|
|||
This article is the first of the Quake IV 101 series, a series designed to help people get a foothold in Quake IV.
In the first three versions of Quake many things have changed. Quake I had air control that allowed you to pull off some of the biggest and fastest tricks in the game. Quake II removed air control and added double jumps. This change slowed down the game considerably, but changed the game so the players that spent more time practicing could still make for a very fast game. Quake III moved the game away from tricky air control and double jumps and increased the unit movement speed. Along with the changes in game speed, a few weapons were added and some removed. Quake II introduced the Railgun, the staple of modern Quake gameplay along with the Hyper Blaster which was later replaced in Quake III with the Plasma Rifle. This article will introduce you to the new features, items, and weapons of Quake IV and their uses.
|






User Comments
there was no nailgun in q2..
also the hyperblast was from q2, not a new a weapon.
Edit: Someone beat me to it.
and what about the Dark Materia Gun ?
Rockets are much faster on LAN
FYI Im not ready until I get my new mobo.
Very basic write up. I guess this helps people who have never played a Quake game, but the timing on the powerups is kinda helpful.
but i continue to play
Quake 2 has been my favorite out of the quake series, been playing it for about 5 years and I still play it to this day...
I'm hoping q4 can re-spark my interests.
But anyway, keep the articles coming.
Game looks tyte. Great job.
I live in south america and my best ping with some american servers is 70 but still thats pretty badly compared to the others guy against me that hahve a ping around 30 lol there is a HUGE difference
But it is fun, 1 vs 1 mostly or TDM, because in DM u always get killed in stupid ways and there is no much skill involved
Submit Comments
Registered Users Only
In order to post comments, you must be a registered member. If you have not registered, it's free and easy!