Thursday July 24 2008
Team Fortress 2
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GotFrag eSports Forums

Monitor and FPS.

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I run TF2 in 1680x1050 @ 60hz (native res) on my LCD monitor. Should I set fps_max 60 or just let it max out?

When I let it max out, it looks very choppy when my fps is 80-200. When it's over 200 it looks smooth.

When I max it at 60, it looks smooth but registration doesn't seem as good when I let it get max fps.
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what you should do is lower the res to 1440x900 so you can run @ 75hz and let your fps max out... It'll be smoother for sure, disable that fps_max crap
rockets pewpew

run at native settings and cap fps, honestly that is the only way to get the most out of your monitor

or just get a smaller monitor or CRT
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LCD monitor = lol
Most talk, some think, few do
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LCDs don't refresh at more than 60, even if they claim to.
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Lol, I have to play at the lowest res (600x800) to even get 20 fps :/
Laptops = fail :(
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how can you even play #6... I play around 40, and its terrible enough.. I wish i could get +100 fps, the game would be so much easier.. i need a new computer =[
Old account baned? yay..
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Lol, the worst thing is I play Sniper/Scout..
You do get used to it, though.

By the way, the human eye cant see 70+ (or somewhere around that).
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don't care what anyone says, I can feel and see a difference between 70fps and ~120 fps.
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people always pull those human eye stats totally out of their ass. I read a study of fighter pilots who can discern differences up into 3 and 400 fps.
je veux te voir
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yeah you can notice differences between fps, but the most smooth gameplay for LCD monitors will come from setting max fps at the refresh rate that you have set (usually 75)
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LCDs don't "refresh" like CRTs do - the technologies are very different. what you want to make sure is that your LCD monitor has a 2ms or lower response time (how quickly the individual pixels on on LCD change color) and is set to play games at its native resolution. sometimes you have to set it to go lower in your monitor's onscreen settings

I haven't played TF2, but from playing other games on the source engine I can tell you that a constant, capped FPS that's above 60 should not be choppy on any kind of monitor. cap fps_max at 125 and check your rates/internet/drivers/etc. make sure your FPS is staying consistent and not going up and down like crazy in firefights

if I remember, there's a certain frame rate (like 26fps) where the human brain begins to interpret the stream of images being shown to them no longer as images but as motion (ie a movie). nothing says that higher frame rate over 26FPS isn't insignificant though. my guess is that the higher your FPS is, the more fluid and smooth the motion and high speed action. so cap your FPS as high as you possible can where it stays consistent (especially if you play bad frame dependent half-life games where high FPS means you shoot faster and jump further)

http://www.behardware.com/articles/641-5/..

Read it. Their tests showed that LCDs don't go above 60hz; until somebody performs a test that says otherwise, I'm leaving mine at 60hz.

#12, I've read that too. And, in fact, 35mm film (movies) captures at 24 frames per second, though I'll be damned if anything less than 80fps in games feels smooth to me , though. I think it's the rapid camera panning. I dunno about you, but I've actually noticed lag in some movies if they pan the camera too quickly.
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#10 The AVERAGE human eye.

Obviously, fighter pilots are outside the average. Well outside. That's why not just anyone can train to be one (at least in America, I dunno if other national air forces have similarly strict standards).

Anyway, here's a good link if any of you really want to educate yourself about it, and explains why there's a lot of confusion on the topic.

http://www.100fps.com/how_many_frames_can..

It starts off by talking about the difference motion blur makes, which is interesting particularly for TF2, since the game has some minimal motion blur effect. If Valve and other studios can eventually further update their graphics engines to include realistic motion blur effect on all sorts of in-game movement (not solely just blur while moving your own view around, as TF2 does), then that will in effect make hardware demands for games far less intense, since universal motion blurring would help greatly reduce the need for high fps in order to achieve smooth-looking gameplay (it'd be like movies, where 24 fps is all that's needed to achieve smooth-looking footage).

This comment was edited at 05/28/2008 5:37 AM
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I have the HP w2207, newer games look absolutely amazing on it. TF2 runs so smooth, and the colors/contrast that the monitor provide look awesome. Alot of newer games run great on it, and i run pretty much everything maxed at 1650x1080...like most large LCD's it is capped at 60hz and has a 5ms refresh rate. I did notice however older games run extremely choppy, and even ghost at times. Whenever i play TFC or 1.6, it seems like there is video lag out the arse. I've bumped resolution down, changed settings etc...nothing helps. Go figure.

The last monitor i had was a Samsung 2ms 19in LCD that claimed it could do 85hz refresh...whether or not that actually holds true, there was absolutely no ghosoting or video lag in any games. My games actually ran smoother on that than my old CRT. After reading the article above about the refresh rate stuff, that's pretty lame that companies are charging us more for something that can't even be used.
[TDA] #clantda - #atomik

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