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Michael Radford examines the problems with the CGS Counter-Strike: Source rule-set, and why it will be one of the biggest obstacles facing the league. ![]() ***Editors note*** The opinions expressed in this article are solely that of the writer. They do not represent the opinions of GotFrag.com, Major League Gaming, or its substituents. So when CGS decided to halve the maxrounds, reduce the round time, and give both teams maximum start money, where was the outcry? Perhaps a more appropriate question would be why did they do it and does it work? The answers to the two latter questions are much simpler and more publishable, so I’ll address those. As the CGS website puts it, “This unprecedented match format will introduce a whole new level of gaming intensity and create an unparalleled Counter-Strike spectator experience.” That pretty much sums it up I suppose. These rules are designed for the American television audience, an audience with all the attention span of a Gnat that suffers from ADD. But before we get into what's wrong with them, let's have a look at what has actually changed. The first change isn't really a big issue. Knocking 25 seconds off the round time makes practically no difference and I can only assume it's done to fit TV scheduling. The switch to nine rounds (from 15), however, is much worse, especially when combined with the $16,000 start money. This completely eliminates the pistol round - a round which separates CS from other team-based games like CoD. It also eliminates eco rounds. Some might see this as a good thing, but part of what makes sport exciting is seeing teams pull a win off against the odds. Colts against AK's every round just isn't the same. Finally, the overtime rules have also been shortened for Television. For anyone who thought CS was random already, how does maxrounds one sound? Every one of these rules screams over-dramatization and pre-scripted excitement. The trouble is that this is not how sports are made. Did football become the world’s most popular spectator sport by deliberately constructing more “intense” rules? Would more people watch the Olympics if they made the tracks shorter and all the athletes were given steroids? No, because you can’t force sport to be more or less exciting. In fact, when the Football Association considered having penalty shoot-outs instead of draws in league matches it was met with widespread animosity. Sport is exciting because of the drama which creates itself and the stories which unfold. The dramatic finale to a nail-biting Premiership campaign is enthralling because of the fans’ attachment to the players and teams and because the rules, by and large, have been the same for over a hundred years – as have the teams – allowing for consistency. My favorite sport, Rugby League, is a great example of this. For those of you who don’t know, there are two different variations of Rugby: Union and League. Union has always been a typically upper-class game, based in the south of England, while League was the working-class, North of England alternative. In 1996, the RFL (Rugby Football League) decided that in order to boost attendees and TV audiences they would switch to a summer season, invite new teams, and even change the names of almost every team (sounds familiar, no?). It worked to an extent. Viewing figures have risen year after year, as have attendances. Notably absent from the list of changes are, of course, rule changes. The RFL didn’t shorten the pitch or lessen the number of players on a team, but the popularity of the sport undoubtedly grew. CGS could and should learn from this. There is no need to fundamentally change an already popular sport in order to boost ratings. CS is already exciting enough to the people who care. They have their favorite players, they have teams they want to win and they don’t need silly rule changes to make it more exciting. Did SK and 3D need $16,000 every round to play-out one of the best games in eSports history? CGS needs to realize that what makes CS so popular in the first place: the characters, the stories, and the rivalries that have developed naturally over the past six or so years. If they truly want to make eSports a sport and not just a money-making sideshow attraction they should bear this in mind. Then there is the question of does it work. My honest opinion is that in the long term it will not. With rules so blatantly designed for Joe TV Watcher it will be difficult to export to other countries. European sports don’t stop for advertisements after every tackle like American Football, and they play 40 or 45 minutes consecutively; not 15 minutes then a break. This is likely to create even more of a Trans-Atlantic split over the Source/1.6 debate than there already is. More to the point, the shallow, over-fabricated drama that CGS is trying to create is so transparent and short-sighted that it will alienate the real fans who will be left longing for a 15-14 score with a team needing to force overtime with galils and deagles: that’s where real excitement comes from. Speaking of overtime, after playing out eighteen (yes, only eighteen) grueling rounds to a stalemate, how would you feel losing it, and potentially thousands of dollars, on one round? Sounds exciting and ground-breaking doesn't it? At least, it does until you remember that only one team gets to play CT and one gets to play T. Imagine going into that round as CT on Dust2, knowing you're one round away from losing, all because you got unlucky and had to play the weaker side in the single, solitary overtime round. CGS clearly hasn't thought this through and this world of exciting melodrama and playboy bunnies doesn't seem quite so interesting after all. |






User Comments
If you did you'd know that makes a big difference. The only problem I see with cgs is the 1 round overtime.
Needless to say, i havent seen one CGS match i have enjoyed.
Pistol round situations are always fun, so are eco-rounds where a team is able to win. You miss out on that with CGS unfortunately.
And for all the fanboy's, please stop cramming the "if you don't like the cgs, your against esports" garbage down our throats.
people just excepted the changes becaues of how much money there is at stake.
I agree with #12 on the cs coverage. I've pretty much lost interest in cgs because of it. How is it for those of you watching it on dTV?
next day i bought a copy and been playing since, the thing i really thought looked cool at first was that it took so much more strategy, not only in which bombsite to play but w/ conserving of money and also communication...the CGS ruleset seems to demean all of those great things that made me go out and buy the game
I can't imagine ever playing it if the first thing i saw about it was CGS, it just isnt right
I also think a NASCAR based game would be better than PGR. NASCAR is rapidly growing in popularity in the US and will continue to do so. I see PGR as more of the Fast and the Furious/street drag crowd. Sure, it has an underground following, but not much more.
Personally I watch DOA and CS:S because I can't stand even watching LIVE soccer or racing. Why should I watch video game soccer or racing?
Good read btw.
The European Community is doing a good job of it at the moment. Those of us who voice our opinions on public forums regularly are doing what we can. Those who refuse to watch are also standing up.
The CGS should be catering to the E-sports community, not the average tv watcher. Its easy to stand up to someone with that much money, when they rely on you to supply it to them.
But suffice to say, this is the FIRST season. They will continue to improve on the design, and things will get better. Hopefully...
That's a ridiculously wrong statement
And I agree I think the 25 seconds less time per round is a very significant change allowing for no complex strats whatsoever.
<->
"... but part of what makes sport exciting is seeing teams pull a win off against the odds"
No one is going to invest in that, unless the game becomes very popular overtime.. which means we need to have patience....
baby steps, this is the first season give it a chance
the only rule i truly disagree with is the overtime one, everything else is manageable and expected, if CS was to be put on TV, maybe a bit lower startmoney, but its not a big deal
but i personally love the new rules
-roundtime, yes, it takes away complex strats like double fakes etc, but it also gives you 4 or 5 man rushes with alot of action
-startmoney, at least 3 or 4 full buy rounds, eco's are still apart of this game, just not as many as it used to be. + pistolround is always follow by 2 eco's
-overtime, totally agree, cgs needs to fix that
-money system, i think new buying tricks will fresh things up :)
-mr18, thats done for tv reasons i guess, but i like how matches dont take more then 30 mins
give cgs some time, its only the first season ;)
The people that work for television companies are only going to look at the bottom line. If CGS bombs it will be a long time before another organization is willing to invest that much money into broadcasting a video game again. In my opinion we should watch the shows see what we like and don't like then let people know what we think, not just ignore the league all together. Believe it or not the GMs and other people who play a big part in CGS do read replies on the CGS website and those of the franchises themselves. I support CGS, but agree that they could be doing things alot better than they have been. They have been airing live episodes for less than a month, give it some time to evolve and the finished product should be something better. You have to understand that the numbers for people that play/follow CS + own and watch directTV are not high enough for directTV to make money based on them alone. They added the other games and are trying to draw new viewers to make the league successful, to do so they had to make some changes which may have been a little extreme. In my opinion though it will balance out and eventually they will find a happy medium
Although I do understand why CGS chose this format, it just svcks :)
First of all, I believe the fundamental problem with CGS is that they're using Source rather than 1.6. If they did indeed buy the rights to both 1.6 and Source for TV, there should be nothing stopping them using 1.6.
If you didn't see close match scores being the result of 16k start money when CGS announced the rules the you must know very little about CS. The money system is the main cause of randomness in CS. Negating it, pretty much assures that the best team with rifles will always win. However, since the top teams are so close to each other in terms of skill, and play aim based CS, this will result in much closer score lines. Since the scores will always be close, this negates the importance of CS:S in terms of franchise result as their maximum net score will always be lower than some of the other games.
Since a bit of randomness makes for exciting viewing. This weekend's Nurburgring Grand Prix anyone? The money system is essential for adding excitement to CS spectating which is sorely lacking from CGS at present. MR12, 800 start money, and round time 1:15 or so will surely add to CGS's source excitement.
People seem to think that long round times are required for complicated tactics - they're not. Reducing the round time simply reduces the time clans can spend waiting around for the other team to push which is completely boring to watch. Shorter round times forces clans to execute their tactics faster and to be more decisive in 2vs etc.
Ideal CGS for me would be 1.6, mr12, $800, 1:15. Compromise would be Source, mr12, $800 1:15.
PS: Hire some decent pundits for the commentary.
And the entire theory that most players prefer CGS rules is because alot of players play ESEA and prefer the CGS rules on ESEA because everyone baits and would love a chance to have a powerful weapon at any moment.
If you set the player round money at 2500 in the begining of a CGS match will players go for a mp5 or a galil or a FAMAS ? Probably because they have the oppurtunity to do so.
The more oppurtunity you give a player the more chances he will use that oppurtunity to try to win especially for his team.
So in theory the CGS rules, no one cares about. And people will follow through and use powerful weapons in the start of a match or ESEA pug because they have the oppurtunity to do so.
The classic start of 800 dollars in any match or pug, creates longitivity and creativity for eco-rounds which virtually dont exists in CGS anymore.
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