Friday November 27 2009
Quake
Forum Threads
Official Design Partner
Story Header

Quake: Evalia by Dade - Map Review

By: Alex Grantz - Published February 23, 2006 at 1:20 AM EST - Writer Archive
As hoped, the VIA and Doom3World 1v1 Quake 4 mapping competition has produced some high quality maps that will in all likelihood cause a change in the CPL’s map rotation. Evalia by Dade finished 3rd place out of a total of 26 submitted maps in the competition behind Method’s Mash-Up Streets and Lukin’s Monsoon. In this article I take a look to see if the map might have a future in Quake 4 competitions.


Looks / Visual Appeal

Evalia does not stun the player with looks, but it is not a lifeless and boring map. The map’s lighting provides a light blue tint that radiates throughout, but still keeps a dark feel that is familiar to Quake-style maps. The texture use is limited but varied in such a way that a new player or spectator would not be confused about the position of the player. This has a lot to do with the layout as well, since most areas are unique and not easily confused with other locations. Something of note however is that David Light, the Q4 Department Head at GotFrag, states that "the map needs a serious texture overhaul" and that "it could become disorienting for spectators, since they are not in control of the movement". While the locations are not easily confused by the player, for the viewers it may be a different story.



Visual appeal, although not very important for competitive game play, is an important aspect of a map. Evalia may not be the prettiest map you have ever laid eyes on, but it is definitely better looking than many of the retail maps.

Layout / Map Design

Layout is one of the most important aspects for competitive play. It is important for it not to be exceedingly open in Quake 4, since it would promote rail gun only play. This is not only frustrating to the players, but also incredibly boring to watch.

Fortunately, Evalia’s design is definitely up to competitive standards. The map features 3 main levels with various curving ramps, staircases, and jump pads to connect the areas. The map has many spots for close combat and positions available for railing. It allows for a number of play styles, and promotes a more in-your-face style of play. It is certainly possible to be a rail monger if all the right positions are learned, but it would be advantageous for a player to be more aggressive and use close quarters fighting to their advantage. Overall, the layout is tight and has a few decent spots for lining up across-the-map rail shots.



The overall size of the map is something similar to Galang. It is not very long, but the 3 levels allow for some nice z-axis fighting and provide multiple routes for getaways.

Evalia’s design allows for some fast movement, but not very many places for specific trick jumps utilizing the ramp jumps of Quake 4. Most custom maps that have come out recently have put in special ramps like these to make special jumps, but there are not any in this one. This is not necessarily a bad thing, but a couple spots for these Q4-unique jumps would have added a little variety to the game play and movement. On the plus side, the staircases included in the map are properly clipped allowing players to jump up quickly instead of getting stuck like you do on Over the Edge.


Item & Weapon Placement

Even when a map has a solid layout, the item placement can make or break the map for competitive play. Maps that are thoroughly tested go through many phases of armor, health, and weapon placement and players give input to make it work the best it can for competitive play.



Evalia incorporates 2 yellow armors and 1 mega health. In most cases, Quake maps will have a red armor (Phrantic, Galang, Monsoon), but there have been a couple maps so far in Quake 4 that have utilized the same item selection as Evalia (Bliptourney, [TMP] The Lost Fleet). Obviously, there is no set formula for what item selection works best in Quake game play, although the general idea is that 1 yellow armor, 1 red armor, and 1 mega health works well in most cases.



That being said, the 2 yellow armors and 1 mega health setup seems to work in Evalia. The armors are located on the 3rd level of the map, but they are separated in such a way that it is not too easy to take both of them in a short time. The mega health is located at the very bottom of the map in a location vulnerable to attacks from above. This gives a small window of opportunity to do some damage to a player while they are going for this crucial item.



Armor shards and health bubbles are scattered across the map in various pathways. The amount of health and armor shards seems to be just about right for the size of the map. There is plenty of health to recover from a fight, and enough armor shards to provide a little protection in the case that a player is not in control.



The map features every weapon in the Quake arsenal except for the nail gun. Each weapon other than the nail gun is included once except for 2 rocket launchers. The rail gun, lightning gun, shotgun, and grenade launcher are all located on the bottom floors. One of the rocket launchers is located in the middle/upper level, and the other is on the top level on a platform connecting the two sides. The hyper blaster is located on a top level platform that has a view of the rail gun, shotgun, and both rocket launcher spawns.

If there was one thing I would change about the current weapon placement it would probably be switching the hyper blaster and rail gun. It would most likely balance the weapon placements a little more by providing a hitscan weapon up top and still providing most of the weapons on the bottom levels.


Final Thoughts

Overall, Evalia is a very solid map. The layout promotes a fast paced game, the weapon selection and placement are acceptable, and the item layout works well for the size and design. The movement options are there, and although there are not many places for tricky or challenging jumps, it is still a fun map to move around on.

Of course the map cannot be proven until some high level players get a chance to really test it out and play it in a competitive setting. It is my belief that Evalia would do well in the competitive world with some slight texture adjustments, and would provide a better experience to both the players and spectators compared to the current map selection.

User Comments

1
76% Ranking 76% Ranking 76% Ranking 76% Ranking
0 Frags
+   -

looks nice. i hope to see more good stuff like this out of the quake 4 scene. I'm not a quake player but i do spectate it at lans because it fun to watch. I hope this game continues to be the 1v1 game for big lans instead of stuff like painkiller. I didn't like that.
c9 - enemy down
2
12% Ranking 12% Ranking 12% Ranking 12% Ranking
0 Frags
+   -

the map is awful, it has more jumppads then the original monsoon had teleporters (ALOT), all the armor (cept for some shards) are on the top level which you can easily bounce around to make sure your opponent never gets up there. Only time you ever have to drop down is to grab mega health but there is a trick jump right there that gets you back to the top level. I honestly hope this map never gets played in anything besides the HTGN league it is currently in. (although being removed from that would be nice)
3
9% Ranking 9% Ranking 9% Ranking 9% Ranking
0 Frags
+   -

zacq4dm1 and placebo effect are two good maps that should be in international competition imo. zac is more strategic, and placebo effect is a mix between aerowalk(chain teleporters) and cpm1a. i suggest the community get their hands on the betas and provide some feedback or reviews, all positive i hope. in terms of evalia i agree 100% with mashlin on this 1.
#phatfish
4
10% Ranking 10% Ranking 10% Ranking 10% Ranking
0 Frags
+   -

hey I remember when people were all gay and were all like "1ST!!!!!!" back in the day when coL was good
3D | shaGuar has changed name to "FIX YOUR SERVER"
5
19% Ranking 19% Ranking 19% Ranking 19% Ranking
0 Frags
+   -

bad map
#gotfrag Chanserv sets mode -v China
6
17% Ranking 17% Ranking 17% Ranking 17% Ranking
0 Frags
+   -

the map was pretty at first, but its not a good competition map. sorry. now placebo or ruiner, those are good competition maps.
7
26% Ranking 26% Ranking 26% Ranking 26% Ranking
0 Frags
+   -

Very good read. I like the map, although there aren't many players playing it.
8
8% Ranking 8% Ranking 8% Ranking 8% Ranking
0 Frags
+   -

I hate to be insulting, and I know that you are entitled to your own opinion. However, opinions can be wrong, and in this case, Evalia is a terrible map. The gameplay on it is awful. The layout is a joke. All control hinges on the upper level. There are so many dumb jump pads. You can see from one end of the map to the other in too many places. Ok, so this is gotfrag, I'll need to spell it out for you: EVALIA=THE BIGGEST RAIL WHORE MAP EVER MADE. Jump pads + large line of sight + all armors on upper level. HRM I WONDER WHAT STRATEGERY PEOPLE WILL USE!? There's no semblance of map control on this piece of junk. Want a real map? Go play Placebo Effect, xfoo's new map, or zac4dm1 beta1.
9
5% Ranking 5% Ranking 5% Ranking 5% Ranking
0 Frags
+   -

random fun map, but nothin for seriously competition.
10
16% Ranking 16% Ranking 16% Ranking 16% Ranking
0 Frags
+   -

I do not enjoy this map at ALL its horrible even though it is original I give the map maker much credit on this but so far this is as I fear this is more about the money than the actually playability for competition the whole point of this map making duel off as I call it was for competitive play........although it was a nice try better luck next time and as john carmack says from saw II GAME OVER
IE 3.0 is the most stable mouse ever created......period
11
17% Ranking 17% Ranking 17% Ranking 17% Ranking
0 Frags
+   -

what #9 said. Good effort but this map isnt 1v1 material. Ask around in q41v1 and get good players opinions.
12
9% Ranking 9% Ranking 9% Ranking 9% Ranking
0 Frags
+   -

Polish mappers are good. Aren't they? I spectate them works of a few years, and now we can see how they explosion on net. Is hard even to say who is the best. Lukin and dade, necrosis are ones of the best and most active since Q3. Just can't wait to see some TDM, CTF maps from them!
13
20% Ranking 20% Ranking 20% Ranking 20% Ranking
0 Frags
+   -

high quality maps that will in all likelihood cause a change in the CPL’s map rotation.

Whats CPL? you mean WSVG :p
http://www.zeldatwilightprincess.be -> everything about Zelda Twiligt princess Game
14
32% Ranking 32% Ranking 32% Ranking 32% Ranking
0 Frags
+   -

Map looks cool!
15
10% Ranking 10% Ranking 10% Ranking 10% Ranking
0 Frags
+   -

This map is good but there are several maps out that are better than it. The item layout of YA/YA/MH works on blip because of the spacing, on Evalia you can go from one YA to the other within 5 seconds. The mega is a drop between those. The map design is good in theory but overall isn't fun to play and there are better maps availble. Personally I can't beleive this was picked in any tournaments/leagues over maps like zac, ruiner, mashup streets, and tymon's maps rail trouble and ressurection.
16
5% Ranking 5% Ranking 5% Ranking 5% Ranking
0 Frags
+   -

I don´t know how others think about it but I´m pretty sick of all those industrial-themed maps that all look the same. Produce some eye candy, girls ;-)
17
28% Ranking 28% Ranking 28% Ranking 28% Ranking
0 Frags
+   -

It might look cool but most quake 4 players will agree that it's not a good map
18
1% Ranking 1% Ranking 1% Ranking 1% Ranking
0 Frags
+   -

I think its big of VIA to make a mapping competition and from the sounds of it the map seems good.
Props to via, and also to via for sponsoring a team to live in a house together in sweden
(www.girlzgaminghouse.com)

Submit Comments

Registered Users Only

In order to post comments, you must be a registered member. If you have not registered, it's free and easy!

Latest Poll