« Hide Release NotesThis changelog is the canonical source of information for Q4MAX.
Any document that disagrees with it is almost certainly wrong.
Note: like every other version of Quake, Q4 "listen" servers are EXTREMELY defective.
They MAY work but they're not officially supported. Always use a "dedicated" server.
Notes for version 0.73 (27 Mar 06)
ADD: Compatibility with q4 1.1, including all additional functionality from this release.
ADD: startfreeze callvote/mode option which freezes player movement during countdown for CA/CTFS
ADD: startrespawn callvote/mode option which forces players to respawn after countdown for CA/CTFS
ADD: countdown callvote/mode option which changes si_countdown
ADD: cg_ambientEffects 0/1 allows players to disable world effects
ADD: cg_deadBody 0/1 allows players to disable showing of dead player bodies before they respawn
ADD: XSL Templates which display match stats in a "pretty" format.
ADD: fs_xslTemplate cvar specifies the XSL template referenced in XML stats
ADD: 1.1 cvars pm_zoomedslow and g_simpleitems added to the competition menu
ADD: "follow" command. can supply either a playerId, or a powerup ("quad", "regen", "haste", "invis", "marineflag" or "stroggflag"), and you will spec this player.
ADD: enemyspec callvote/mode option which enables/disables the ability to spec enemies when you're dead in CTFS / CA.
ADD: "timeout" command which is not restricted to refs. Limited number of timeouts (sv_maxTimeouts), and limited duration (sv_timeoutMaxLength).
ADD: When server uses si_allowhitscantint 3, the railtrails are tinted using cg_enemycolor / cg_teamcolor and not the default strogg / default marine colours.
CHG: q4maxXML renamed to MAXStats, and now can display data on both clients and servers, and provides detailed match breakdowns in addition to summary data on servers. See separate documentation.
CHG: Numerous icons made nomip
CHG: Made spectator text less obtrusive
CHG: g_simpleitems 1 now disables the "hologram" effect of item spawn markers
CHG: g_muzzleflash now also removes the actual firing flare
CHG: removed ui_model_backup, ui_model_strogg and ui_model_marine cvars
CHG: Spectator text tweaked to improve visuals during video broadcasts
FIX: (netcode) Reduced the amount of serverinfo data transmitted, thus reducing "SendReliableMessage overflow without allow overflow set" errors.
FIX: Spectators should now be able to rejoin the game in FFA
FIX: Duel no longer allows 3 players in the game if a player joins once the game has started
FIX: Player names/clantags with < > & ' or " are now correctly escaped in XML output
FIX: Tourney mode now correctly creates multiple arenas again
FIX: Tourney mode now respects the overtime callvote correctly again
FIX: Tourney mode now populates scoreboard/hud correctly at start of the tourney.
FIX: force model will force the heads of models in all cases correctly now.
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