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All Games: eSport Symposium thoughts

By: Jonas Alsaker Vikan - Published September 08, 2007 at 4:31 PM EDT - Writer Archive
Ten world leaders sit down at the table to discuss the future of electronic sports. Here's Jonas Alsaker Vikan's take on last weeks eSport Symposium in Seoul.
It could be a picture taken from any conference really. Ten competing industry leaders discussing the market they cater to. Pleasantries and handshakes are exchanged, but so are suspicious looks and self-confident, overbearing smiles. Last week Seoul, the capital city of South-Korea, was host to the second annual eSport symposium.

To everyone that was not physically present last year this was the first conference dedicated to the future of electronic sports.

An exploding market

The most important and powerful people that have economic interests in the exploding market of professional computer- and video gaming had devoted a day of their time to present material on the subject matter. They would also participate in a general discussion about the "state of affairs." The attendees flew in from all over the world; Gärpenstähl from Dreamhack, Reif of the CGS, Lee Chen from GotFrag, Jens Hilgers from ESL / GIGA, Je Hun-Ho, Director of the Korean eSports Association. They were all there to talk the talk and, hopefully, walk the walk.

The 8 presentations were diverse and time consuming. From a Western perspective one of the most interesting was given by Cho Man-Su. Don't worry, the name is not supposed to ring any bells. Man-Su represents SK Telecom T1, one of Seouls many professional Starcraft teams. To Western audiences there isn't much coverage done on Starcraft, but SK Telecom still made the news a couple of years back when they announced a whopping budget for their team. The sum was in the millions of dollars. At that time that was completely unheard of.

It was refreshing to see an approach to sponsoring an eSports team that actually had a strategy in place behind it. All too often companies shell out some money for teams and players, their travels and their lodging, without considering or planning for the effects of it all.

A natural consequence seems to be that they are not getting their moneys worth. In turn it discourages companies in our part of the world from spending serious money.

Brand the gamer

Cho Man-Su talked about how SK Telecom T1 was constantly branding their team and players in the aspiration to find, or display, what he called "star power." That term would find its way into nearly every one of the other seven presentations during the 12 hour symposium.

Very briefly it describes how sponsors and organizations need to create an interest beyond the mere fact that people watch the games for their inherent excitement and display of skill. It has been mentioned before but think of Michael Jordan. The athlete transcended his role as a player, and even the sport of basketball. His persona created an interest, and revenue (the bottom line obviously), beyond anything in sporting history. The point is that interesting personalities sell competitive matches more than competitive matches do.

While Counter-Strike is a tremendous display of skill and team play, what is really interesting to see and learn about are the human stories that is told through the aspirations and dreams of the competitors. To SK Telecom T1 this was immensely important and something they were discussing every day, Cho Man-Su said. This is where the future of electronic sports lies and it's undoubtedly where the players potential has yet to scratch the surface. CGS was also present and their CEO gave a presentation on how esports would evolve from a subculture to mainstream entertainment. Reif also put emphasis on creating stars out of the gamers.

It was interesting to see that two very different organizations think alike, at least in general principle.

Disappointingly shallow hal(f)

It became apparent right off the bat that the ten participants in the panel discussion have very different agendas. That should not come as a surprise, despite all the illusions one might have about how everyone should just work together "for the good of the game." Someone will ride triumphantly into the sunset, the question is who.The discussion yielded few answers.

The prospect of a governing body to regulate a tournament calendar, sanction events etc. was finally brought up. The obvious problem with such an entity is who should be in charge?

Player representatives, organizers, sponsors, people from the outside or all of the above? At this point in time it was jumping the gun a little and the mediator took the discussion back to where it should be; what will be the first step to where we want to go? Most agreed that the initiative behind the symposium was a good idea and that the leaders should meet or at least communicate on a more regular basis until a body can be established. Someone would have to be in charge and that position would probably be the first step towards what can become an organization like FIFA. And this was where everyone on the panel blatantly displayed what might be the core issue that needs to be dealt with before anything else:

The will to actually cooperate when push comes to shove was non-existent.

No one was willing to volunteer to take responsibility for nurturing the contact between the participants, and "force" more frequent discussions. An embarrassing silence was choking the symposium to death. This was obviously not a lucrative prospect albeit a time-consuming one. It called for a display of good faith, but no hands were raised. Unfortunately, an idealistic approach to the dog eat dog world of business is usually as misplaced as a Swedish guy in a female strip club. It seemed to me that the panel hit a speed bump before they could even build the freeway.

In the end Mitchell Hong from IEG (International Esport Group) threw his hat into the ring and saved the day. However, the lack of enthusiasm press this very relevant question: Will this, the governing body, ever see the light of day in the current form?

As long as everyone eagerly await the answer to that question, the panel discussion made me, and probably the rest of the audience, think about a Shakespearian play. This was much ado about nothing.

But now finally someone is talking about it.

User Comments

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good read, wish i would have been there.
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The future of eSports is [b]not[/b] the CGS, by the way.
hustelinnn
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Who were the rest of the ten industry leaders who went?
4
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Most interresting read I had on esport in a long time.
5
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Good read. I hope there is a transcript or something soon!
IHSV
6
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#2 incorrect
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#2

CGS is definitely a critical part of the future of eSports.

Is it THE future of eSports? Not entirely, it's merely a fraction of it.
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bsl for president.
9
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"an idealistic approach to the dog eat dog world of business is usually as misplaced as a Swedish guy in a female strip club"

ROFL !!!

<3 Jonas pieces more and more
10
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Bsl is my favorite writer!
cut that city
11
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awesome article
Andrew Hammett | Coverage Director | www.GotFrag.com | #gotfrag
12
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The future for E-Sports is pay tv with those associated getting revenue from it as seen in other sporting arenas.
13
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#6

hey brian whatsup ;)
14
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#6 can u predict the future?

no one has any idea what the future is. and your comment seems to state that cgs IS the future of esports.

same as #2 you don't know that it isn't either
15
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i think the CGS is a huge step, but I'm sure it won't be the end all be all of esports
16
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cgs has obvious potential. a right balance just needs to be found.
the article was good and very provacative
WILLIEPARKERAUTOMATICTOUCHDOWN
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BSL does it again. Well written.
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The attendees on the panel:

Patrick Wang (PGL)
Mitchell Hong (IEG..owner of eSTRO and Proleague media rights)
Hun Ho Je (Executive Director of KeSPA)
Jens Hilgers (President of GIGA)
Sam Matthews (Owner of Fnatic and G7 Representative)
Lee Chen (President of GotFrag)
David Garpenstahl (Dreamhack)
Shin Bae Kim (CEO of SK Telecom and Chairman of KeSPA)

Paul Chong from WEG announced the whole panel. I'm pretty sure I might be missing one person. Jonas do you remember who else?

Anyways the Symposium is a lot of fun and I think it was better than last year's.
International Business Manager, International E-Sports Group
19
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Heres a little secret for you. E-sports suck today, because the games getting attention sucks. I'ts a little interesting that there has not been one RTS title to rival Starcraft in ten years, with the exception of Warcraft 3 which was pretty close. It's mind baffling that new, but worse games in terms of e-sport viability is getting used by sponsors and tournaments. There has been plenty examples in other genres aswell, where games that don't meet the expectations of the communities is getting all the attetion. Just look how fps is moving over to consoles. Every seasoned player know that mouse and keyboard is optimal for fps. CS got butchered by source, and quake3 got replaced by an inferior sequel. E-sport start with the community and end with the community. The sponsors money sure helps in the short run and maybe sells a few extra copies of the games, but to create a lasting sport you need passion from its fans. Without the fans e-sport does not sell itself. People aren't going to watch someone play guitar hero or tony hawk skatboarding games even if the players get payed alot. Hopefully the passion of the koreans or Starcraft 2 will save us all. Starcraft fighting.
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#6

Instead of toting the party line how about fixing MR10.
IHSV
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Hmm, governing body. My article!

yay #19 !!! :) good read

1 thing though, i used to not like guitar hero either from the way it looked until i tried it :P. Its addicting, and actually alot of people play that game!, you'd be surprised :P

This comment was edited at 09/10/2007 11:21 PM
hi
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Why doesnt gotfrag open a community idea box type thing

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