Saturday November 7 2009
Team Fortress 2
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New comp maps from Valve

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http://img135.imageshack.us/img135/2196/r..

QUOTE:
Yep, we're working on a couple of maps aimed specifically at competitive play, and one of them is a 5 point linear CP map.


FINALLY. Maybe the other is a 3-point like GPit? That would be swell.

This comment was edited at 07/01/2009 5:07 PM
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YES!!!!!!! sorry i just ejaculated....
and then i was all like pew pew pew all up in yo face!
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wow. good news bears.
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hallelujah!
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It'll be a beach themed map, and if you fire at a palm tree while there's someone under it, they'll get hit by a coconut and get stunned.


You laugh, but doesn't it sound like something valve would do to the 'comp' map?
Co-Founder, SOAP TF2DM
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#5 Only a lot.
and then i was all like pew pew pew all up in yo face!
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#5...don't forget the sawblades on point 5.
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And the log bridge on the pit of death on lumeryard connecting Points 4 and 5. Which will be the ONLY way to ge there.
and then i was all like pew pew pew all up in yo face!
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i think i just felt my dick move
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And you thought cp_freight had lots of trains? Wait until this one comes out!
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niiiiiiiiiiiiiiiiiice
"Rock is overpowered, Paper is fine." - Scissors
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and lmfao @ #5
"Rock is overpowered, Paper is fine." - Scissors
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a random player explodes every 5 minutes
#pointandclick

You'll be riding trains to the point #10.

But you'll need a level 67+ wrench to hijack them.



HOLY CRAP.

we need to make a community map with the ideas in this thread.
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every time you capture a point somebody on the other team dies
#pointandclick

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they mean they are turned 2fort or mach4 into a cp map.
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When they say 'linear' they just mean 'in a line' -- it's 5 CPs in a row, nothing else.
The internet? Isn't that for technogeeks with spreadsheets?
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wtf 5 cp map isn't linear?
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#19 steel

#19 badlands isn't actually linear, it's like an Z skewed outward.
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badlands is still linear in the sense that you go from 1-5 capturing each one on the way. Gravelpit is an example of a non-linear cp because you can go (A-B-C) or (B-A-C), but is an attack-defend style cp map.

This comment was edited at 07/01/2009 7:29 PM
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Well it really depends on what you're calling linear, but in terms of capping it's linear, mapping can be dif.
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man got enough spam in that account? wtf have you signed up for with that email?

anyways....good stuff

It's pretty hard to build rotational flow into an objective based game
lets see my heroic actions
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I would really like to see a 4 point like cp_desertfortress, only you know...not bad.

in the meantime I suggest everyone check out this granary-like map... looks better then follower. Even though it needs to be player cliped better and other miner tweaks, the map already looks perfect for 6's

cp_alpine_storm_b2
http://forums.tf2maps.net/downloads.php?d..
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There are so many solid entries into that ETF2L contest, I'm surprised very few of them have gotten attention.

IMO Follower isn't quite original enough to be permanent. And dustbowl doesn't quite have it either.

Yukon is very promising for the future. I also want to see cp_waste and cp_resonance tested out more.
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the terribles vs. sawblades
#nqa
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cp_resonance is good, it got decent popularity from ESEA pugs but then everyone just lost interest

Or they just took it out of the map pool D:
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#27 the sawblades ruin that map
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sorry guys, gabe got hungrey one night and started sleep walking. he walked into the comp map dev team room in his sleep, and when one of the workers tried to wake up gabe he went psychotic and he ate the dev team.
-frag me if you think im good, keep me at 0 if you think im amazing.
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WHATS HIS EMAIL?! I WANNA KNOW
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#31 I agree.
BLACKHAWK
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Let's see how they will Fuck these map(s) up now.
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I still feel cp_waste has the most potential. Needs more publicity.
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#36 has it. But that map #27 posted looks good as well.
That Ain't Falco! #caboose
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waste is good but i could definitely see it suffering from Well Syndrome where it just stalemates at those two sliding doors going into 2nd since theres no other way in

there isnt that same easy-to-hold stairway so maybe its wont be as bad but imo they need to add an upper route or something
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Your name is Robert?
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that is a lot of spam

This comment was edited at 07/02/2009 4:41 AM
My penis is hard.
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Dont forget the milk
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I don't care about class weapons as much as new maps, Valve maps are always the best for some reason.
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Everyone knows that the only way to go with competitive maps is to create two impenetrable bunkers to house the final cap point (as every pub complains about badlands last losing too quickly this is the solution). This fortress will come complete with trap doors, hot oil showering cauldrens, and your very own level 60 lord to guard the point. Weapon merchants will be on site as well as your very own auction house rep in case you need that quick up to your gear.

Robin Walker- "We fully expect matches on this map to last a good 3-4 days with the final lord battle being won after about 12 hours. I would suggest in advance that you bring AT LEAST level 70 gear with you and make sure your medics are well protected, you'll have to have them alive to keep the scouts kiting."

Gabe Newell- "Om nom nom nom"

This comment was edited at 07/02/2009 8:39 AM
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EDIT: Not worth posting to idiots that dont understand the internet or human speech.

This comment was edited at 07/02/2009 1:49 PM
Pink Riots
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#44

You're making absolutely no sense. Maps are 80% brush work. The last 20% takes in to account the models you see to enhance visuals.

Making a train car or a large boulder out of brushes would be ridiculous if the model is already there.

This comment was edited at 07/02/2009 10:11 AM
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#44 you have absoutely no bloody idea what you're talking about.

As dr.p said, maps are mainly brushwork, even a lot of detailing is brushes as well, not including the general architecture.
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#45 & #46

You guys have absolutely no bloody gosh ding darned idea about anything, you must be idiots. I use a roller for my SH*T not a brush, it spreads the paint evenly and keeps my kicks fresh n clean.
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Frankly if any number of competitive players would take interest in the development of more custom maps, you guys wouldn't have to wait on Valve for this.

Personally I'm developing a competitive Hydro-themed that's still in alpha (the middle CP is done and the overview is fully fleshed out). If you guys head over to the maps section, you can look over some maps like cp_foolhill, cp_cauldron, and cp_furnace that are all still under development but have incredible 6v6 potential. If you all would at least download them and play them once and make a comment on each, the mappers would definitely feel encouraged to keep working. ^^

On the other hand, Valve's maps I'm sure will be great. I'm always excited for new maps (more than anything else), but because they're being balanced for comp. play that's even more exciting.

-FoX
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LOLWUT

This comment was edited at 07/02/2009 2:46 PM
#pwnage.tv
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cream on the inside clean on the outside
Where you at?!

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