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Quake: Quake Live: Pick-Ups and Power-Ups

By: Nick Bee - Published May 01, 2009 at 10:25 PM EDT - Writer Archive
From Armor Regeneration to the Doubler and Invulnerability, pick-ups and power-ups are what give Quake that extra level of strategy that makes every game such an intense battle.


GotFrag.com - Guide to Quake Live is a series of articles dedicated to the various entry level and advanced topics within the game. Providing you with direct and to the point information is our goal.

For those who'd rather get to the point and go frag rather than wading through an in-depth analysis of advanced gameplay (don't worry, we'll still have those too), than the Guide to Quake Live is for you.

In this installment we take a look at the various items and and power-ups littering the arenas of Quake Live. Your aim will only get you so far in this game so knowledge of why and how to use these are essential to improving your game.


Contents


Chapter One:
Getting Started - Step-by-step Guide

Chapter Two:
Weapons and Armor

Chapter Three:
Pick-ups and Power-ups

The Basics



Green Health

This will increase your health by 5 health points. Once your health points are higher than the base health this will decrease back to 100.



Yellow Health

This gives you 25 health points for a max of 100 health points.




Gold Health

This bubble grants you 50 health instantly.




Megahealth

This power-up gives you 100 health points for a max of 200 health points. Once picked up, the Mega Health decreases 1 health point per second until you are back to your base health. Respawns every 35 seconds, on some maps the respawn time is every two minutes.


Quad-Damage

When you get this power up, every weapon's damage is multiplied by 3 for a duration of 30 seconds. Respawns after 2 minutes.



Regeneration

When you receive damage, this will regenerate your health points for a maximum of 200 health points. The lower your health is, the higher the rate of increase is.



Team Power-Ups



Armor Regeneration

This power-up will regenerate your armor at 10 armor per second until full.




Scout

Beneficial in multiple ways, the Scout power-up grants the player double speed when moving and firing as well as silent footsteps and invulnerability to damage from their own weapon.


Guard

Requires the opponent to do 1.5x more damage to yourself to result in the same amount of health/armor lost.



Doubler

This increases the amount of damage you can inflict on your opponent by 1.5x.



Carried Items



Invulnerability

When used, the Invulnerability power-up will freeze the player wherever they are, on the ground or in the air. While suspended, they are surrounded by a nearly impenetrable purple shield. They can still turn and fire at enemies.


Kamikaze

A suicide power-up that when activated, detonates the player and creates a powerful explosion that can frag anyone in a very large area. A player with this power-up will be seen with skulls circling their avatar.


Medkit

A restorative power-up, the Medkit will instantly boost the players health to a maximum of 125. After being picked up, the Medkit respawns in sixty seconds.


Related Stories


Guide to Quake Live - Weapons and Armor: Gearing Up
Guide to Quake Live - Around the Arena: Pick-Ups and Power-Ups
Guide to Quake Live - Getting Started: A Step-by-Step Guide

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