perfect metaphor or comparison of the rules (MR12 to MR15) is RTS games (age of empires, I'm thinking in particular). Which player do you think has more skill?
A. The player which begins in the very beginning Age with low resources who has to build up an army.
B. The player who start in Post-Imperial with close to unlimited resources.
I can't imagine how big of an uproar fans of w3/sc would have if the pros were told, "dont worry about economy, just pump out as many units as you can until you win"
This is literally what happened to source. By taking out the money system, it took out one of the aspect of strategy which teams/players had to master, thus making it less complicated. If I were a 1.64lyfe player, the ruleset would be, for me, the biggest turnoff from source. The MR15 ruleset made counterstrike , counterstrike.
Another point, for the diehard CGS fans:
You may state that CGS changed the ruleset for faster gameplay for tv. But starcraft, whose gameplay is MUCH slower, and is much less exciting at the beginning then cs is, has two channels dedicated to it in Korea. Pistol rounds, saving, ecos, eco rushes, etc, made the game interesting to viewers who understood the game, don't change the game just so (non-gaming) people who don't give two S.HITS about the game can find it entertaining to watch. CGS amerikanized cs, dumbed it down to the form it is today.
Do I (personally) fully understand every variable in a w3/sc match? No. Is it still entertaining to watch? Yes, the commentating is -supposed- to help you understand what the players are doing and how the other player is reacting, not simply counting how many kills player A got from Team B. In american football, commentators can correctly guess what type of play a team is doing in a certain situation. (blitz, pass, etc) That is the type of commentating we need from the CGS. Not "OMIGAWD frod picks up four" (dj|wheat) The perfect example of a good commentator (from CGS) is fatal1ty, I give huge kudos to him. He actually understood what was going on, and said things that a (non-gaming) person would understand, and help them understand what the players are doing. (like how standing in the smoke is an advantage, is what I remember in particular)
I just can't imagine how American players can let their game stripped down for spectators who do not even play it. Europeans still use MR15 for source, so why can't we?
Another point I wanted to say to people who complain about how pistol rounds decide the next few (2-3) rounds.
Thats just how the game/ruleset is. CTs have a big advantage early game because (in general) usp > glock. That can be exactly compared to starcraft, protoss are not good early game (expensive units + long build times) thus, cannot as easily rush as zerg because THATS HOW THE GAME IS SET UP. What 16k does is it makes everything equal. For example, if toss units are 3x stronger then zerg, then at the beginning toss get 10 units, zerg gets 30. Who ever can micro better wins. The actual strategy of building units/economy/harassment is removed and it goes straight to the main part of the game, the big battle.
Rambo said that source is more of a deathmatch game, and THAT IS ENTIRELY TRUE, simply because the strategic part is removed. You pick a gun and hope you shoot better then the other guy. And the reason source is a deathmatch game is due to the RULE SET. Not the recoil patterns, model size, nades, flashes.
MR15 or MR9
baby don't hurt me
don't hurt me
no more...
what is this mr9 shit.
mr12 with old round time would be nice.
mr15, thats what we play in europe
And when everybody have a lot of money the game is really tough.
When it is mr15 the results of the first 2-3 rounds of each half often depend on the luck. And after they have past and everybody have enough money the real game begins.
But I still love mr15 :))) Though CGS games are much more impressive to watch.
Maybe and just MAYBE mr 12 for scrims to make them faster.
I think it what you said was contradictive.
800$ in the beginning doesn't allow individuals to show their skills, but it rather shows the overall team skill. A perfect metaphor or comparison of the rules (MR12 to MR15) is RTS games (age of empires, I'm thinking in particular). Which player do you think has more skill?
A. The player which begins in the very beginning Age with low resources who has to build up an army.
B. The player who start in Post-Imperial with close to unlimited resources.
I can't imagine how big of an uproar fans of w3/sc would have if the pros were told, "dont worry about economy, just pump out as many units as you can until you win"
This is literally what happened to source. By taking out the money system, it took out one of the aspect of strategy which teams/players had to master, thus making it less complicated. If I were a 1.64lyfe player, the ruleset would be, for me, the biggest turnoff from source. The MR15 ruleset made counterstrike , counterstrike.
Another point, for the diehard CGS fans:
You may state that CGS changed the ruleset for faster gameplay for tv. But starcraft, whose gameplay is MUCH slower, and is much less exciting at the beginning then cs is, has two channels dedicated to it in Korea. Pistol rounds, saving, ecos, eco rushes, etc, made the game interesting to viewers who understood the game, don't change the game just so (non-gaming) people who don't give two S.HITS about the game can find it entertaining to watch.
CGS amerikanized cs, dumbed it down to the form it is today.
Do I (personally) fully understand every variable in a w3/sc match? No. Is it still entertaining to watch? Yes, the commentating is -supposed- to help you understand what the players are doing and how the other player is reacting, not simply counting how many kills player A got from Team B. In american football, commentators can correctly guess what type of play a team is doing in a certain situation. (blitz, pass, etc) That is the type of commentating we need from the CGS. Not "OMIGAWD frod picks up four" (dj|wheat) The perfect example of a good commentator (from CGS) is fatal1ty, I give huge kudos to him. He actually understood what was going on, and said things that a (non-gaming) person would understand, and help them understand what the players are doing. (like how standing in the smoke is an advantage, is what I remember in particular)
I just can't imagine how American players can let their game stripped down for spectators who do not even play it. Europeans still use MR15 for source, so why can't we?
You took the words right out of my mouth :x
Thats just how the game/ruleset is. CTs have a big advantage early game because (in general) usp > glock. That can be exactly compared to starcraft, protoss are not good early game (expensive units + long build times) thus, cannot as easily rush as zerg because THATS HOW THE GAME IS SET UP. What 16k does is it makes everything equal. For example, if toss units are 3x stronger then zerg, then at the beginning toss get 10 units, zerg gets 30. Who ever can micro better wins. The actual strategy of building units/economy/harassment is removed and it goes straight to the main part of the game, the big battle.
Rambo said that source is more of a deathmatch game, and THAT IS ENTIRELY TRUE, simply because the strategic part is removed. You pick a gun and hope you shoot better then the other guy. And the reason source is a deathmatch game is due to the RULE SET. Not the recoil patterns, model size, nades, flashes.
And #27, I think Rambo said that before CEVO switched to MR12/9.
MR9 blows though, fosho. MR12/16k or MR15/800 is the only way to play.