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Today, the beta for Unreal Tournament 3 went live and GotFrag's here to give you the inside to the newest FPS, before it hits retail. Opening The Game After double-clicking on the icon, I noticed that I was at the opening menu in no time at all. We're off to a good start. You're given your standard amount of options and settings to tune your game; nothing really out of the ordinary. At the moment, the campaign option was disabled, but I was able to get into multiplayer, and that will be the subject of this article. After setting up the options, I decided to first test the game on a LAN server and play with a bot, before I ventured into Internet games. General Gameplay Even with creating my own server, the game loaded fairly quickly, only taking about 10-15 seconds to load my test map, Shangri La. Honestly, this is a welcomed change from the tedious load times of Quake 4 and the annoying window minimizing and maximizing that came with it. Once in the game, I was stunned at how gorgeous the scenery was and how much attention was given to the architecture of the buildings and structures. Everything from small patches of grass and vegetation growing throughout the map to the stunning unreachable backgrounds of the map, really show the care the developers put in this exquisite Japanese-themed map. Each room of the level was beautifully designed with a purpose, and the flow throughout them seemed very nice. Being made for 4-8 players, the map naturally feels huge, but for the mean time, it makes for an interesting 2vs2 battle with bots. As for the sound in the game, I'm really torn between two sides of myself. For the side that really enjoys listening to the ambient noises of a game such as water running down a stream, trickling over rocks into a small pond below, UT3 has really stepped it up to another level. The ambient sounds, like wind rushing through the halls and the distant chirp of cicadas, really make me feel like I'm taking a stroll through an ancient Asian temple, trying to track down my opponent and get ready to unleash a fury of rockets on them. As for the side that fine tunes my configs to fully take advantage of the game's competitive side and squeeze out every ounce of advantage possible, this aspect of UT3 could use some work. After I turned off the music and ambient sounds, I could still not hear my opponent walking or jumping in some parts of the map, even when they were in the next room, a few meters away. While the directional sound seemed spot on the majority of the time, it's no good unless you can actually hear them. With the default settings on 800x600 resolution, the game runs well and is generally free of the small hangups and pauses that accompany other betas. In addition, frames per second (the other FPS) seemed to stay relatively high throughout play, only going down slightly when I was in heavy fights in the main courtyard, the most open part of the level. Visually, this game sports one of the most technically advanced engines out there and it shows. Being used with a dozen other games, such as Gears Of War, the Unreal Tournament 3 engine supports some great options like High Dynamic Range (HDR), Volumetric environmental effects and 64-bit color rendering. While playing the game, it was interesting to see how well it handled all the effects and the amount of detail on screen while still maintaining a high amount of FPS. After playing Shangri La for a bit, I took a glance at the second map that comes with the beta, Heat Ray. Heat Ray is a level set inside a ruined innercity, wrought with partial buildings to wonder through and an extremely large rail station in the middle for massive gun battles. Though this map was made for a dozen or so players, I've talked to many people that tried it as a duel map already. The surprising thing about the map is how versatile it is; competitors of every style will enjoy this map. Fans of long-distance sniping will be able to set up shop and take out their opponents from almost all corners of the map. For the player inclined to more close-range battles, the hallways and stairwells throughout the tattered buildings offer opportunities for intense rocket and Link Gun battles. In addition, there are a ton of hiding places hidden throughout the map for those that can't manage to kill anyone the honorable way. Overall, the map has a great flow and, just like Shangri La, has an incredible amount of detail in it. Everything from broken tiled floors with dirt starting to show through to the distant spotlight waving in the city skyline really show the care the map makers put into it. |







User Comments
This was after i removed the fps cap, the mouseaccerelation, the viewbob and the landing shake.
Kinda weird you had to enable deathmessages through .ini commands tho, one would think they would be on by default.
Oh and:
"I did find one thing interesting when I was jumping around; there really is no gimmicks to movement. There's no trick or bunnyhop that makes you go noticeably faster than plain running. Maybe I'm just used to having some kind of skilled movement technique that lets me out-maneuver an opponent, but it's still odd to me that in a competitive shooter, there'd only be walk and run."
...... try tapping the strafe keys mate.
"I've dabbled in some of the other Unreal games, and know that there aren't any in those."
Seriously, why would anyone allow a person who knows nothing about the ut series review the beta/demo? You need to take a long hard look at everything you can do in i.e. ut2k4.
Sure, it's no where near as complex as UT2003/2004's double/dodge jump tricks, but you can change directions quickly making it easier to avoid incoming fire.
CPM/Quake is about momentum, UT's about positioning and quick jukes. Both systems have a lot of depth, although, UT99/UT3 have far less than UT2003/2004.
OH BOY! I need a new pair of pants.
Downloading right now!
went through the ini's in my my games folder and i didnt see a mention of them.
ohhh and also the death messages
thanks
ALRIGHT EVERYONE, MOVE ALONG
back to q3
I played all the UT games and played in leagues from time to time. What little I played felt a lot like UT games. Really to many new games this week for me I need more time in the day before I can really dig into this game.
looks to me that e-sports finally found their fps game again, back will be the days of 4v4 tdm and ctf!!!
#27 http://utforums.epicgames.com/showthread... + stat fps in console (TAB ingame)
Also if anyone knows how to change sentivity in console plz respond im sick of using that silly slider!
but looks nice! will buy to test more maps+ctf
There's also how you enable the deathmessages and some heavy gfx tweaks (only for the looks tho).
Creds to meep for the txt.
in reply to the article, UT doesn't have trickjumping and bunnyhopping like quake does, but it has more variety trust me.
for example:
- you can jump off elevators to get extra boost, if there is a wall next to you you can dodge off of it.
- you can grab Jump Boots and doublejump to the heavens :D (not that high :P) but you can also dodge and jump with the boots, sending you in almost horizontal rocket motion.
- you can rocketjump (not as high as in Quake, but it's not as low as in previous UTs)
- you can get an impacthammer, dodge and shoot an impacthammer off a wall and fly high, and at the peak of the jump you can press jump again and if you have boots..... welll..... you just jumped the whole map :D
the game is extremely fun to play and exciting to figure out :d
Also, from what I've seen, the netcode truly is... bad.
And I don't have the .ini's #32 talks about - just DefaultEngine.ini and DefaultGame.ini. Should I overwrite these files or create new UTEngine.ini and UTGame.ini files?
P.S. this game is amazing
lol
the linux server got released few hours ago, expect in the next few days to have some good games on reliable dedicated servers :D
The multiplayer isnt fully open for people in this. The server browser doesnt work. So in essence you have to do it the old fashioned way, host a server, or create one, and hope to get people on it to play.
Thus making a multiplayer review on a sneak preview or a leaked beta demo a bit hard.
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