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Counter-Strike Source: CGS rules: Where's the outcry?

By: Michael Radford - Published July 24, 2007 at 12:16 AM EDT - Writer Archive
Michael Radford examines the problems with the CGS Counter-Strike: Source rule-set, and why it will be one of the biggest obstacles facing the league.


***Editors note*** The opinions expressed in this article are solely that of the writer. They do not represent the opinions of GotFrag.com, Major League Gaming, or its substituents.

Yes, it's Source and yes, it's abandoning the traditions of 1.6, but neither of these things is the fault of CGS. After all, most CS fans would still rather see Source succeed than some of the other "competitive" games. There is one self-inflicted problem though and it might as well be the biggest hurdle the league has to face. If FIFA suddenly decided football (soccer) should be played in ten minute quarters and the goal size should be increased, sportswriters would be up in arms, as would the fans and the vast majority of players. If the NFL thought it would be a better idea to make the end zones twice as big and the field half as long, the same people would be covering their front pages with stories like “The Death of Football”.

So when CGS decided to halve the maxrounds, reduce the round time, and give both teams maximum start money, where was the outcry? Perhaps a more appropriate question would be why did they do it and does it work? The answers to the two latter questions are much simpler and more publishable, so I’ll address those. As the CGS website puts it, “This unprecedented match format will introduce a whole new level of gaming intensity and create an unparalleled Counter-Strike spectator experience.” That pretty much sums it up I suppose. These rules are designed for the American television audience, an audience with all the attention span of a Gnat that suffers from ADD.

But before we get into what's wrong with them, let's have a look at what has actually changed. The first change isn't really a big issue. Knocking 25 seconds off the round time makes practically no difference and I can only assume it's done to fit TV scheduling. The switch to nine rounds (from 15), however, is much worse, especially when combined with the $16,000 start money. This completely eliminates the pistol round - a round which separates CS from other team-based games like CoD. It also eliminates eco rounds. Some might see this as a good thing, but part of what makes sport exciting is seeing teams pull a win off against the odds. Colts against AK's every round just isn't the same. Finally, the overtime rules have also been shortened for Television. For anyone who thought CS was random already, how does maxrounds one sound? Every one of these rules screams over-dramatization and pre-scripted excitement.

The trouble is that this is not how sports are made. Did football become the world’s most popular spectator sport by deliberately constructing more “intense” rules? Would more people watch the Olympics if they made the tracks shorter and all the athletes were given steroids? No, because you can’t force sport to be more or less exciting. In fact, when the Football Association considered having penalty shoot-outs instead of draws in league matches it was met with widespread animosity. Sport is exciting because of the drama which creates itself and the stories which unfold. The dramatic finale to a nail-biting Premiership campaign is enthralling because of the fans’ attachment to the players and teams and because the rules, by and large, have been the same for over a hundred years – as have the teams – allowing for consistency.

My favorite sport, Rugby League, is a great example of this. For those of you who don’t know, there are two different variations of Rugby: Union and League. Union has always been a typically upper-class game, based in the south of England, while League was the working-class, North of England alternative. In 1996, the RFL (Rugby Football League) decided that in order to boost attendees and TV audiences they would switch to a summer season, invite new teams, and even change the names of almost every team (sounds familiar, no?). It worked to an extent. Viewing figures have risen year after year, as have attendances. Notably absent from the list of changes are, of course, rule changes. The RFL didn’t shorten the pitch or lessen the number of players on a team, but the popularity of the sport undoubtedly grew.

CGS could and should learn from this. There is no need to fundamentally change an already popular sport in order to boost ratings. CS is already exciting enough to the people who care. They have their favorite players, they have teams they want to win and they don’t need silly rule changes to make it more exciting. Did SK and 3D need $16,000 every round to play-out one of the best games in eSports history? CGS needs to realize that what makes CS so popular in the first place: the characters, the stories, and the rivalries that have developed naturally over the past six or so years. If they truly want to make eSports a sport and not just a money-making sideshow attraction they should bear this in mind.

Then there is the question of does it work. My honest opinion is that in the long term it will not. With rules so blatantly designed for Joe TV Watcher it will be difficult to export to other countries. European sports don’t stop for advertisements after every tackle like American Football, and they play 40 or 45 minutes consecutively; not 15 minutes then a break. This is likely to create even more of a Trans-Atlantic split over the Source/1.6 debate than there already is. More to the point, the shallow, over-fabricated drama that CGS is trying to create is so transparent and short-sighted that it will alienate the real fans who will be left longing for a 15-14 score with a team needing to force overtime with galils and deagles: that’s where real excitement comes from.

Speaking of overtime, after playing out eighteen (yes, only eighteen) grueling rounds to a stalemate, how would you feel losing it, and potentially thousands of dollars, on one round? Sounds exciting and ground-breaking doesn't it? At least, it does until you remember that only one team gets to play CT and one gets to play T. Imagine going into that round as CT on Dust2, knowing you're one round away from losing, all because you got unlucky and had to play the weaker side in the single, solitary overtime round. CGS clearly hasn't thought this through and this world of exciting melodrama and playboy bunnies doesn't seem quite so interesting after all.

User Comments

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Do you play this game? "Knocking 25 seconds off the round time makes practically no difference"

If you did you'd know that makes a big difference. The only problem I see with cgs is the 1 round overtime.
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very nice article!
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Couldn't agree more, i have been an avid CS spectator for years and have watched thousands of matches from WCG at 4am for a week straight, to watching 4 hltvs at the same time at a LAN center with friends during CPLs.

Needless to say, i havent seen one CGS match i have enjoyed.
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true dat
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there was no outcry because no one cares about cgs lol
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Too few rounds is truly a mistake. If anything, go back to MAXROUND 12, I always enjoyed that. 24 total rounds is pretty unpredictable but it still gives you the eco/pistol round importance.

Pistol round situations are always fun, so are eco-rounds where a team is able to win. You miss out on that with CGS unfortunately.
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the problem with CGS is that they assume people care about all the games being played. I dont care what happens in the other games w.other players. And most people feel the same way about the game they play
[90th GotFrag? User] — [See profile for CAL-i history (Inactive)]
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LOL #5 is the man
hi im hydez
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#5 is right. Nobody cares about CGS. How is it in the states?

This comment was edited at 07/24/2007 12:39 AM

These rules are designed for the American television audience, an audience with all the attention span of a Gnat that suffers from ADD. HAHA i loved that, so true. americans are idiots
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#7 You're 1 person that doesn't care about the other games. Yes i'm sure there are others that could care less, but there are those who DO care about the other games. Keeping everyone entertained in the selection of games is the goal here, not to please just the CS community.
I AM LEGEND
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Just playing devil's advocate a little here. Alot of the professional CSS players prefer the CGS format to the standard rules (with the exception of the OT rules). You make alot of good points, but there still are eco rounds, granted they are less frequent, but they do exist. And pro sports have done these types of things, ie. Pro football and their sudden death style over time or the addition of the 2 point conversion. I agree that some things need to be thought about and possibly revised, but I don't think the whole system is bad. A full 30 round match would mean that a league like CGS would either have to have more games, or have a more complex point system in which more points were given to the non-CSS matches. I have been somewhat dissapointed in how CSS has been covered by the CGS though, I think they have overlooked a few things that could make it much better to watch. Anyways enough of my ranting, I do think it was a well written article with some good points, just putting in my two cents.
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I never realized, but by making startmoney the max for both teams takes away one of the factors that I brag about most when I tell people about CS; the money system. The money system was so unique to the game, and seeing teams work it to their advantage added to the excitement. But now that's gone, might as well be playing Halo or something.
Gamertag: passmoreNOPE ~ team backdraft
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Good read. I've been trying to explain this to people in other threads. Stop dumbing down CS for the "regular" tv watcher! These rules are not a breath of fresh air for CS. Its sucking the life out of it. This is one of the main reasons why I haven't enjoyed watching CGS so far.

And for all the fanboy's, please stop cramming the "if you don't like the cgs, your against esports" garbage down our throats.
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The reason there wasn't a huge outcry was because of the "Golden Rule" " The man with the gold makes the rules"

people just excepted the changes becaues of how much money there is at stake.
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I quit CS for the most part in Feb, but I still actively monitor gotfrag and the forums. I watched the ESWC CS Final on Giga TV and it was amazingly exciting. I also watched one of the vods on the CGS website... and it really wasn't exciting at all. The games were so fast that there honestly wasn't any tension buildup or excitement at all. Another thing, I think because these teams play televised LAN matches so often in the CGS that it really loses the excitement that big tournaments bring due to the fact that they're special because they don't happen everyday. The CGS is just horribly forced and its really embarassing to watch, just so phony.
#Premier! Texas LAN team competing in CAL-Ripken
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The only reason for the changes is to pull in an audience that does not CS:S for Direct TV, and to be honest new fans that are not from the community or do not play source probably would not know the difference if we started the CGS w/ the old rule set, I do think the money raise was good just to get the action going starting the first round, I mean if I did not know the old rule set I would be scratching my head when they are just rushing with pistols into bombsites/defending unless if wheat explains, but really I think that the rule set should not have been changed besides the extra money.
CoD NA Writer gotfrag.com
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I dislike the 1 round overtime. I guess it makes it more unpredictable but I think sudden death works better in football(not americanftbl), where points are scored rarely. In cs, someone has to win every round.

I agree with #12 on the cs coverage. I've pretty much lost interest in cgs because of it. How is it for those of you watching it on dTV?
#adversity
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okay, i'm not oldschool for cs ( i used to play other games b4 it) but when i saw some television coverage of a team going into a tourney and prepping and playing, i thought, that looks so much better than any other game i've ever played

next day i bought a copy and been playing since, the thing i really thought looked cool at first was that it took so much more strategy, not only in which bombsite to play but w/ conserving of money and also communication...the CGS ruleset seems to demean all of those great things that made me go out and buy the game

I can't imagine ever playing it if the first thing i saw about it was CGS, it just isnt right
Dinks are Sexy
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#11 Besides this whole "David Beckham" media fiasco lately, soccer has not been very popular in the US. I'm sure the World Cup gets a good following when its on in the US, but state and local teams don't get televised because overall the US isn't very supportive of soccer. That may change in the future (especially with the growing hispanic population), but right now I think madden should replace soccer in the US CGS league.

I also think a NASCAR based game would be better than PGR. NASCAR is rapidly growing in popularity in the US and will continue to do so. I see PGR as more of the Fast and the Furious/street drag crowd. Sure, it has an underground following, but not much more.

Personally I watch DOA and CS:S because I can't stand even watching LIVE soccer or racing. Why should I watch video game soccer or racing?

This comment was edited at 07/24/2007 1:03 AM
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Horribly written article.
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You forgot DirecTV's hugest flaw, putting so many games together into one show. I think CS:S could have carried itself with better coverage. Watching CGS is like watching the Olympics - you have no idea what's going on and every 5 minutes they switch to something else. I honestly think it's a waste and a slap in the face to gaming to have everything bunched together in one show. Gaming has unlimited potential. There could be a DoA4 show, a PGR3 show, a FIFA show, and people would watch. Why? because it already has a steady fan-base. CGS needs to learn to get others to become part of the original fan-base, not just create one on their own.

Good read btw.

People dont care, I personally like the changes because its different. Also people dont care because who here is going to stand up to someone with that much money? Exactly, plus this article is terribly written, CGS is awesome, as certain gamers would say, if your not doing it like their doing it go home.
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#23 "Also people dont care because who here is going to stand up to someone with that much money?"

The European Community is doing a good job of it at the moment. Those of us who voice our opinions on public forums regularly are doing what we can. Those who refuse to watch are also standing up.

The CGS should be catering to the E-sports community, not the average tv watcher. Its easy to stand up to someone with that much money, when they rely on you to supply it to them.

This comment was edited at 07/24/2007 1:14 AM
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#24, it's hard to do that when the point of all this hoopla really is to make E-sports something that the average TV Watcher can be interested in.

But suffice to say, this is the FIRST season. They will continue to improve on the design, and things will get better. Hopefully...
#teamdgf #eg
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"But before we get into what's wrong with them, let's have a look at what has actually changed. The first change isn't really a big issue. Knocking 25 seconds off the round time makes practically no difference"

That's a ridiculously wrong statement
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to be fair though, the point you're trying to prove with the article is a good one, and the true form of CS can only really be shown with 1.6 and its ruleset. That's never going to happen though and source is the future
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#27 whats wrong with using source with the 1.6 ruleset? Most source players argue that source is almost identical to 1.6 in every way except graphics and some map changes. Source is the future of American CS. Once the top euro teams start making the transition, then it will truly be the future. Hopefully CS2 isn't too far away.

This comment was edited at 07/24/2007 1:48 AM
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This is exactly why I think we should make Counter-Strike: Source an Association. Just like the NBA, NFL, NHL, etc... What makes up this vast community are the Players and Spectators. Yet we don't get any say in what the rules are. Associations like the NBA have votes throughout it to change rules. I say we can all get what we want if we establish a plan. One that the majority of the CSS community agrees to. Yes our community maybe much smaller than the NBA, but if we start now we can only progress. I think with the cooperation of all the professional teams it would be much more suitable to watch and to play. You guys have to remember this is YOUR Sport, not Cal's, not Cevo's, not Cgs's, so why be forced to play there way. If anyone else wants to help me ill be in #fuel-gaming or #cssa.
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Couldn't agree more, well written and you hit all the points that I've tried to get at in random forum posts on the topic of CGS. But how well can/will CGS try to adapt? Probably not much, I doubt they will want to change everything after Season 1, it'll make them look "unprofessional" which I guess they already showed but changing the rule set. Only time will tell.

And I agree I think the 25 seconds less time per round is a very significant change allowing for no complex strats whatsoever.
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"Imagine going into that round as CT on Dust2, knowing you're one round away from losing, all because you got unlucky and had to play the weaker side in the single, solitary overtime round."

<->

"... but part of what makes sport exciting is seeing teams pull a win off against the odds"
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i think your wrong Mr GotFrag. over here in Australia they introduced 20-20 cricket which means that instead of a slow paced boring WHOLE DAY of cricket action it is now been reduced down to a fast paced 20 overs from both teams and the highest score wins. its alot more exciting to watch and ALOT more people flock to the 20-20 events than the One-Day International tests they have.
#FORZA.GAMiNG - Australia's Worst
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IF you can fit a mr30 match with normal round times into a 30min timeslot, by all means share with us.
FIFA 07
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#33 5sec buy time 45sec round time and 10sec c4 timer ITS PRACTICALLY UNNOTICABLE REALLY!
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Because making sure everything fits in a 30 minute timeslot is whats most important. Who cares if it completely changes the game as long as its viewer friendly right? I think basketball takes too long, lets make it half court with 5 minute quarters. Lets also knock 5 innings out of a baseball game and bring in some corked bats and steroids. This will make it more exciting too.
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I Personally would not have had an issue if cgs went back to mr12; as far as shortening the matchs. and kept the roundtime where we know it to be today. however, mr9 and knockin off 25 seconds is a bit unreal. that 25sec is huge. especially with 16k. go to mr12. and 800 start money and 1:45 timer, and were fine.
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#35 the point is that CS:S is not in a position as a sport to take up a 1 hour or more timeslot, when there are 3 other games involved.

No one is going to invest in that, unless the game becomes very popular overtime.. which means we need to have patience....

baby steps, this is the first season give it a chance

the only rule i truly disagree with is the overtime one, everything else is manageable and expected, if CS was to be put on TV, maybe a bit lower startmoney, but its not a big deal
// #flawless //
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good read bro. also pretty good comments.
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I'll start this comment off with "I STRICTLY PLAY 1.6". In 1.6 the first (pistol) round is of HUGE importance on the outcome of the match. Who ever wins the pistol round will most likely win the first 3-4 rounds. It is however, possible to win the 2-4 rounds if you lose the pistol round, this is what gives the game some complexity and another factor thrown in. This also leads to less economy (eco) rounds, which throw in yet another important factor and complexity in the game. I believe that the pistol round (and economy rounds) of Counter-Strike are of utmost importance and should be incorporated into competitive CS whether that be 1.6 OR Source. I personally believe that starting off with 16000 would take a l0t from the game.

This comment was edited at 07/24/2007 4:56 AM
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OMFG a critical article about an aspect of CGS from gotfrag. Im amazed
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good read :)

but i personally love the new rules

-roundtime, yes, it takes away complex strats like double fakes etc, but it also gives you 4 or 5 man rushes with alot of action
-startmoney, at least 3 or 4 full buy rounds, eco's are still apart of this game, just not as many as it used to be. + pistolround is always follow by 2 eco's
-overtime, totally agree, cgs needs to fix that
-money system, i think new buying tricks will fresh things up :)
-mr18, thats done for tv reasons i guess, but i like how matches dont take more then 30 mins

give cgs some time, its only the first season ;)
h0j
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#24 saying that you are sending a message to directTV by refusing to watch CGS is going about the whole situation in the wrong way.
The people that work for television companies are only going to look at the bottom line. If CGS bombs it will be a long time before another organization is willing to invest that much money into broadcasting a video game again. In my opinion we should watch the shows see what we like and don't like then let people know what we think, not just ignore the league all together. Believe it or not the GMs and other people who play a big part in CGS do read replies on the CGS website and those of the franchises themselves. I support CGS, but agree that they could be doing things alot better than they have been. They have been airing live episodes for less than a month, give it some time to evolve and the finished product should be something better. You have to understand that the numbers for people that play/follow CS + own and watch directTV are not high enough for directTV to make money based on them alone. They added the other games and are trying to draw new viewers to make the league successful, to do so they had to make some changes which may have been a little extreme. In my opinion though it will balance out and eventually they will find a happy medium
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As a cs player I would love to see the 1.6 format for CGS mr15 (heck I'd even take mr12) 800 startmoney and 1.45 roundtime.
Although I do understand why CGS chose this format, it just svcks :)
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Excellent article. Top notch journalism.

First of all, I believe the fundamental problem with CGS is that they're using Source rather than 1.6. If they did indeed buy the rights to both 1.6 and Source for TV, there should be nothing stopping them using 1.6.

If you didn't see close match scores being the result of 16k start money when CGS announced the rules the you must know very little about CS. The money system is the main cause of randomness in CS. Negating it, pretty much assures that the best team with rifles will always win. However, since the top teams are so close to each other in terms of skill, and play aim based CS, this will result in much closer score lines. Since the scores will always be close, this negates the importance of CS:S in terms of franchise result as their maximum net score will always be lower than some of the other games.

Since a bit of randomness makes for exciting viewing. This weekend's Nurburgring Grand Prix anyone? The money system is essential for adding excitement to CS spectating which is sorely lacking from CGS at present. MR12, 800 start money, and round time 1:15 or so will surely add to CGS's source excitement.

People seem to think that long round times are required for complicated tactics - they're not. Reducing the round time simply reduces the time clans can spend waiting around for the other team to push which is completely boring to watch. Shorter round times forces clans to execute their tactics faster and to be more decisive in 2vs etc.

Ideal CGS for me would be 1.6, mr12, $800, 1:15. Compromise would be Source, mr12, $800 1:15.

PS: Hire some decent pundits for the commentary.

This comment was edited at 07/24/2007 6:42 AM
[b]GotFrag Features Writer[/b]
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Intelligent and well written piece ;)
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GotFrag Prime!
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PREACHHHH
"I never thought I'd see hacker get bent over the table on d2, but I think it just happened" -jESUIT
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CGS rules are so much more fun than old CAL rules
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Random editorials from people who like rugby and say there is a "Outcry" ? Smells like rando commando online comments to me. There is no outcry about the rules. I dont think the players even realize that they can talk about the rules, or else they would be heated by CGS management and gone.
And the entire theory that most players prefer CGS rules is because alot of players play ESEA and prefer the CGS rules on ESEA because everyone baits and would love a chance to have a powerful weapon at any moment.
If you set the player round money at 2500 in the begining of a CGS match will players go for a mp5 or a galil or a FAMAS ? Probably because they have the oppurtunity to do so.
The more oppurtunity you give a player the more chances he will use that oppurtunity to try to win especially for his team.
So in theory the CGS rules, no one cares about. And people will follow through and use powerful weapons in the start of a match or ESEA pug because they have the oppurtunity to do so.

The classic start of 800 dollars in any match or pug, creates longitivity and creativity for eco-rounds which virtually dont exists in CGS anymore.

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