Thursday November 26 2009
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Counter-Strike Source
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Official Design Partner

All Games Galleries: CS Promod v1.04 beta

User Comments

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MUST HAVE PRETTY TEXTURES
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Fear of the dark!
3
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better than source's shtty maps
4
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nuke looks nicer
5
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who made these maps? i hope he knows that 1.6 players will get anal over just about anything, and that if distances from walls aren't exactly the same number of units as 1.6 maps he will have hell to pay. pretty sure everyone wants to be able to throw the same nades landing in the same spots as 1.6. this isn't source where you just win by throwing a flashbang anywhere in the air and blinding everyone
"And dont act like our internet doesnt have to be checked and processed through customs" - zenru

7
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What does it matter how high your fps is?
Professional Graphic Designer | View My Portfolio: http://jchambo.pcriot.com/


10
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id rather have aconstant 100 than it flying everywhere.

12
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#11 go play some 1.6 and cap your fps at 76 and try to play. yea thats right you're an idiot
"And dont act like our internet doesnt have to be checked and processed through customs" - zenru
13
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Coming from someone who has played Counter-Strike "professionally" for years both in Source and in 1.6, I can honestly say this looks pretty good. On another note, I have never played ProMod.
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textures look better
just use ryennn's, he UNLEASHES usp bullets in mehLer

I still hate the textures for the ground and rocks outside on Nuke, but that's not something to really complain about. Anyway, we'll see how it looks once we actually get to play them.
there should be an age limit on stupidity
16
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good gallery post :P

I should've taken more pictures inside the maps before I wrote the article.
KSHARP SAVE US!!! "rift is the smartest man on these forums when ksharp isnt posting, dont argue."
17
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#11 mine is capped at 100fps on an lcd

theres something called vsync that caps it to your monitors refresh rate... pretty easy to turn it off. don't post about computers until you know something

This comment was edited at 02/20/2009 10:15 PM
#MexicanGiraffes
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sickkkkkkkkkkkkkkkkkkk good article rift
19
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they do look nice i must admitt
venom
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looking good but i agree with #5
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Even though they "looked" nice, Promod is worthless now. It was gonna be real useful for 1.6/source players when CGS was around..but now all of the pros are back in 1.6 and 1.6 is alive again while sauce is pretty much dead.
Shine on You crazy Diamond
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There's this crazy command in source, fps_max 101

there not your fps wont fluctuate.
neo is now friends with -Edward- 6 days ago
23
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timeout, arent these the same exact maps form 2 years ago, wtf changed
#4
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nuke looks nice, but i cant like this engine, dont know why
"I think we were too afraid of cogu’s AWP" - fnatic.dsn (GotFrag interview)
25
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this looks outstanding. these graphics with 1.6 gameplay....oh baby. the pros and the leagues will eventually switch from 1.6 to csp (once every movement is identical to 1.6). And unlike with CGS, the 1.6 community will follow this time.

We're not losing our game, we're simply moving to a better version which will further CS as the world's best online video game.
The best part of the muffin
26
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hi
very nice
how can i download these map?
some 1 help me plz
27
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Great job
28
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I like inferno
<3 The Elder Gods, neXtPlease! & I Got Game
29
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release date ffs?
OKAY // #onlinekids ~
30
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inferno looked awesome, but as #5 said, the maps better match 1.6's very closely or it'll suck to land tricky nades and spam ppl through walls

also, having never played source or csp, is it not possible to boost ppl up? dust2's mid had that ledge and that got some action in a couple of important games over the years
there are useful links on my profile (for 1.6) so check it out
31
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im with #30 here,one of the most important things about cs 1.6 maps was the spots we could get and defend by boosting ppl up,but as far as i know hl2 engine doesnt allow that,how we gonna do it?
32
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Shame on HL2 engine.. If these maps can be used for CS 1.6, it will be great! Nice lightings for dark areas, inferno fairly improved, and more places to scout for enemies when boosting. Team's gameplay can be absolutely different with these maps.

Btw, is the nuke ramp going to lower bombsite has four entrances, instead of two?? The c4 guarding will be much harder but it's good to see fresh tactics. NICE ONE!!
33
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#8 the reason why nothing replaces 1.6 is because of the people playing it. IE mostly stubborn people worried about transitioning to a game that they may not be as good at. If you're on the level high enough to be considered pro you're good enough to adapt and practice to make something else work nothing will be perfect but people are unable to take a first step they just throw up their arms and say, "nope not 1.6 f that".
Ian "!an" OBrien
34
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bring back the jumping accuracy like back in 1.3, although I doubt 85% of the kids who complain about gaming these days know there was even a game before 1.6
35
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still some spots in dust2 looks like cs-source... WDF ..way to go :/
none
36
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See it's people like number 35 in the 1.6 community that are gay as hell. WAKE UP THE LAYOUT IS 1.6 AND ITS A LITTLE PRETTIER EXACTLY WHAT ITS SUPPOSED TO BE SHUT UP.
Ian "!an" OBrien
37
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WHEN IS IT BEING RELEASED
38
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well... maps ca be nice etc ... but playing CSpromod with CSS models ... lawl ...
39
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i hate dust2 & inferno because it's like in source...

1.6 4ever :)
40
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looks sweet.
41
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#17 I'm sorry your an idiot. If you have an LCD your not going to be able to see more than 85 FPS even if your VSYNC is turned off because most LCDs have yet to go over 85 hertz. ... Seeing how you probably don't know much about hertz and how they effect how smooth the game runs, looks like your the one who should shhhhh his mouth.

BTW if your LCD is older than 8 or 9 months I doubt you can even achieve 85 hertz.

If you are getting 1000000000000000 FPS and your monitor/LCD has a max of 85 hertz your only going to see 85 of those 100000000000000.
42
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#8 but why switch to a new game that is trying to recreate something we already have, it would make sense if people were starting to stray away from 1.6 but the point is what we already have is good and most people are happy with it.

i just dont see the point in waiting to play something i already have that i know is good
#teamc9
43
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these maps get the official pablo seal of approval.
new pablo video come soon nerds (8/23/09) | http://pablo-9.deviantart.com/
44
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#41 +1

it looks nice fix only the distance at the banana and the middle on inferno :)
45
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It wasn't the maps that failed with the first release of promod, it was the other two billion bugs that made the game unplayable. Stop releasing pics of pretty maps and get to work fixing the game idiots.
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If anyone actually reads this from the dev team this is what I think needs to be changed

1. First off the ground needs to stop being bumpy aka nuke outside, dust2. Make it all one level like 1.6
2. Anywhere its dark on any map its almost too dark
3. On inferno there some like towers blocking the way if I was going to throw a sky flash at say mid
4. Dust2 Mid ruins certain angles for flash and smoking the double doors because of the windows you put on the sides
5. The back of B site on inferno it way to far back eg. the back hiding corner looks massive compared to 1.6

There seems to be a problem with all mappers nowaday its seems like they all have attention deficit disorder and they always have to add random crap and do things for no reason and these maps still have that feeling. No hate on cashed but it seems like hes adding crap like doors/windows before hes making everything perfect to 1.6.

This comment was edited at 02/21/2009 8:48 PM
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Why would you just copy the source theme?
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#45 yes, sir!
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all these 1.6 homos complaining about the dumbest things. "make the ground more level i dont like the bumps!" $tfu
On the eigth day God made cs.
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this game is not 1.6 its an improvement to 1.6 so quit acting like it has to be exactly the same and if thats what you want then you might as well just make your own damn game because thats ridiculous
On the eigth day God made cs.

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