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DOTA: Pro Focus: Mirana

By: Kevin Bernier - Published May 16, 2008 at 1:30 PM EDT - Writer Archive
Three progamers share their views of Mirana, one of the most popular competitive DotA heroes.

Mirana, the Priestess of the Moon, commonly known as POTM has seen quite a bit of exposure in the current competitve scene. As of now, the competitive scene is based off of ganking, and also letting your carries farm enough to be strong late game. POTM is a unique hero, as she has a strong stunning ability, AOE nuke, leap and also an initiation/escape ultimate.

Because many of the opposing team will probably have stunning abilites, POTM's arrow is a long range stunning ability, which can deal up to 360 damage, and stun for 5 seconds. Though arrow is not a targetable stun, with the right hands using POTM, it can practically be one. The competitive game is all about out smarting your opponent, and POTM's ultimate enables him (and the rest of his team) to turn invisible - where thy can jump on their opponents, or escape to safety. [Introduction by DarkFire_]

This article presents the opinions of three well-known DotA progamers, Brian "MaNia-" Strandby, Jamal "Rwar" El Akkad and Pu "Whisper" Lu about one of the most popular DotA heroes. They present their ideas about the Mirana, its strength and weaknesses and general tips on how to use this hero.

What's the first thing that comes to your mind with Mirana?

Rwar: Arrow

MaNia-: I'm thinking... Difficult to kill !

Whisper: LEAP! Leap is probably the most entertaining skill in the game, one button and you go flying through the air like superman on crack.

How different is Mirana played in public games and competitive games?

Rwar: More accurate on arrows, leaps & last hitting in competitive games, mainly.

MaNia-: I don't think she is played that much different, it's just easier to hit arrows in pubbies !

Whisper: In public games, you can often get away with just mass-ganking with her early nuke power because ganks succeed so often in pubs/tdas, you can farm exclusively from the hero kills, and level and get items that way. However, in competitive games, where players actually know how to dodge arrows and have map awareness, potm because a much more farm-oriented hero.


What are Mirana's strengths and weaknesses in a game?

Priestess of the Moon in action.

Rwar: She needs to level up a lot, otherwise she's really less efficient mid/late game; but leap secures a lot the hero, and arrow can change a game, with one good arow you force your opponent to fight in a weak position.

MaNia-: Her strenghts are her ability to escape and her arrows, and her weakness I guess is her low hp, which makes her an easy gang target.

Whisper: Mirana's strength is her versatility. Versatility is an important thing nowadays with the picking format. For example, Queen of Pain remains extremely popular because of her versatility as a great ganking hero, safe farming hero, strong late game, and good 5v5 team fighting. Mirana is similar in that she can farm relatively safely with her leap skill, is powerful in ganks with arrow/starfall, and contributes to team fights with timely global invisibility. Her weaknesses would be that sentries eliminate most of the usefulness for her ultimate and leap's cd is relatively long compared to other blinks in the game.

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