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Counter-Strike Source: Nuke: Source

By: Sean Casey - Published December 02, 2005 at 4:56 AM EST - Writer Archive
After weeks of anticipation, Valve has finally released the Source remake of Nuke along with several bug fixes. But does the new version stay true to its highly popular and competitively used 1.6 counterpart? Sean Casey takes a look at Valve's new touches and modifications in the Source port of the classic map.

Valve has released the highly anticipated “November” update, finally fulfilling the wishes of Counter Strike Source players for new content update after a long period of seeming neglect. The update includes several needed "bug fixes" along with the remake of Nuke.  The map has been eagerly anticipated by the competitive community and should make a great addition to the map lists for league play.  GotFrag's Sean Casey takes a quick look at the fixes along with a look at the new map and how it compares to the Counter Strike 1.6 version.

The specific changes include:

New Map


• Added de_nuke with High Dynamic Range (HDR) lighting

Counter-Strike: Source Enhancements and Bug Fixes

• The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players • Fixed problem where players were not always “grabbing onto” ladders that were approached from above
• Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior) • Improved door logic to prevent doors from opening into the player using them
• View-smoothing is now done when going down stairs as well as up
• Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
• First-person spectators are blinded and deafened just like the person they are observing • Fixed incorrect bullet penetration calculation through concrete+grate materials
• Fixed changeteam exploit
• Fixed DX7 early prop fade-out
• Fixed rare player animation issue while holding grenades
• Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
• Fixed crash when shooting explosive objects that would result in the shooter’s immediate death
• Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
• DEagle no longer always plays deploy animation when starting to spectate its owner
• Non-localized HintText displays correctly again
• Added "mp_disable_autokick " so players with rcon access aren't idle-kicked
• “soundscape_flush” no longer forgets about soundscape entities
• Exposed VIP player index to plugins/mods

Courtesy of steampowered.com news

While the update included many important bug fixes, such as allowing players to go quietly up and down ladders, and apparently resolved the infamous ‘demo bug’ issue, the star of the night was definitely the addition of Nuke, a staple of CS 1.6 competition and one of the most loved maps in the game.


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