« Hide Release NotesCHANGELOG
Ver 1.0:
- added more spawnpoints
- changed MH respawn time to 60 seconds
- changed some ammo placement
- changed some textures (doesn't affect the gameplay)
- changed some geometry (doesn't affect the gameplay)
- fixed bugs
Beta 3:
- removed a lot of ramps
- cut a hole below "MH ramp"
- simplified "MH ramp"
- moved some walls to improve the flow
- removed the acceleration pad
- added a ledge between the highest floor and the MH area
- added some walls to eliminate camping spots (and to
make a whole map more balanced)
- removed YA (was in current RL location)
- removed some health packs, spawn points and armor shards
- mixed placement of weapons and items
- brightened up the ambient light
- more, more, more ;)
Beta 2:
- added new room (this one with an acceleration pad)
- GL, one teleport destination, teleport, some ammo
and health pack moved to this new room
- removed the room where RA had been
- RA moved to place where RL had been (lower one)
- one RL removed, second RL moved to old RG place
- removed one hallway and added another - from
the lowest floor directly to MH
- removed some columns, changed some brushwork
- added some rounded corners ("Volvo style" changed to
"VW New Beetle style" ;))
- switched HB with YA, moved RG to old GL location,
changed teleport destinations
- fixed "black holes" issue
- changed skybox to save my bandwidth ;) old one will
probably return in final version
- created some new bugs (I'm guessing)
Beta 1:
Known issues:
- "black holes" flashes in some corners of the map
(maybe it is fault of my video card)
- I forgot to add few textures of lamps, so there
are places lightened by an invisible light source
- I know it's blocky, dumb and "Volvo" style - that was
intended :P
- I forgot the rest... ;)
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User Comments
Me don't like map name :(
Nice map...
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