Thursday November 26 2009
Quake
Forum Threads
Official Design Partner
Story Header

Quake: Unreal Tournament 3: Unleashed

By: Joe Szymkowicz - Published October 12, 2007 at 9:52 PM EDT - Writer Archive
Today, the beta for Unreal Tournament 3 went live and GotFrag's here to give you the inside to the newest FPS, before it hits retail.


Today, the beta for Unreal Tournament 3 went active and spawned a barrage of downloads across the internet, bringing many gaming sites to a crawl. Within hours, tens of thousands of gamers dredged through the vicious wait times and slow transfer rates to enjoy the first peek at the long-awaited first person shooter. I too suffered through these long wait times to give you guys the first look at this anticipated title. Let's take a look through some of the factors that make this game look extremely promising for those waiting to feed their hunger for a new competitive shooter.

Opening The Game
After double-clicking on the icon, I noticed that I was at the opening menu in no time at all. We're off to a good start. You're given your standard amount of options and settings to tune your game; nothing really out of the ordinary. At the moment, the campaign option was disabled, but I was able to get into multiplayer, and that will be the subject of this article. After setting up the options, I decided to first test the game on a LAN server and play with a bot, before I ventured into Internet games.

General Gameplay
Even with creating my own server, the game loaded fairly quickly, only taking about 10-15 seconds to load my test map, Shangri La. Honestly, this is a welcomed change from the tedious load times of Quake 4 and the annoying window minimizing and maximizing that came with it.

ut3_1
Shangri La is a beautiful, intricate map with tons of space to maneuver and battle your opponents.
Once in the game, I was stunned at how gorgeous the scenery was and how much attention was given to the architecture of the buildings and structures. Everything from small patches of grass and vegetation growing throughout the map to the stunning unreachable backgrounds of the map, really show the care the developers put in this exquisite Japanese-themed map. Each room of the level was beautifully designed with a purpose, and the flow throughout them seemed very nice. Being made for 4-8 players, the map naturally feels huge, but for the mean time, it makes for an interesting 2vs2 battle with bots.

As for the sound in the game, I'm really torn between two sides of myself. For the side that really enjoys listening to the ambient noises of a game such as water running down a stream, trickling over rocks into a small pond below, UT3 has really stepped it up to another level. The ambient sounds, like wind rushing through the halls and the distant chirp of cicadas, really make me feel like I'm taking a stroll through an ancient Asian temple, trying to track down my opponent and get ready to unleash a fury of rockets on them. As for the side that fine tunes my configs to fully take advantage of the game's competitive side and squeeze out every ounce of advantage possible, this aspect of UT3 could use some work. After I turned off the music and ambient sounds, I could still not hear my opponent walking or jumping in some parts of the map, even when they were in the next room, a few meters away. While the directional sound seemed spot on the majority of the time, it's no good unless you can actually hear them.

ut3_2
The rocket launcher is back and still unleashes a hell of a blow when used right.
With the default settings on 800x600 resolution, the game runs well and is generally free of the small hangups and pauses that accompany other betas. In addition, frames per second (the other FPS) seemed to stay relatively high throughout play, only going down slightly when I was in heavy fights in the main courtyard, the most open part of the level.

Visually, this game sports one of the most technically advanced engines out there and it shows. Being used with a dozen other games, such as Gears Of War, the Unreal Tournament 3 engine supports some great options like High Dynamic Range (HDR), Volumetric environmental effects and 64-bit color rendering. While playing the game, it was interesting to see how well it handled all the effects and the amount of detail on screen while still maintaining a high amount of FPS.

After playing Shangri La for a bit, I took a glance at the second map that comes with the beta, Heat Ray. Heat Ray is a level set inside a ruined innercity, wrought with partial buildings to wonder through and an extremely large rail station in the middle for massive gun battles. Though this map was made for a dozen or so players, I've talked to many people that tried it as a duel map already. The surprising thing about the map is how versatile it is; competitors of every style will enjoy this map. Fans of long-distance sniping will be able to set up shop and take out their opponents from almost all corners of the map. For the player inclined to more close-range battles, the hallways and stairwells throughout the tattered buildings offer opportunities for intense rocket and Link Gun battles. In addition, there are a ton of hiding places hidden throughout the map for those that can't manage to kill anyone the honorable way. Overall, the map has a great flow and, just like Shangri La, has an incredible amount of detail in it. Everything from broken tiled floors with dirt starting to show through to the distant spotlight waving in the city skyline really show the care the map makers put into it.
Continued (1/3) »
Page:

User Comments

1
48% Ranking 48% Ranking 48% Ranking 48% Ranking
0 Frags
+   -

not really a fan of ut but man this game is soo much fun :D
:3(|)
2
10% Ranking 10% Ranking 10% Ranking 10% Ranking
0 Frags
+   -

slooooooow movement
3
35% Ranking 35% Ranking 35% Ranking 35% Ranking
0 Frags
+   -

Great read man, I look forward to your continued coverage of this new, great game.
I tip my hat to any entity that could bring so much integrity to evil.
4
13% Ranking 13% Ranking 13% Ranking 13% Ranking
0 Frags
+   -

What little i have played (ON DECENT SERVERS, not hosted by some kid with a 512/512) the netcode seems amazing, and the gameplay rocks. The mech in heatray is the most retarded thing ever tho. Weaponswitching could also be slightly faster and the biogun seems a bit overpowered.

This was after i removed the fps cap, the mouseaccerelation, the viewbob and the landing shake.
Kinda weird you had to enable deathmessages through .ini commands tho, one would think they would be on by default.

Oh and:

"I did find one thing interesting when I was jumping around; there really is no gimmicks to movement. There's no trick or bunnyhop that makes you go noticeably faster than plain running. Maybe I'm just used to having some kind of skilled movement technique that lets me out-maneuver an opponent, but it's still odd to me that in a competitive shooter, there'd only be walk and run."

...... try tapping the strafe keys mate.

"I've dabbled in some of the other Unreal games, and know that there aren't any in those."

Seriously, why would anyone allow a person who knows nothing about the ut series review the beta/demo? You need to take a long hard look at everything you can do in i.e. ut2k4.

This comment was edited at 10/12/2007 11:34 PM
5
28% Ranking 28% Ranking 28% Ranking 28% Ranking
0 Frags
+   -

yeah i just played the vehicle CTF for a couple hours and it was exciting every moment... the hoverboard is awesome... i dont think the reviewer covered this part [vehicle CTF] in the article maybe he missed it?
6
17% Ranking 17% Ranking 17% Ranking 17% Ranking
0 Frags
+   -

So you're unaware that the defining element of Unreal movement, dodging, allows you to do some cool moves?

Sure, it's no where near as complex as UT2003/2004's double/dodge jump tricks, but you can change directions quickly making it easier to avoid incoming fire.

CPM/Quake is about momentum, UT's about positioning and quick jukes. Both systems have a lot of depth, although, UT99/UT3 have far less than UT2003/2004.
7
10% Ranking 10% Ranking 10% Ranking 10% Ranking
0 Frags
+   -

ya, it sucks im much more of a quake movement fan than ut, hope the ut guys like it tho. other than the movement it seems to be pretty good

This comment was edited at 10/12/2007 11:04 PM
8
59% Ranking 59% Ranking 59% Ranking 59% Ranking
0 Frags
+   -

.

This comment was edited at 11/29/2007 10:55 AM
9
106% Ranking 106% Ranking 106% Ranking 106% Ranking
0 Frags
+   -

Heard it eats up hardware =(
Go Read a Book =)
10
12% Ranking 12% Ranking 12% Ranking 12% Ranking
0 Frags
+   -

The UT3 beat is out?

OH BOY! I need a new pair of pants.

Downloading right now!
11
14% Ranking 14% Ranking 14% Ranking 14% Ranking
0 Frags
+   -

the netcode IS great... when you can actually connect to a server... played 30-40 ping as if it were lan
13
28% Ranking 28% Ranking 28% Ranking 28% Ranking
0 Frags
+   -

my 7800 gt can run it cranked up everything 1680x1050 with fps never going below 15, not really playable but a spectacle at least
14
26% Ranking 26% Ranking 26% Ranking 26% Ranking
0 Frags
+   -

cHz, where did you find the FPS cap and the mouseaccel?

went through the ini's in my my games folder and i didnt see a mention of them.

ohhh and also the death messages

thanks
We're the Dr. Kevorkians of DoD -- #teamOLC
15
24% Ranking 24% Ranking 24% Ranking 24% Ranking
0 Frags
+   -

pretty bad review imo, should of waited a little longer and actually tried it out some more, i played the game, and the netcode as of right now is HORRIBLE, two to three second delays on weapons....and it crashes alot. Of course its only a beta but its pretty bad right now.
16
14% Ranking 14% Ranking 14% Ranking 14% Ranking
0 Frags
+   -

hmmmmmmmmmmmm..... VERY INTERESTING! =O
17
6% Ranking 6% Ranking 6% Ranking 6% Ranking
0 Frags
+   -

#12 Have you even played the beta? There is no dodge jump, well there is but you need the gravity boots.
18
30% Ranking 30% Ranking 30% Ranking 30% Ranking
0 Frags
+   -

not fan of UT... good graphics, will try it out
If your not first, your last!
19
21% Ranking 21% Ranking 21% Ranking 21% Ranking
0 Frags
+   -

It would be great if I could play in a server that isn't 100++ ping. Nothing but listen servers with 3-4 second delays...WOOOO.
20
36% Ranking 36% Ranking 36% Ranking 36% Ranking
0 Frags
+   -

I don't like the idea of any 1v1 game without bunnyhop, though team play you should not have it. I guess unreal will be a team game.
It might be a Tumour, IT'S NOT A TUMOUR!!
21
6% Ranking 6% Ranking 6% Ranking 6% Ranking
0 Frags
+   -

#2 is right, slow game is slow
ALRIGHT EVERYONE, MOVE ALONG
back to q3
wat
22
102% Ranking 102% Ranking 102% Ranking 102% Ranking
0 Frags
+   -

I am trying to find where he says this is a review but keep seeing him say it is first peek. So I will just take a guess and say its not a review but his first impressions of a game. The comment section is a nice place for you to put in your 2cents on the subject.

I played all the UT games and played in leagues from time to time. What little I played felt a lot like UT games. Really to many new games this week for me I need more time in the day before I can really dig into this game.
Its a piece of cake to bake a pretty cake.
23
35% Ranking 35% Ranking 35% Ranking 35% Ranking
0 Frags
+   -

Malaris, get over yourself, and have a GREAT day.
I tip my hat to any entity that could bring so much integrity to evil.
24
6% Ranking 6% Ranking 6% Ranking 6% Ranking
0 Frags
+   -

lol............nicex.....doing a game review......play Lunat1c lately?
Mess with the best die like the rest
25
65% Ranking 65% Ranking 65% Ranking 65% Ranking
0 Frags
+   -

so where can i DL.....
GUNIT~
26
35% Ranking 35% Ranking 35% Ranking 35% Ranking
0 Frags
+   -

#25 fileplanet or newsgroups
27
41% Ranking 41% Ranking 41% Ranking 41% Ranking
0 Frags
+   -

is there a command to uncap and show fps?

This comment was edited at 10/13/2007 5:13 AM
[sf.optx]Warmach1ne - #optx - www.sfoptx.com
28
19% Ranking 19% Ranking 19% Ranking 19% Ranking
0 Frags
+   -

i need a far better pc to be even able to play the game =( still own a rig from 3 years ago, so im in dire need of the latest of the latest. so far the reviews seem mixed but its only a beta demo, no doubt that the devs will be taking their time to look at the community feedback and insert some tweaks here and there to improve and perfect the overall gameplay.

looks to me that e-sports finally found their fps game again, back will be the days of 4v4 tdm and ctf!!!
\,,/__{Ò_ó}_\,,/
29
5% Ranking 5% Ranking 5% Ranking 5% Ranking
0 Frags
+   -

#25 http://www.esreality.com/?a=post&id=1456288

#27 http://utforums.epicgames.com/showthread... + stat fps in console (TAB ingame)

This comment was edited at 10/13/2007 5:40 AM
30
39% Ranking 39% Ranking 39% Ranking 39% Ranking
0 Frags
+   -

Ok i just finished PLaying the demo a few hours ago ... Ive been UT fan sine there Game Of the Year edition , Never like the UT2k3-4 Series as much as the 1st but i did enjoy those games .. UT3 it beats everything out the water the Netcode is so good im sitting in a crappy 120 ping server and hitting shots like nothing ... im running this game on such a crappy PC besides my Video card and i have all settings maxed out on 1024 ( anything below this resolution doesnt look clear ) the physics are nice , movement i think is really good im actually really happy with the movemnt . Deathmatch has gotten even better with extremly detailed levels , and they added this huge machine they call the deathray it looks like a strider from HL2 game but moves like your watching something from a movie ( the one with Tom Cruise blahbalh WORLD ? ) , and Vehcile CTF is really fun they Hoverboards you can do skateboard type tricks , it floats above water you can carry the flag while in it unlike other vechiles , you start with it inventory :) . The Demo is a beta version there alot of bugs in it like Your settings dont get saved When you exit so if i forget to change my Video card settings back to Max i join some server and it looks like im playing Pacman w/ Machine guns yeah this engine is very Versatile it will run the game smooth by tuning down alot of the Graphic code but at the cost of clearity .... im still using a Single Core CPU and it runs even better with AM2 / Core Dou the engine supports Multi Core CPU's and GPU's .

Also if anyone knows how to change sentivity in console plz respond im sick of using that silly slider!
AMD64 FX-53, 7800GTX 256M, CORSAIR 2G(2X1G 3200C2PRO), Audigy 2ZS Plat. Pro
31
16% Ranking 16% Ranking 16% Ranking 16% Ranking
0 Frags
+   -

slow movement and not close at all to q3 gameplat wise :(

but looks nice! will buy to test more maps+ctf
32
13% Ranking 13% Ranking 13% Ranking 13% Ranking
0 Frags
+   -

Since a lot of people have been asking how to remove the fps cap, the mouseacceleration, the viewbob and the landingshake, here it is: http://meep.1g.fi/ut3.txt
There's also how you enable the deathmessages and some heavy gfx tweaks (only for the looks tho).
Creds to meep for the txt.
33
8% Ranking 8% Ranking 8% Ranking 8% Ranking
0 Frags
+   -

awesome game! (just for fun then) :D
34
20% Ranking 20% Ranking 20% Ranking 20% Ranking
0 Frags
+   -

this game really sucks its just the same old garbage with better graphics
35
8% Ranking 8% Ranking 8% Ranking 8% Ranking
0 Frags
+   -

This game is totaly incredible , design of map and weapon are just amazing never saw a game with this graphique engin , i just love this game , can't wait go out
36
35% Ranking 35% Ranking 35% Ranking 35% Ranking
0 Frags
+   -

im not even gonna try, because i know my comp cant run it.
#teamdh #xeebra
37
16% Ranking 16% Ranking 16% Ranking 16% Ranking
0 Frags
+   -

All I need to know is if they implemented Lag Compensation.

i want my double dodge jumps. :(
"No one needs to be that dead."
39
14% Ranking 14% Ranking 14% Ranking 14% Ranking
0 Frags
+   -

playing the game more it feels like there is some sort of "no-lag" or lag compensation in place.
40
98% Ranking 98% Ranking 98% Ranking 98% Ranking
0 Frags
+   -

Server browser is so broken in this :\
41
137% Ranking 137% Ranking 137% Ranking 137% Ranking
0 Frags
+   -

just tried out the demo the other day. it's pretty fun but they really need to take out that deathwalker thingy. being a cs player, getting used to the movement and some of the guns was hard but I'll be getting this game :)
TRANCEaddict ♪~( ̄。 ̄) nemo me impune lacessit #925ballaz
42
6% Ranking 6% Ranking 6% Ranking 6% Ranking
0 Frags
+   -

#32 i love you.
ai plei siessurs..mi so good....mi kil giou ded...mi pro
43
21% Ranking 21% Ranking 21% Ranking 21% Ranking
0 Frags
+   -

the graphics are mesmerizing and best of any game i have ever seen... but that's not what i am excited about, the game is extremely FUN to play and is a GREAT DM game.

in reply to the article, UT doesn't have trickjumping and bunnyhopping like quake does, but it has more variety trust me.

for example:
- you can jump off elevators to get extra boost, if there is a wall next to you you can dodge off of it.
- you can grab Jump Boots and doublejump to the heavens :D (not that high :P) but you can also dodge and jump with the boots, sending you in almost horizontal rocket motion.
- you can rocketjump (not as high as in Quake, but it's not as low as in previous UTs)
- you can get an impacthammer, dodge and shoot an impacthammer off a wall and fly high, and at the peak of the jump you can press jump again and if you have boots..... welll..... you just jumped the whole map :D

the game is extremely fun to play and exciting to figure out :d
44
25% Ranking 25% Ranking 25% Ranking 25% Ranking
0 Frags
+   -

I like the way the game feels. It's a shame that my computer can only pump out 15-35 fps at any given time, even with all the settings on low. Clearly time for an upgrade, but this game is not enough to warrant that upgrade.

Also, from what I've seen, the netcode truly is... bad.
45
13% Ranking 13% Ranking 13% Ranking 13% Ranking
0 Frags
+   -

This beta keeps crashing my laptop, which is a Core 2 Duo 1.7ghz, 1GB RAM and a GeForce Go 7400. Yes, not the most insane specs, but they should certainly be enough to keep the game from crashing -.-

And I don't have the .ini's #32 talks about - just DefaultEngine.ini and DefaultGame.ini. Should I overwrite these files or create new UTEngine.ini and UTGame.ini files?

This comment was edited at 10/13/2007 10:48 PM
46
7% Ranking 7% Ranking 7% Ranking 7% Ranking
0 Frags
+   -

#45 You're looking in the wrong folder. Instead of going to C://programfiles/ etc go to my Documents/My Games.

P.S. this game is amazing
47
4% Ranking 4% Ranking 4% Ranking 4% Ranking
0 Frags
+   -

i will check it out!
48
21% Ranking 21% Ranking 21% Ranking 21% Ranking
0 Frags
+   -

the "netcode" you're talking about is ofcourse bad when ALL the servers in the beta demo are hosted on home computers.......

lol

the linux server got released few hours ago, expect in the next few days to have some good games on reliable dedicated servers :D
49
35% Ranking 35% Ranking 35% Ranking 35% Ranking
0 Frags
+   -

its funny stomping around in the deathwalker :D
50
85% Ranking 85% Ranking 85% Ranking 85% Ranking
0 Frags
+   -

#8

The multiplayer isnt fully open for people in this. The server browser doesnt work. So in essence you have to do it the old fashioned way, host a server, or create one, and hope to get people on it to play.

Thus making a multiplayer review on a sneak preview or a leaked beta demo a bit hard.
Senior Editor - http://www.fpslabs.com

More Pages

Submit Comments

Registered Users Only

In order to post comments, you must be a registered member. If you have not registered, it's free and easy!

Latest Poll