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Counter-Strike Source: In wake of the Draft

By: Marc Turner - Published March 13, 2008 at 1:57 AM EST - Writer Archive
Marc "Singlecoil" Turner takes a look at the CS picks in the 2008 CGS Region 1 Draft and explores how those picks could have widespread effects on the North American competitive Counter Strike community as a whole.


The 2008 CGS Region 1 Combine and Draft came to an end Sunday with the Draft Ceremony. The draft may be over but the far reaching impact to the North American Counter Strike competitive gaming community has only begun to be explored. Not only will the draft have an impact on the CS:Source community, it could also affect Counter Strike 1.6 in the U.S. on a significant level.

3D raids Pandemic

There were some surprises, some head scratchers and some well predicted choices made by the six general managers on Sunday. 3D.NY's Dave “moto” Geffon took command of his franchise destiny and chose two players that seem to be very logical choices for his team in Jon “juan” Mumm and Nick “noit” Nowakowski. 3D appeared to be in dire need of a strat caller and found a good one in Mumm and an all around beast in Nowakowski. The former Verge and Pandemic CS:S players were widely expected to be taken in the draft and for good reason. The pair, along with Mike “paradox” Stanowski, have have been a top 2 or 3 lineup in CS:S since its start.

Not only will this alter forever the face of Team 3D by adding “pure” CS:S players to the team, it also effectively ends the era of the “old” Source teams for CS:S as well. No longer will we see the Verge versus PowersGaming rivalry that basically continued with this past season of CEVO Pro by way of Pandemic and Optx.


Out with the Old, in with the Old


3D Juan
The new face of 3D

3D was not the only one to get in on the Verge/Pandemic dismantling. The San Francisco Optx' Kat Hunter got in on the raiding by picking up Stanowski. Along with Stanowski, Hunter picked up Garett “grt” Bambrough, thereby replacing long time Optx player Trevor “p0s” Randolph and the newest member to Optx roster before the draft, Ryan “pham” Pham. This would return two former CS 1.6 players to free agency as well as helping dismantle the best CS:Source team outside of the CGS by taking Stanowski.

Dallas Venom also got in on the Pandemic raid by acquiring Kyle “mustang” Cummings. The Venom took a piece of Devastation as well by acquiring Carson "classified" Holt. Dallas donated a couple of players back to the free agent, former 1.6 player's pool by way of moving Derek "exodus" Heidinger to the Venom taxi squad and leaving Corey "kaM" Hanes unprotected to settle for a taxi position on the Carolina Core.


dkt
dkt making the tough choices

The Chicago Chimera helped take apart Devastation by picking up Albert "hahn" Hahn in the last pick of the draft. The Optx' Kat Hunter appeared to throw a monkey wrench into the Chimera manager Brian "dkt" Flander's plan of action in the draft by taking Bambrough which left Flander with the Hahn pick.

Chimera did their share of sending former 1.6 players back to free agency as well. One of the most well known names in Counter Strike, Griffin “shaguar” Benger was left unprotected and was not drafted by any other team for a starter or taxi player. The Chimera also opted not to go with season one fill in player and well known CS 1.6 name, Justin “sunman” Summy, who was picked up by his former 1.6 team Complexity as a taxi player.

Chicago did enlist a well known replacement from the CS 1.6 competitive community in Eric "Da Bears" Stromberg, and in doing so took another player from a non-CGS, CEVO Pro CS:S team, Eximius.

The Carolina Core opted to go with a veteran CS 1.6 player in Cyrus "org" Habibi and returned Adam “elusive” Messner to free agency. Complexity chose to go back to the tried and true, tested lineup from last season, leaving Matt “Warden” Dickens protected for one round and picking him back up.
Continued (1/2) »
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User Comments

1
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QUOTE:
he reverse of that argument would be that the CGS has taken the last of the real North American CS 1.6 talent and have also effectively disbanded the majority of CS:S teams outside of the CGS.


Wow I didnt think of it that way. Yikes
Its a piece of cake to bake a pretty cake.
2
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I don't know but it sucks trying to play css now, there are no lans to look forward to =[
3
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Great article man! I really hope to see some big news in the 1.6 scene soon!
4
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shut up about p0s already. kid blows at both games. he was never a great in 1.6 don't even speak like that.
5
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its deep
good read
6
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the bad thing about cgs is that its the only big event to use source. Also we had what 4? new css players. Doesnt seem to be alot of oppertunity to break into cgs

Theres no promotion/relegation like in ESL. At least in other events your team can try qualify & compete if your good enough your in.

The esports scene is too big even in NA to encapsulate it all in 6 teams. Outside CGS theres no big motivation to play source atm- thats alot of thumb twidling between now & the next draft

This comment was edited at 03/13/2008 5:38 AM
7
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gah, i thought there were bugger all changes made to the sides (recycling old players) ... boy how wrong was that assumption.
8
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serious stuff.. makes ya think :o
9
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it shows how small cgs is and there is really no reaqson to play source atm!

#9, there is one : it's FUN to play... don't play for the fame, don't play for the money, play for the FUN of it :-)
Life is what you make of it. Dreams are what you live for.
11
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There are still lans that use source jeez
12
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The CGS still has nothing setup to ensure consistent refueling of players. The very unique aspect to eSports is the frequency at which players can join, quit the game, and become pro.

With no way to harness that, CGS will slowly fade with their talent pool. They've essentially cut off their lifelines.

And that's completely devoid of the other glaring problems the CGS has failed to address.
13
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I agree with #4, that kid was a no name in 1.6, no top team would pick him up nowadays
14
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#12 Has it basically. I will also add that the CGS isn't the greatest arena for CS:S teams to strive as a team. As far as I see it, there will be another draft in 2009. The 2009 draft will further split up chemistry between teams and contantly shuffle the talent. If CS:S were to even surpass 1.6 on an international scale, the CGS will have no important role in providing high caliber teams. In fact, they will do just the opposite.

General Managers in the CGS are noticing the importance of other games and thus not putting their CS:S lineups in the front of their minds. This is going to inevitably break up good rosters and prevent solid CS:S teams from forming and STAYING together.

The shuffling of talent may be good INSIDE the experiment of the CGS, but for the large scale success for CS:S, internationally or nationally, talent and chemistry needs time to form and without the CGS pulling players from rosters, more solid teams SHOULD form.

This comment was edited at 03/13/2008 12:59 PM

Why on earth was belle repicked is a better question then anything singlecoil adressed.
16
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#15 Cause she is a hotty lol.
#nexus-gaming
17
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Just play CoD4
nXs.yeX! invektiv #nexus-gaming
18
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basically this article shows that source just got owned hard and 1.6 is still doing much better and by the looks of it will continue to do better
19
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Actually another problem to touch on, as #14 brings up, is the aspect of the constant reshuffling.

Essentially all professional sports, at least in the US, have contracts that run on a year-to-year basis (signing a one-year or three-year contract etc...).

Free agency, waivers, and such are all attributed through league agreements with players unions and franchise owners. Not to mention trades, and other deals associated with drafts and salary issues.

The CGS has no such thought in place at the moment. All players (outside of protected ones) are thrown back into the pot just to be dispersed once again. This creates many problems. For one, team-based games are going to run into problems with chemistry if pieces of their team keep getting moved around.

If there are no provisions worked into the CGS outlining the aspects of the above for next season, you can be assured they will fail. That doesn't even begin to touch the problems of their broadcasting and game choices.
20
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informative read Marc Turner

refreshing
Good judgement comes from experience. Experience comes from bad judgement. Mark Twain
21
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#19, CGS currently has an inherent disadvantage because it hasn't established itself enough yet to be able to do such things.

Take baseball for instance, to use your pro sports analogy. Before the onset of free agency and rampant trading, if you signed with a team (say, Detroit), you were pretty much locked in for life. If you were good, they kept resigning you. If you were bad, you went to the minor leagues and never saw the light of day again. Nowadays, you can do the two-year thing, and then jump ship if you think you can get more playing for another team.

Whether it is truly effective or not, CGS, by having a Combine and Draft every year, is at least encouraging players to keep improving. We gamers, as a breed, are easily bored, and if it's the same with the same players, even if it's teams we know and love....well, you get the idea.

CGS is in a weird position, because it didn't reach so far as to have 12 or 15 Region 1 Teams (which would have been dumb), but it isn't big enough or established enough to have long-term contracts and all those extraneous things that are a characteristic of major sports (which is financially prudent, given the sheer novelty of a league in this particular form). Hopefully things keep getting better. I think a good model to shoot for, in terms of what sport to emulate, is baseball, by creating a structured system where players and teams can move up through the organization

This comment was edited at 03/13/2008 5:28 PM
#teamdgf #eg
22
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#1 Me neither, but that's a good observation.
zuN
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#18 i am not sure thats what this article says
24
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#21 "Whether it is truly effective or not, CGS, by having a Combine and Draft every year, is at least encouraging players to keep improving."

Great point. The legacy of some known teams and historic chemistry may be reaching their finals days, however this may very well produce an increase in raw tallent. It will be interesting to see how the CGS handles CS:S and more interesting to see how the CS:S players handle the CGS' handling of CS:S (lol mouthfull).

This comment was edited at 03/13/2008 6:41 PM
25
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cgs will die anyways. in the end good old US 1.6 will be back till the end of the year.
26
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link to source forums and let the kids defend their dieing game.
27
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I honestly do not see the issue here. In your article you state about the possible lack of chemistry, but as I have followed eSports over the last few years, chemistry is constantly changing with teams. Most if not all teams, will lose or swap a player every year. Rarely do you have a team that consistently stays together for multiple years. Even in your article you noted of players playing for multiple teams with multiple lineups for 2-3 years of gameplay. eSports has not and will never be about longevity of rosters, but about the longevity of success, of winning teams.

Look at 3D and their changes thay have had since inception. Teams make changes to benefit there weakness, then they work on cohesiveness during scrims and matches. This is a base of team games in general. Look at baseball, each offseason teams that have won the title will make changes to help imporve their weaknesses. They pull from farm teams or other unrestricted players from other teams, and try and build a cohesive squad for the upcoming year. They work thru Spring training and build a true team feel. The CGS is no different. The teams pulled players from taxi teams or from unrestricted/ franchise players to build a team that fixes what is perceived as their weakness.

Now is the time for the CGS teams to work during spring training on their skills and build a true team atmosphere. Meanwhile the other players will play in the minor (taxi-CAL-Cevo) leagues and work on their individual skill all the while helping their team win. With professional sports most players work to make themselves better, all the while hoping to be productive to allow their team to succeed. We have to remember this is now a business not just a bunch of guys playing in amatuer leagues with a few sparse lans, but a business.

Gotfrag is very dedicated to CS and sometimes CSS, but eSports is much larger than this small segment. We have to look at the whole sum and not the individual parts. What the managers did was to better their team (except Lake), and that is what they are supposed to be doing.

This comment was edited at 03/14/2008 4:47 PM
28
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Nice article Marc!
CGS will definitely have to add more franchises for it to succeed....
Sorta scary that they instead held fast at 6 NA franchises and lowered the salaries.....which is usually not a good sign....hope I'm wrong though and in the 2009 season they double the amount of teams.
Sunman's Uncle
29
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WTF... "Although there has been rumor and talk of some kind of online supplement by the CGS that would foster teams outside of contracts and taxi teams as well as the 1.6 crowd, nothing official has been announced by the CGS."

http://www.gotfrag.com/cs/story/40867/

So now it's back to "rumor" stage again?
30
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its just staring give it a while to grow and get bigger more and more LANS are happening for source check out IGames
31
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#27 you are right on the money.

i totally agree with divito. with this kind of draft happening before every season, players can't be as motivated as people may think. the contract is $33k a season so with these capsules players have a 50/50 chance at their $33k. some of these players are in college and will more than likely earn more than $33k annually GUARANTEED. now, the really good players who know that they will always be protected can keep their $33k and hope for CGS to grow along with their contracts. the players on edge will probably rethink the growth of the CGS and the possibility of earning more money outside the league, whether it'd be through games or not.

for the many undrafted, this is a time of moving on from their gaming career. and for the drafted, redrafted, and protected, this is a time of hoping CGS is going to go big and hoping they will do well to be redrafted if not protected.
thnks fr th mmrs
33
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Jason Lake reminds people its not how good you are, its who you know :(.

Drafting belle. Drafting Warden's brother as css taxi. Keeping 9/10 players from a second to last team. Other people's picks didn't influence him, he said these were all 10 of the players he wanted before the draft.

This comment was edited at 03/15/2008 11:12 PM
34
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well to keep competitive source from dying off, perhaps the CGS should throw LAN tournaments 3-4 times a year. it would be a lot easier for GMs to scout talent if they have it in their face that often. its not like they would have to offer huge pots or anything, either. 10/15/20k pots with the CGS brand name would get every decent player in the country with means to travel there.

just a thought
35
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#29, I meant rumors still of exact details, yes they have officially announced an online league of some kind.

#34, not a bad idea, a 20k tournament each quarter would definitely give some incentive to teams not under contract.
Marc Turner | Editor in Chief | www.GotFrag.com | #gotfrag
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#34
You are correct!
The NFL and NBA have college teams (that don't get paid) to scout and when the combine comes around the playing field is narrowed to the individuals that stood out during the season.
CEVO is nice but its still on-line and not lan (and I think everyone knows some teams look super on-line and flop at lans).
Hopefully the CGS gets back to full taxi sqauds and has them play each other also....AKA Minor League (they could represent more cities with a small salary)
Oh well I'm sure they are taking baby steps right now for a reason.....
Sunman's Uncle
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Truf.
For all your nerd/hobby/info needs: http://cigsandwich.blogspot.com/
39
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CEVO is the only remaining GOOD online tournament for Source.

CEVO needs to start holding LANs, as the CPL is dead, and if we really want our Source community to come to life as it once was, there needs to be something to play for instead of the CGS.

If CEVO were to have a 20k LAN every year, combined with LANs like Newegg and Digital Life, not to mention smaller ones, like the G3GC LAN, Nor'easter, or maybe some web2zone LANs, the LAN part of the Source scene may return.

For now though, I'll sit back, play in online competitions, and watch the pros play in CGS, onLAN.
40
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I'm not sure this really makes a difference to anyone, considering the ELC (Electronic League of Champions - http://elc.wcgzone.com) will utterly dominate CGS with it's numbers (choosing 1.6 over Source crap).

This comment was edited at 03/17/2008 3:19 PM
"Trying to be someone else is a waste of the person you are." - Kurt Cobain (1967-1994)
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fail fail fail fail and fail again who said cgs is gonna last long ? next year teams will be cut to 4 and then cgs will die ........ no ppl watching it means NO MONEY wich means cgs cant pay players salaraies wich means source is bad and ppl like p0s defending it have no FACKING clue about competitive game at all
42
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#40 Wow, that's really interesting, thanks for the info

Maybe they will try to see if they can expand into NA...that would be interesting
Lucky7 | Mal'Ganis.US.PVP
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41 - how much u make playin games? Please stay in the 1.6 forums where you belong gl with thtat game. great read single

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