Default UpperIn Complexity’s standard upper bombsite tactic, as with all strong T side strategies, smokes and flashes are the key. At the start of the round, Frod and Zet stand in the corner opposite the entrance to T rooms (POV screenshot 1) and throw smoke grenades up onto the roof, covering bird’s nest. This is possible with just one person, but the bird’s nest is only truly blocked out by a double smoke, hence two people are used.


Complexity then take up holding positions inside, waiting for a push from the Counter-Terrorists, as well as maintaining a relatively spread out setup, giving their opponents no clues as to where they will be attacking just yet. Rambo is able to throw HE grenades into the upper connecter through the shed window (POV #2), damaging anybody who happens to be playing there.
Storm is the key to this push. Up on the roof, he throws a smoke next on the white pipes next to the vent entrance, so as to smoke the roof of shed inside, and then climbs onto the vent in order to flash upper site. He gets as close to the metal wall as possible, then throws his two flashbangs against the skybox so that they bounce down through the skylight into the upper site, blinding everybody inside.
This flash is also possible by standing on the vent and jumping up to throw the flashes straight into the skylight. However, it takes much longer to go off using this method, giving the CTs inside chance to turn their backs. With the approach that Storm uses, the flashbang detonates virtually as soon as it has cleared the skylight, giving the CTs no warning, and no chance to turn.
Outside to VentsThe ‘outside to vents’ tactic need not be limited to the vents alone, it could also be used to push the upper site through the connecter, or could lead to a rush on the garage, followed by an attack on the lower bombsite from the staircase – there are a lot of options available once you get past the red container.


At the start of the round, Storm throws a smoke grenade over the yellow container outside (POV #1), which will land around the garage / upper connecter area, providing some cover from AWPers. Three other Complexity players climb up onto the yellow container, and begin to push around outside, using the connecter roof.
Meanwhile, Rambo is the only Complexity player actually inside the T rooms. Working in sync with his teammates outside, he opens squeaky door and throws a flashbang inside, distracting any players nearby at the very least. This may help to draw some attention from outside, allowing the rest of Complexity to push around. It also blinds any Counter-Terrorists up in the rafters, allowing Complexity to make their entrance through the connecter much more easily, should they decide to take that route.
Ramp + Outside to lowerThis tactic is a 3-2 split, through the ramp room and outside to the lower bombsite. Frod and Zet push outside, both using AK’s, and smoke up the garage heavily. They also flash around the corner, and into the upper connecter to cover themselves as they push.


Meanwhile, the rest of Complexity is pushing the ramp room. They flash the box at the back and quickly spread out inside the room, flushing out any defending Counter-Terrorists. Once they have taken the room, they incorporate a small pause to check for any CTs rotating prematurely behind them, or down from bird’s nest.
Once satisfied, they push down the ramp into the lower bombsite. Each side corridor is covered by one player, while the third plants the bomb on site. If timed correctly, Frod and Zet should be meeting up with them around now, having pushed down the staircase outside or through the vents. Alternatively, Frod and Zet could have died rushing around the outside, which is still beneficial, as it draws attention away from other key areas of the map.
Ramp + Outside AlternativeThis tactic is very similar to the previous ‘Ramp + Outside’ strategy, except that the players who rush the ramp room push underneath the bird’s nest instead of the lower site. In addition, one of the ramp players remains in T rooms with the bomb, leaving only two pushing ramp.


Two players enter the upper site through the connecter whilst another two push up into birds nest. Once the entry is complete, the bomb carrier pushes through squeaky door and plants, leaving his teammates free to take up holding positions.
User Comments
- 19 Comments» This story has had 19 comments posted since October 26, 2007 at 11:21 PM EDT.