Tuesday November 24 2009
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pub vs comp match need tips

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So some of you guys might know there is going to be 6 cevo-p players using cevo rules vs 9 pubstars using highlander rules.

If anyone participated for the past comp vs pub share their experience?

obviously we(pubstars) lack skills compare to the cevo-p players. We can increase our communication skills by practicing together.

However, tactics are really needed for the pubstars.
Assuming the pubstars did 6v6 we can get to mid fast and have general knowledge of the game, using highlander rules, only the demo and the scout will arrive at the middle, whom will be out spammed by the 2 scouts, demo, and soldier. How do the pubstars counter this? Do we just forfeit the middle point and build up huge defense for the 2nd point? (the maps are probably going to be badlands, granary, badwater, and gpit) Or do we fight bravely and somehow delay the comps from getting middle until back up arrives. The 2nd choice is really risky since i don't think I(demo) and the scout can last that long.

to the past comps - were the pub's spy, scout, and sniper useful in taking out key targets?

what were the time differences between the comps and the pubs to middle?

I watched the vid from the comp's medic PoV and the pubstars like took forever to get to middle or did they just get pushed back? I even heard the heavy got to the point before the solider.

Map specific

If it's on gpit and badwater, I believe the pubs will have a huge advantage in both offense and defense just because of the numbers and utility classes.

From the past game, how would the pubstars play differently to - beside skill - to provide a challenge in badlands and granary?

Thank you all
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lol interesting... whose going to be playing
rockets pewpew
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so... what 6 cevo-p players agreed to this?
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a pubstar team without iamroot isn't going to go very far.
My penis is hard.
5
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my buddy ezell/brandon roach can clutch it for the pub stars

edit: dbz got cut from the pubstar highlander :(

This comment was edited at 07/04/2009 3:25 AM
-frag me if you think im good, keep me at 0 if you think im amazing.

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#6 doesn't know who #5 is. lol
My penis is hard.
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how do u know who dbz is.... champ

This comment was edited at 07/04/2009 3:46 AM
-frag me if you think im good, keep me at 0 if you think im amazing.

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#9 monitors this post every 10 seconds and responds 10 seconds after the last post
-frag me if you think im good, keep me at 0 if you think im amazing.
11
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#9 sucks Duke Nukems dick.

Oh and I got news for you buddy, Duke Nukem Forever is NEVER coming out!

This comment was edited at 07/04/2009 3:50 AM
My penis is hard.

#13 is gay
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well damn
14
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OP...obviously you're going to need to hire Reptile or oPlaid to give you guys a few lessons before this match.
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#15 is gay
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If this is real--which I cant beleive--why are u asking here??
Isnt this to prove that pubbies can hang with competetive players? Just play like you normally do and dont come to a site geared toward competetive play to get strats that you dont ever use in pubs. Whoever plays for the 6's side already knows the best combinations and strats and will kick any 9 pubbers' butts.

This comment was edited at 07/04/2009 4:59 AM
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http://forums.steampowered.com/forums/sho..

I don't think you'll be able to contest mid when all 6 can get there before most of your team, probably want to hang back and sticky trap when they push out and have the sniper & spy try to pick off the medic and demo if they can.

This comment was edited at 07/04/2009 5:16 AM
18
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fwiw the roster isn't 6 cevo-p players
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It was amusing to see that most of the time, when the round started the comp team had a three-man presence on middle before you guys had one.

When it comes to the 5CP maps, I think you guys should be more prepared and think about the advantages you guys have. Nobody should be lost on where to run to. Know that you have numbers.

I'm not the best strategist here but using the numbers advantage, you might want to try waiting until everyone is ready to attack, and then push together. If that means you do not initially contest the point and let them capture it, then so be it. Note that this play is not a defense on second. That having said be careful to not let their scouts run past whatever formation you guys have for a backcap.

GLHF, and where's the dustbowl (original or pro)?
20
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Highlander Pubstar Players:
Scout: Nelson340
Soldier: Demiq
Pyro: pyschodn
Demoman: Velkira
Heavy: AshForte
Engineer: cerious
Medic: stale
Sniper: Falcon
Spy: Kubanator
Substitutes: gejsiv, Guardian

Competitive Players:
- xeL
- Jaeger
- Minstrel
- Blackbanjo
- fanom
- DL


those are the rosters....

This comment was edited at 07/04/2009 7:57 AM
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lol...

ps. I know who #5 really is.
AIDS>CoD4
22
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Can someone explain to me what this is?

What was the score?

The original rosters are hardly middle CEVO-A, let alone CEVO-P.

The new ones are more so CEVO-P.

This comment was edited at 07/04/2009 10:27 AM
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please someone record this. if it's happened already, demo plox.
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#22 The first one already happened, with the worse "PRO" team...the demos are in the first post of the thread #17 posted. The comp players stomped them on badlands and granary, then they played pl_badwater, which was closer, but they still won.

They're now doing the 9v6 again, with an emphasis on getting better players, I think. The roster posted by #20 is the roster for that one.
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Your only option is to hack.
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to be honest get 6 cevo p players it will make the games so much moar faster.
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lmao the 6 cevo a players destroyed the 9 pubbers imagine what 6 cevo p players would do.

This comment was edited at 07/04/2009 1:38 PM

bwaha the 6 dont stand a chance if xelorate is playing demo
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#32 is bi
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I dont even have to watch the demo...DL just carried the last matches huh?
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32
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well damn
33
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pub players are terrible news at 11
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Man lands on the moon, it's not news #33
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Because the moon landing wasn't reported on the news, right?
c0m3 seE m3
36
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Man never landed on the moon.
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#36 lol im sure they did...
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Moon.
Just sayin its old news ya'll

This comment was edited at 07/04/2009 4:25 PM
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Prior to this matchup, I was informed the pro team will be using the "xensity strat". Upon further questioning, Minstrel, summed up this strategy in a few poetic words; "run around n' kill shit". A bold strategy indeed.
doin work out where?
40
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I'm pretty sure the actual strat is run around and dominate, as taken from a long past CEVO team page.
41
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Man too much hate here for the initial pro team. Just cause we have little/no experience, were completely mediocre at our classes, and would get destroyed in CEVO A doesn't mean we weren't pro!

But fo' srs, this new roster looks amazing and this game is already over. gl to the pubstars I guess.
42
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Sir that is a direct quote. A match with stake these high may force them to deviate from their strategy.

This comment was edited at 07/04/2009 5:39 PM
doin work out where?
43
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You're right, they have to come out into this match full force. They better start scrimming badwater and goldrush 6v9 or else they'll be toppled.
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Very true.
doin work out where?
45
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Ok, I didn't read the above posts, so someone probably already told you, these are basic tactics for 6v6(i'm also quite unskilled, i've only PUG'd for about 1 month now, until my gaming PC crashed, and I haven't been accepted by a team yet), but instantly what i've learned. 2 Soldiers=1 pocket(hang with med, keep him safe), 1 roaming=make the situation easier for the pocket, don't stray TOO far, but always do your best to add in the damage or fall back to a 2 soldier defend on the med. 2 Scouts=Cover the flanks/suppressive fire, stay close to the med if the soldiers aren't causing the main damage, then when the enemies main force are gone, rush the flanks and "sandvich" them between the Soldiers and yourselves to clear out the rest, and when defending, protect your Demoman, he attracts Scouts, lots of them. 1 Demoman= whenever possible at the beginning, soften the target area with stickies and pipe's while spamming the main force. on defense, make the choke points, and spam while retreating if necessary. 1 Medic=Stay back, keep the charge if your pocket dies, run, run out of there! do everything it takes to stay safe while you charge your uber/kritz, when ubered, pass the uber, and learn to use it at the closest moment to your enemies, pass the uber to everyone who needs it, demo at low health no soldier on the high ground, switch. if in 6v9, i'm not sure about the other 3, i'd say using a sniper can help at lots of times, a heavy is also really nice to have at the pubstar level, and if defending any engineer is helpful, but he must be smart, it can be helpful for one of your utility classes to also go engie to get lv.3 stuff before the gates open, then he switches. the 9th is flexible on the situation, I can't tell for I never have played organized 6v9, only PUG 6v6, hope this helps, if this aint relevant to wha you wanted for tactics tips, then sorry, -frag all you want. but before i stop, there is one thing, you should never, EVER do which me, being a relative "pubstar" of somewhat, does due to habit, going solo, NEVER step past that imaginary line to the terrible-danger side without the main force going first.

This comment was edited at 07/04/2009 7:42 PM
mongoose
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god dam it mongoose
47
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the cerious guy is an absolutely terrible pub engineer :P

but yeah seriously, we're looking to have a fun assraping.
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#47, yeah I am :P.

What, I'm at starbucks, and bored XD

This comment was edited at 07/04/2009 8:27 PM
mongoose
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6's with 2 scouts and 2 soldiers vs a HL team... eh, I don't know.

On pl maps that HL gets a much better advantage.

I still want to see a ctf map that's not 2fort (but it might have to be). Besides, the pubbers who play 2fort are almost never after the intel.

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