Thursday November 26 2009
Quake
Forum Threads
Official Design Partner
Story Header

Quake: Quake Live Update

By: Marc Turner - Published July 29, 2009 at 12:43 AM EDT - Writer Archive
Quake Live updated for competition.

The crew over at iD Software have been busy lately, to say the least. The game developer is in full prep mode for it's upcoming annual Quakecon event and recently announced being acquired by Zenimax Media. All the while, the team has continued to update it's recently public released beta of an all new, browser based version of Quake. Quake Live is taking the competitive Quake community by storm and so far the consensus has been that iD is doing a fantastic job of working with the community to build a true competitive game.

Recent updates have included features exclusive to competitive gaming such as private servers for tournament organizers, new maps, an improved match making system and more. If you have not tried Quake Live yet, do yourself a favor and head over to www.quakelive.com and download the game. By the way, it's free to download and play.

Stay tuned to GotFrag for an exciting announcement concerning Quake Live in the coming days! Oh and here is a look at today's update notes.

* Fixed lightning gun sound, no more loud enemies.
* Added team_say for spectators so they can chat only among spectators.
* Increased the speed of nailgun nails.
* The powerups now spawn at the same time after match start.
* cg_lagometer 2 will now display the client ping estimation along with the standard lag-o-meter graph.
* cg_chatBeep allows you to enable/disable the audible beep when you receive a message.
* cg_teamChatBeep allows you to enable/disable the audible beep when you receive a message from a teammate.
* cg_selfOnTeamOverlay toggles whether you see yourself in the team overlay.
* cg_fov lower limit is now 10.
* Changed demo autorecord naming to more easily sort and locate.
* cg_autoaction 0-3
0 - do nothing
1 - auto record demo
2 - auto record a screenshot at end of game
3 - auto record demo and screenshot
* cl_autoRecordDemo has been removed in favor of the new cg_autoaction system.
* cl_demoRecordMessage 0/1 allows you to toggle the "RECORDING..." message on the hud when recording a demo.
* cl_conTimestamps can now display values in game time.
0 - Do nothing
1 - Show values in game time (affected by cg_levelTimerDirection)
2 - Show values in servertime
* Fix for several keys becoming unbound (2,e,u,o,s,m)
* Spectators will no longer get the "Internal combustion" message upon respawn after following a player that was mined.
* Fix for a dropweapon bug that could cause other players in the game to auto switch to another weapon.
* Removed setu/sets commands.
* Fix for odd sv_maxclients values.
* Warmup delay is now disabled for bot games.
* Zoomed fov calculation now takes aspect ratio into account.
* Some FireFox users were experiencing crashes while loading into maps, these issues have been resolved.

Competition mode changes:

* Added support for limiting the amount of timeouts called, and configuring their default duration. Time outs remaining are indicated on the team scoreboards.
* Server owners can deop other clients with the 'deop' command.
* Pause and Timeout events print to the console.



Source: QuakeLive.com

User Comments

- 14 Comments

» This story has had 14 comments posted since July 29, 2009 at 12:43 AM EDT.

Latest Poll