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All Games: CS For Dummies: Making Your Playbook

By: Chris Boutté - Published September 15, 2005 at 9:35 PM EDT - Writer Archive
Map: de_dust2

Defensive

This situation is for a team that is going heavy Catwalk with a lot of great flashes, or is pushing you back with HE grenades from Lower B. All you are going to have to do is switch into a 2-2-1 formation.

Two A players: These two are going to both push Long A with HE nades. This is going to give the appearance of a Long A stack. If the offense thinks you are stacking Long A ignorantly after they keep hitting catwalk, they will continue to do it again.

Two middle players: This is an AWP head stack with the lower player (the booster) having a colt, and the AWPer on top. This is a far-back position, so that you will be able to see the very end of catwalk.

One B player: I really suggest that this player plays outside of B.

Situations

1. A Long A attack.

You have two players here that should be able to have a nice crossfire on the Long A entrance to take out at least two to three players. The AWPer at Middle can AWP Long A through the Counter-Terrorist spawn while the other two players can push up middle to make sure the offense is not falling back if they get the two picks.

2. Heavy Catwalk attack:

The AWPer should be your strongest AWP that is sniping the catwalk, and he has to get this first pick. This will slow down their entire attack, giving the Long A players enough time to flank the Catwalk, or begin rotating back over to the A bombsite.

3. They attack B

Who cares? You now have three players sitting right outside of B. If you have flashbangs and teamwork, you should be able to take this site back with no problem.

Offensive

A new way that a lot of teams are starting to play B is by essentially leaving Middle open. The middle area past the double doors is a very wide open area and has a decent amount of distance to the bombsite. This allows two to play inside of the site and put more focus on a delayed rush with multiple nades coming out of the B Halls.

Basically, a 3-2 split to squeeze the site is great if the team is in this setup.

1. The fake

Have all five head toward B making a lot of noise. Throw one flash and one smoke out of the halls to make it appear as a rush.

2. The snake

Two should stay in the halls with the bomb, just waiting for the other three to head down to lower B and throw HE grenades at the Catwalk stairs. You will most likely do some damage here, because most catwalk players will begin pushing up on the catwalk to position themselves better for a B flank. Not only will you damage them, but you will slow down their rotation by keeping them guessing.

3. The smoke

You are going to need at least two smokes out of the doors to cover up CT spawn so you will not get sniped in the back and you will be able to focus on B more.

4. The attack

All three should throw flashes over all parts of the B wall to blind everyone inside of the site and this will allow the other two players with the bomb a much easier entrance into the site.
Continued (2/3) »
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