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GotFrag has had a chance to interview the owner of Source-Radio, Erik “Jinxed” Kehl. ![]() Let’s start this off with a little introduction about yourself and what you do for this community? Well I would think of something clever to add before I introduced myself to fit in a bit better with the crowd, but let's face it at 2 am how clever can one be. My name is Erik Kehl, but most of you will know me as “Jinxed”, and I am the owner of SourceRadio. Most players in the Counter Strike:Source community know who I am and what I do, but for those of you who don’t, I will enlighten you. Back in the day (some odd year and half or so ago) I was just another player caught in the mix of an amazing game. But as a player I realize that this game I loved lacked the exposure that its predecessor still demanded. It was time to set down my in game weapons, and start using a new weapon, my voice. Could you explain how you got involved with the CS:Source community and why? I owned a couple LAN Centers here in Southeast Wisconsin up until November of 2005. I started out playing this game much like most of you, with a group of friends just having fun. But after a rivalry was born between my center and a neighboring center the competitive aspect began to grow. It was no longer about public servers and wasted time; my attention was shifted towards the adrenaline rush of a well placed shot, and the amazing feeling of success. The lifestyle of a gamer fueled my interests, and as a businessman turned gamer, I saw both ends of the spectrum. My journey into the public eye began with a flight to New York, and my future involvement with now powerhouse CS:S Team Verge Gaming. SourceRadio however was started shortly before my role with Verge Gaming was concrete. When SourceRadio started it was a very small group of players, just trying to lend a hand to a struggling community. SourceRadio has been around for a little over a year now, what plans do you guys have coming into 2007. Well looking back it seems like this all started just a few days ago, everything has happened and moved so fast. There have been some high points and some low points in our history and it’s our main goal to stay on track and remain focused on what we are doing. Up until about 3 months ago everything that happened at SourceRadio was done by me, and the weight of the station got really hard to hold up. We have since picked up and worked with existing staff to help spread the workload, and with the added weight off my shoulders it has given me and the staff some time to think of what to do now. Our main focus right now is LAN coverage. After a failed attempt at RYU LAN due to a poor network and zero bandwidth to work with, we are focusing now on what to do make our coverage a lasting image during our DC LAN coverage early next year. From there we have several new ideas and innovative processes that we feel will change the way that eSports are covered. A lot of the stuff that we are doing is kept internally as to keep our competitors from cloning us like they have in the past. But this much I can tell you, we will be covering more LAN'S, we will be holding a ton of amazing events, and very soon every player out their will personally benefit from what SourceRadio has to offer and from what our partners have to offer. Oh noes, did I already say too much? SourceRadio recently announced their coverage of the DC LAN being held in Arlington, VA on January 5th-7th, 2007. What type of changes do you plan on making to avoid similar complications you ran into during RYU LAN? As I stated earlier most of what happened at RYU LAN was out of our control, there wasn’t enough time for planning and trouble shooting before the event, everything kind of came down to last minute. That has changed this time around as our agreement has been signed, and everything has already been set in motion. We are working closely with WB (Jesse Dedmon) founder of DC LAN as well as the hotel and ISP to guarantee that the bandwidth is there, and we are ready to go. We are going to be giving away even more hardware at this next event, and look for some smaller tournaments to be run by SourceRadio to help give everyone a chance at winning some real cool prizes. We are also looking forward to utilizing several large projectors and a nice sound system so that spectators at the event can watch the coverage as it is broadcasted live. Why is Source-Radio interested in casting a less spectated game? It’s simple actually, although CS:S is a “less spectated” game, it still has a commanding audience. It is the second largest competitive team based game on the market and everyone else didn’t seem to care. I watched countless Team3D and Complexity matches being broadcasted by the better known stations, but I didn’t see anyone covering or even paying attention to CS:S. This is one of the definitive factors in why CS:S has had such a hard time being successful. That and Valve's inability to stop breaking things for no apparent reason *cough* dynamic pricing? *cough*. The fact of the matter is there is an amazing community here, and I have met and become good friends with hundreds if not thousands of CS:S players. This is my home, this is SourceRadio’s home, and no matter what the future holds for SourceRadio, home is where the heart is. Page:
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