« Hide Release NotesUsing new client side features of 0.2
OpenAL audio system:
The new OpenAL audio module is enabled by default, to disable it you can use UI
or cvar s_module (0 = sound off, 1 = qf module, 2 = open module).
If loading of the OpenAL module doesn't succeed for some reason, the qf modules is used instead.
Most common reason for failing to load the module is missing OpenAL dll.
You can try downloading OpenAL installer for Windows:
http://developer.creative.com/articles/ar.. Downloading server side demos:
By default 0.2 servers record server side multiview demos of the matches
played. You can list the available demos with 'demolist' command and download
a demo with 'demoget' command. Unfortunately there is no proper download
progress bar at the moment, but you can use 'downloadstatus' command to see how
the download is coming along. The 'downloadcancel' command can be used to abort downloading.
New commands:
cointoss:
- Can be used in prewar or timeout to 'toss a coin'
toggleready:
- Changes your state between ready and not ready
+scores:
- Can be bound to a key to view scoreboard when that key is being pressed
showserverip:
- Displays the IP of the server you are currently connected to
Team aspects:
Since 0.1 team names have been changed, and the cvar names have been changed
accordinlgy. In addition to this, team forcing system has been modified.
Version 0.2 has two cvars for this purpose:
cg_forceMyTeamAlpha:
- Switches your team's looks with Alpha team's looks. This makes the your team
appear as Alpha team and the real Alpha team appear as your real team.
cg_forceTeamPlayersTeamBeta:
- Forces team Players to appear like team Beta.
Team aspects can of course still be controlled from the UI.
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