It's a dream for every player to become a superstar and every manager to become the next "bds". GotFrag gives 10 important tips that every "Torbull" must consider, when starting a successful gaming organization.

Starting a Gaming Organization in 10 Easy Steps
Starting a gaming organization is like starting a relationship; it’s easy to get into, but hard to manage. Before starting an organization like Complexity, ESEA, SK or Team3D you must first ask yourself a number of questions and prepare yourself for the task at hand. Below are 10 steps to making a start in creating your new gaming organization:
1. Decide
Do you want your organization to be a proprietorship, a partnership or a corporation? A proprietorship is a company that you own fully by yourself, meaning all legal responsibilities are directed to you. Donald Trump and the Trump Organization are proprietorships; he owns them, meaning he does not need to listen to the constant nagging of investors, nor does he have to try to keep them happy. A partnership, on the other hand, is simply working with one or more individuals because they have resources that you don’t, be it financial resources or intangible assets. Finally, a corporation is a neat concept: you create an entity that exists as an individual, like giving birth and having a baby without going through the process. The corporation is entitled to legal rights and is owned by the shareholders. In my opinion, if you want to start a gaming organization and lack the resources to do so, it’s good to start a Limited Liability Corporation (LLC), another interesting concept that lies between a partnership and a corporation, but which gives you less legal responsibilities. That is, angry investors can’t knock on your door at midnight asking for their money.
2. Learn accounting
Know that Accounting is the language of business, and that if you don’t understand the language you’ll have a hard time getting any business done. Pick up a book or take a course on Financial and Management Accounting. That would be enough to start you off. Understanding financial statements is a necessity, since they allow internal and external users to make decisions.
3. Think ahead
Write up a detailed business plan. Ask yourself a few questions: What is the mission of my gaming organization? What are my goals? When do I plan to end this business? A business plan is required to keep yourself focused and also allows potential investors to know your business. Remember, don’t lie and make false promises. In business, a promise is a powerful tool and is expected to be fulfilled. Failing to do so is damaging and can make you end up in court. Feel free to contact me for a copy of an example business plan.
4. Register your company with the government; get the legal documents written up by a lawyer. In fact, you can do this online without even meeting the lawyer; simply head over to this website if you’re in the United States:
http://www.bizfilings.com/orderonline.htm
User Comments
I hate accounting tho =/
computer science ftw! =P
-This article has it all wrong
-Gaming organizations are not a business(unless your 3D) because businesses turn profits. Thus you cannot hope to start a successful organization by following through with the simple business plan described above. You will only waste time.
-If you really do want to get started, you need:
Lots of money from your own pocket, Connections with a good team, Leadership and management skills, Alot of Time, and most importantly Persistence because you will most likely have a very hard time.
-Persistence however, is the most important trait you'll need because starting a new organization is hard work and you will most likely fail.
Mike just described the process one would take in order to start a business, which in reality would not help at all with regards to starting a gaming organization. Why? Because esports is far from being a profitable business much less considered a business at all unless your in the upper echelons of the esports world. (SK, CoL..etc) Thus finding investors/financing would be almost impossible, and if you took out a bank loan and did start an "organization", you would still be wasting time and money because there is no way you could ever hope to regain your loss. And don't think for a second that sponsors will pay your team a good salary unless your at the top of your game.
Following the steps that Mike described may net you a gaming organization, but one that will ultimately fail much like APOC gaming.
How do you really start a successful gaming organization? You first need 1 of two things.
1) You must be in or be connected with a VERY good team to begin with (Torbull-3D, SK)
OR
2) You must have a lot of money, or someone with alot of money whose willing to lose it. (Jason Lake-CoL, Alex Conroy-Jax Money)
You will also need: Leadership skills, Networking abilities, Organizational Skills, and LOTS OF TIME, PATIENCE, AND HARD WORK.
History has taught us that successful gaming organizations do not spring up just because someone wants it and has a "business proposal":
-3D is successful because the legendary X3 team and Torbull went though years of hard work to get them to where they are today.
-SK likewise is successful because they sprung from the legendary Nip team as well as having a solid quakeworld background in SK|kane etc...
-CoL is successful because Jason Lake had the dedication and most importantly money to create something from scratch by buying top players. I might add that Jason Lake has lost/spent alot of money on complexity and has seen little return on investment. He is hedging on the fact that esports will grow big enough to where the CoL organizations will begin to reap profits, but this is a very risky bet given the slow growth of esports.
In fact, every successful gaming organization out there today is successful only because they of either a had rich history of gaming accomplishments or had someone with money to spend. If these two criteria are lacking, then those organizations end up where Apoc Gaming has been, six feet under ground.
Sums it up.
Great article. It's different...different in a good way. :)
torbull is loaded
Totally unfounded. I seriously worked into grabbing an angel (personal lender) to start up a LAN center, and everyone I talked to, be it LAN owners, investors and business friends, all told me the opposite. It makes a lot more sense to get more money to account for things that you may have overlooked during your planning and business plan. Sure, in a nice and fancy world, everything will be accounted for, but it looks extremely horrible if you have missed something and need to go back to the bank and explain that you need more money. What would the bank and investors think when you can't plan and manage your money for the initial process?
#8 summed up the rest of my issues.
#8 If gotfrag wanted to do a superduper subjective article then SURE THAT WOULD BE A BETTER WAY TO DO IT.
Basically all you said was "HEY DON'T LISTEN TO THE ARTICLE BECAUSE YOU HAVE TO HAVE GOOD PLAYERS AND 3D HAD GOOD PLAYERS AND RICH HISTORY IN ACHIEVEMENTS AND BLAH BLAH"
... You do realize that those achievements would be nothing without a proper platform don't you? You do realize that the foundation is more important than the players correct? You can't have a truly successful team without a good foundation, however, [b]you can have a good foundation and develop or attract a successful team.[/b]
nonetheless, you make some good points.
Hence the idea of having enough money to start, if one was inclined to borrow this money, the reccomended way would to be having a "line of credit" that would allow you to do this, rather than taking a lump sum ammount to pay interest on from the bank. And being very frugle in your borrowing. Just remember, even if your Incorporated, banks will make you PERSONALLY be responsable for the money.
My partner and I in a business we have, took two years of struggling to reach a profitable year (this year) and with two people have reached 600K in sales for this year. This is very typical.
The point is, if your looking at gaming as a business, expect to pay for all expenses during the first two years, with most of it being in losses. It will take that long to put together a team that is stable, understands what it takes to make it profitable, and act as such.
So when starting out a real Pro team, the members have to understand control of expenses that can be controlled, such as eating out at places that are cheeper. Planning way ahead when traveling, and finding the cheepest way to get there, etc... Even if you have a "angel" or a pocket full of cash, taking business 101 or advice from others that have made it would be a good idea.
Added: while it would be cool to own a #1 team, you might want to set down with a calcuator and figure out what a #1 team would really bring in. You might find in the current market, you would make about the same working at Subway 40 hours a week.
I don't really understand wat your trying to say and I don't think you understood the gist of my reponse or the article in question.
Here let me sum it up for you nice and easy. The article describes 10 steps to creating a successful gaming organization, from a business perspective.
I'm simply stating that this approach is totally wrong. Here is why:
1) Business is about profits and making money
2) Starting a gaming organization today from scratch will not net you any profits unless you have lots of money and is willing to gamble it on a risky investment
why money?
a. You need Top players to attract the fan base in order to reap profits from sponsors, ads, Prime (ie: sk insider).
b. You can't get Top players without money because Top players expect to be paid
c. You can't get money from sponsors/investors without top players and big tournament wins
its a catch 22 for anyone starting from scratch as you can see
3)Thus the business plan described above in the article would not work
Yes its true that "you can have a good foundation and develop or attract a successful team", but how do you get a "good foundation"??, from hard work and persistence and time as I have said. But this option is not really a business/Jason Lake approach but more of a fan/player approach and will usually fail given that esports is so competitive.
Now you also argue that i am dissing this article/gotfrag and yes I am. I believe that in order for GOTFRAG to achieve its goal of being the "time magazine" of esports, it needs to have a system of quality control for its articles where the bad ones that have no relevance to the matter at hand and are not written with correct thought and logic are removed.
also #24, I don't think getting a line of credit to start a gaming organization is a smart idea because the risk to reward ratio is wayy too high. You would probably just end up in debt up to your head.
On a side note, i think Mr Lau has shares in every major global bank he recommends taking a loan so strongly.
Great article 10/10. Informative, general enough to get on gotfrag yet inspirational in a way words fail to describe. Offer this guy a contract.
this article was alright, but as it relates to making a successful esports business/organization...its pretty worthless. not everyone can be a business owner, or be good at it, and all this will do will put strange ideas in kids heads that will probably lead to problems in the future
The funniest thing is where he suggests selling shares of stock to fund a gaming organization. HAHAHA. Mr Lau obviously lied about the B.S. in finance listed in his profile, because a finance major would know all about the requirements needed to be met before even thinking about issuing an IPO.
" I'm simply stating that this approach is totally wrong. Here is why:
1) Business is about profits and making money
2) Starting a gaming organization today from scratch will not net you any profits unless you have lots of money and is willing to gamble it on a risky investment. "
that´s not really smart. fist of all, if i start a gaming organisation, i have to follow the same rules of business like any other organisation or company too. why should i not? business is still business. you need to have a good product, good marketing & sales, good staff and much more. and you will always need seed money to achieve that. and most likely, you wont have that money on your bank account but lend it in some case.
"The funniest thing is where he suggests selling shares of stock to fund a gaming organization. HAHAHA. Mr Lau obviously lied about the B.S. in finance listed in his profile, because a finance major would know all about the requirements needed to be met before even thinking about issuing an IPO."
wrong again, sorry. ever heard of venture capital? venture capital can take the form of either preferred stock equity or a combination of equity and debt obligation.
and most likely venture capital investments generally are high risk investments, so there might be a posiblity in that.
3. Took 3 months for expenses and marketing
4. 1 year to sell sell and sell
5. Liquidated after 1 year, $21,000 net profit.
It's easier than you think guys.
"1) You must be in or be connected with a VERY good team to begin with (Torbull-3D, SK)
OR
2) You must have a lot of money, or someone with alot of money whose willing to lose it. (Jason Lake-CoL, Alex Conroy-Jax Money) "
These are people who has less risk, but that does not necessary mean those without the connections and the starting assets cannot do the same. I dont see any issue with getting loans to start this all off. You cannot say that gaming isn't profitable, why then do we have major corporations sponsoring teams more and more these days? It's only time before more big companies take action, they've all had their eyes on us for a long long time.
"History has taught us that successful gaming organizations do not spring up just because someone wants it and has a "business proposal"
Ofcourse a business plan does not mean everything. It's a starter and an important part of the process. But nonetheless there are those who fail and can only blame on themselves for lack of prior planning. If careful planning is done, lots of dangers can be avoided.
"You will also need: Leadership skills, Networking abilities, Organizational Skills, and LOTS OF TIME, PATIENCE, AND HARD WORK. "
Ofcourse :)
"CoL is successful because Jason Lake had the dedication and most importantly money to create something from scratch by buying top players. I might add that Jason Lake has lost/spent alot of money on complexity and has seen little return on investment. "
He'll need to answer on this one. For certain that every company would first follow a dip and not get profit right away. But with every expense, it's a revenue generator. That's what 'expenses' mean in the first place. They are money you throw out to generate revenue!!
Honestly, this is not to be debated over. I've only given very very minimal steps in doing all this. There's a lot of issues and other details to deal with as well which has not been mentioned. I cant fit everything into 10 easy steps ya know!! Hope it was a good read tho.
It's not as easy as it sounds, even if you are as succesful as 3D's manager, you aren't going to get like Ub3R1337RiChCS'EeEr
Bubble Creations...what in the..
#8 had a couple valid points mixed in with his "summary" which was longer than the original article
Only problem I see (without reading that carefully) is what #16 said about getting money. Everyone I've ever heard from say to borrow as much as you can. It's way easier and looks a lot better to give money back then to have to ask for more.
* Gaming Syndicate
Here's my submission for an article titled "How to be a pro gamer":
1. Play a game.
2. Improve at the game.
3. Repeat steps one and two.
4. You are now a pro gamer.
Gaming organizations are a joke. Hop on IRC and see how many kids are trying to put these together, and look at how few actually end up working. Those that work involve the absolute best teams with stable rosters and *gasp* actual backing of more than free web hosting and a low-quality server.
GotFrag shouldn't worry about quantity as much as quality.
Stuff like this just increases more morons who think that taking a business class at the local community college will allow them to take a CAL-O playoff team to merge with some Warcraft and Unreal players to form the next Complexity or SK. No. You need money and a roster of extremely skilled players who aren't going to do dumb things.
What's next, a guide that'll make already paranoid morons even more sure that the people who are better than them are hacking (oh wait, it's on the front page) or an article from Bootman about how something that's obvious to any decent player is so important to 3D's success and how he was influential in introducing it to them (Did you know Ksharp never used to use anything but his knife until Bootman suggested he try buying a gun? It's true! Get GotFrag Prime to read more!).
Try to keep the informational articles INFORMATIONAL. I can accept information from sources who might not have experienced things first-hand if they're able to produce a convincing bit of information and interesting and useful information. If they're just going to restate the obvious and ignore the even more obvious (like how multi-gaming clans fail 99.99% of the time and are pointless 99.9999999999% of the time) then they're not going to write anything that is worth reading.
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