« Hide Release NotesNotes for version 0.72 (27 Feb 06)
add: mode CTFS - CaptureStrike
add: health and armor votes for CA/CTFS
(no vote_allow control on these: they're too trivial)
add: pause (referees only)
add: PM skins. tweak r_gamma/r_brightness/r_lightscale if they're not bright enough
add: "weapon" as an alias for _impulse 0-9 for binds
chg: menu now has zoom toggle, GL smoke, RL smoke, draw gibs, draw blood, weapon fov effect, and team model.
chg: #l now uses the same location desc as team overlay.
chg: #l works in CA.
chg: CA does not allow firing at the end of round to prevent grenade exploit.
chg: mode TOURNEY for Raven's tournament mode
chg: mode DM (also named duel) means real 1v1 play, not Raven's tournament
chg: CA spawns default to 100H/150A
chg: railguns no longer dropped on player death in IG
chg: RG has infinite ammo in IG
chg: no throwing weapons in IG/CA
chg: g_feedScorebot defaults to 1
chg: CTF defaults to no team damage
chg: removed si_entityFilter
chg: Windows only: Error handling
Access Violations and other crashes now drop to the console and log the error rather than displaying the Windows error dialog.
Please submit the error displayed on the console if this happens (multiple lines).
chg: Crosshair name fade-in time speeded up
chg: Crosshair name displays for spectators
chg: the #i token requires you are looking at the item more than before - gives more accurate information.
cgh: cg_logXMLStats and sv_logXMLStats (0|1 - cg defaults 1, sv defaults 0). Logs game statistics
to a stats subdirectory in an XML format.
fix: team damage setting was ignored in IG
fix: si_modes misbehaved at times
fix: dead players using #w did nasty things
fix: scorebot feeder got sulky when time went backwards (map changes)
fix: CA displays stats at end of game.
fix: CA no longer decays health > 100 during countdown.
fix: crash in some cases when railing with no team damage (eg CA).
fix: autoaction screenshots given .jpg extension
fix: CA player scores are reset at the beginning of each round
fix: g_gunx/y/z no longer affects models other than the local clients (unless following as a spec)
fix: cg_blood filters out even more blood effects.
fix: (RB) trigger_hurt works correctly in MP
« Hide Release Notes
User Comments
Submit Comments
Registered Users Only
In order to post comments, you must be a registered member. If you have not registered, it's free and easy!