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Counter-Strike Source: CGS Playbook Series: New York 3D

By: Jack Westerman - Published November 26, 2007 at 1:01 PM EST - Writer Archive
Next up in the Playbook Series is the New York 3D. Join us as we break down their tactics for each of the maps used in season 1 of the CGS: dust2, nuke and inferno.


Considered to be the best Counter-Strike team in North America a few years ago, Team 3D has had an interesting journey over the last eight months. They were once a top team in both Counter-Strike 1.6 and Source, winning both the World Cyber Games in 2005 and EverLan in 2006, so why have they descended to mediocrity now?

It could be the loss of Rambo to Complexity at the start of the year, damaging the team’s tactical coordination. Or perhaps the periodic public outcries for Rector to be cut from the team have been stunting motivation and confidence. Either way, with an overall record of 6-5 in the first season of the CGS, and a dismal placing in CEVO, 3D.NY’s Counter-Strike team is undoubtedly not what they once were.

Nevertheless, join us as we take a closer look at their tactics for each of the maps used in the CGS: dust2, nuke and inferno.

Team Roster
United States Andrew 'reCTOOOR' Rector
Canada Jimmy 'LiN' Lin
United States Kyle 'Ksharp' Miller
United States Michael 'method' So
United States Salvatore 'Volcano' Garozzo
Demos used:
Download the demos used in this playbook:

de_dust2 - vs. Chicago Chimera - Download
de_nuke - vs. Carolina Core - Download
de_inferno - vs. Dallas Venom - Download


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