This is my first map for Quake4. This was originally a Q3 CPMA map which I made (nodm11/cpm24). I remade it for Doom 3, where the reaction was split between people that liked it for being like a Quake map and people that didn't like it for being like a Quake map. Perhaps in Quake 4, people will just like it :) Though the layout remains basically the same, each version has been tailored to suit the game. This version is no exception.
The map supports r_lightdetaillevel, conforming to drach's conventions. Set r_lightdetail 9 for ambient only, or a number between 0 and 8 for various light levels. 3-5 recommended for a good compromise. Performance should be fairly high regardless.
Note that there is currently an issue with Quake 4 and custom map support. If you have a custom map on a server, any connecting clients must have the map or they will fail pure checks. The fix for this (addon.conf) is currently half-baked and unworkable. When Quake4 is fixed, this problem will go away. At that time, it may be necessary to re-release the map. Because this map release coincides with a number of tournaments starting, and the hell of trying to get on servers with all the maps, I've broken from tradition and suffixed _final on the pk4 file. Hopefully this will aid the transition period, allowing clients to have both and connect to both updated and un-updated servers.
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