What does everyone think so far and would you like to see it get competitive? I personally am enjoying it so far, and would love to see the game get put into some leagues. Only problems I foresee is that 'support' seems like the TF2 heavy of the game, and sorta useless for now. Also, with so many different weapons, I am hoping there aren't any broken weapons that are OP or unbalance gameplay. So far I am pretty impressed, and would definitely get into it if it went competitive. I find the simple class system great, because it keeps the game from being too much like CSS, especially with all the features (cloak, aux power etc).
I had never heard of NeoTokyo until this post, so I was curious. I found their site, downloaded, played a few solid rounds, and my first impression was "WOW".
The whole game feels like Counter-Strike set in an entirely new and incredible environment. Its what a lot of you CS players have been hoping for, I bet... I mean it has everything. The three classes basically equate to TF2 scout, CS player, and TF2 heavy. Each class basically gets the same weapons though, and they all seem very well balanced. The interface and menus are very slick and intuitive, you should all give it a try. ^___^
it seems to be a well polished mod I hope valve doesn't buy the dev team instantly to make models and maps for half life games and they can evolve it further
I saw the site a bit ago and was interested.. I downloaded majority of the client last night and Im finishing it now. Hopefully it will be worth the time.
Game is pretty good. One huge problem is that it basically encourages campings. I've seen not even go for the Ghost and just straight up spawn and sit down at the extraction point and wait. The only I can see it being played comp is if only the maps with multiple extraction points are considered.
Oh, and support is OP. Takes literally the full clip of my smg, or 3 headshots from the scout sniper, and they get all the easy guns.
EDIT: Someone give my recon class a Flash or EMP nade pl0x
This comment was edited at 07/05/2009 2:14 AM
#tf2.pug.na <- ALL YOUR PUGGING NEEDS | L'HOMME LE PLUS CLASSE DE TF2
You lose Cloak and Sprint functions (both active effects) for higher armor (passive effect).
Run around slowly, tank damage, and shoot things that hit you.
Smoke grenade is about as intelligent as armor as well, compared to a frag grenade or detpack. Just throw anywhere, and no one can see anything when inside it.
Support is easy mode, but I can see where it would be hard to play in an organized setting where the rest of the players are recons or assaults.
Like, I wonder what the team sizes would be if you played this in a PUG? My guess would be 5v5 with a limit of 2 per class... meaning it would be 2 recons, 2 assaults, 1 support usually. The mechanics of assault vs. recon would make most of the battles pretty intense, and then the support is basically the anchor of the team who can spot enemies and provide cover (smoke) in case something goes bad.
yeah, thats pretty much my only gripe with the game is people camping (and popping cloak whenever someone comes anywhere close) you can just hold out forever.
That and my constant 20-30 fps, hopefully I can find an fps config or just start messing with shit.
Retrovertigo, did you turn down all of the video settings that you can access through the advanced options menu? I turned everything down to lowest settings and I'm able to get decent framerates even though I have a 7600 GT (with 256 MB VRAM) and I run the game at 1680x1050. My FPS sometimes dips below 60 when I'm in smoke on a large outdoor map but that's about it. If you're looking for an FPS config you might try using some of the ones made for CS:S since they run on the same engine.
I wish the game ran on the Orange Box engine so that we could use -noborder
We get it #3, quit being mad, I am asking what the comp TF2 community thinks of the game, now why you think you are a regulator of the forums by pointing out the obvious.
Anyways, after a bit of play, the whole camping scheme of this is getting really annoying as hell. Someone had a great idea, that if there were multiple extraction points, this would more than likely un-do alotta the camping in the game. We will see soon I guess. Also, I will have my own server for this and will post info for it soon, gonna keep it legit but I want ideas. I was thinking a 8v8 server, but was also leaning towards the possibility of even a 6v6 server. Ideas, suggestions?
I personally think the whole appeal to NeoTokyo, is the fact that it's an answer to CS/CSS. While the game has tons of aspects from CSS, the fact that there is some versatility in the 'classes', cloaking and etc etc, it gives the game a wider playing structure, so the game isn't another "Get head shots and win, do nothing else". Also, the game has constantly had me on my toes, due to the fact that you might have to be trying to find someone cloaked, or catch up to a recon class when the jump escape from you and what not. We will see how it is in the future, still tons of bugs and etc to work out.
Anyways, basically whoever's the highest rank wins. The best sniper rifle is godly, the shotgun on a jumping recon is hella strong, and I haven't play support yet, but it's probably has an OP gun. It doesn't help that everybody moves slow unless you're a jumping recon. A lot of clusterfcks and it really encourages camping. But whatever, it's ok if you get get sergeant asap (some of the guns are insanely weak, 8 shots close range and the guy turns around and 1 shots me -.- )
If this game goes competitive it will have to be 5v5. 2 recon 2 assault 1 support. After playing support for about two hours, I can easily say it's OP even with the default weapons if you know how to use thermal/smoke grenades.
They are planning to release other game modes, that should help with some of the camping.
The support class is pretty damn good against pubbers, and is a complete juggernaut vs low level weapons, but explosives rape his face, seeing that hes slow, and that smokes give away the position hes moving into, it shouldn't be too hard of a deal to drop a det pack or nade.
Camping the ghost I see a lot, but otherwise (at least on the servers I frequent) the gameplay has been varied and fun. Depending on the map/team, I've seen a lot of teamwork and gotten a lot of tips from experienced players (those from beta).
The mechanic of the flag-carrier being seen at all times but also being able to see enemies is genius, I think. It's very intense when you have the poor defenseless ghoster calling out positions of the entire enemy team as he's being surrounded by his team trying their best to defend his position.
Personally I feel like as lovely as the art is, some of the maps are just bad. This game would really benefit from some simplified (but not symmetrical/clusterf-ish) maps, ala dust2, gravelpit, what have you. Right now the maps are either incredibly detailed mazes (fun to play but hard to learn... like tarmac, ghost, etc), or very straightforward but not very clean like isolation.
tl;dr foxy thinks the developers better put out new maps and also fix camping somehow.
#42, it's unbelievable to be a team player. Because when you carry that crap, you're fucking useless unless you call stuff out. And if you don't get the ghost, everyone's gonna camp until the rounds over so it's much faster to just take it and run (in reality walk like a cripple) to the extraction point.
NeoTokyo
I personally am enjoying it so far, and would love to see the game get put into some leagues.
Only problems I foresee is that 'support' seems like the TF2 heavy of the game, and sorta useless for now.
Also, with so many different weapons, I am hoping there aren't any broken weapons that are OP or unbalance gameplay.
So far I am pretty impressed, and would definitely get into it if it went competitive.
I find the simple class system great, because it keeps the game from being too much like CSS, especially with all the features (cloak, aux power etc).
Let's hear what people think :)
I had never heard of NeoTokyo until this post, so I was curious. I found their site, downloaded, played a few solid rounds, and my first impression was "WOW".
The whole game feels like Counter-Strike set in an entirely new and incredible environment. Its what a lot of you CS players have been hoping for, I bet... I mean it has everything. The three classes basically equate to TF2 scout, CS player, and TF2 heavy. Each class basically gets the same weapons though, and they all seem very well balanced. The interface and menus are very slick and intuitive, you should all give it a try. ^___^
-FoXy
I hope valve doesn't buy the dev team instantly to make models and maps for half life games and they can evolve it further
Is it purely mutiplayer?
Its surprisingly fun/good.. And the way its done up by weapons and classes it looks like it has potential to become a competitive game
<@[R8]Tatsur0> Infamy|[TF2]Skunkeh: Of course
Neat.
Oh, and support is OP. Takes literally the full clip of my smg, or 3 headshots from the scout sniper, and they get all the easy guns.
EDIT: Someone give my recon class a Flash or EMP nade pl0x
heat/motion vision with this on. And i'd rather not have a constant 20 fps.
You lose Cloak and Sprint functions (both active effects) for higher armor (passive effect).
Run around slowly, tank damage, and shoot things that hit you.
Smoke grenade is about as intelligent as armor as well, compared to a frag grenade or detpack. Just throw anywhere, and no one can see anything when inside it.
Otherwise it is pretty fun.
Like, I wonder what the team sizes would be if you played this in a PUG? My guess would be 5v5 with a limit of 2 per class... meaning it would be 2 recons, 2 assaults, 1 support usually. The mechanics of assault vs. recon would make most of the battles pretty intense, and then the support is basically the anchor of the team who can spot enemies and provide cover (smoke) in case something goes bad.
Y/N?
i can see it becoming a pretty fun game though
That and my constant 20-30 fps, hopefully I can find an fps config or just start messing with shit.
I wish the game ran on the Orange Box engine so that we could use -noborder
Anyways, after a bit of play, the whole camping scheme of this is getting really annoying as hell.
Someone had a great idea, that if there were multiple extraction points, this would more than likely un-do alotta the camping in the game.
We will see soon I guess.
Also, I will have my own server for this and will post info for it soon, gonna keep it legit but I want ideas. I was thinking a 8v8 server, but was also leaning towards the possibility of even a 6v6 server.
Ideas, suggestions?
seems like a clone of cs/cod/any "realism" shooter + cloaking for even slower and less interesting gameplay
am i missing something that makes it actually fun :O i only played a couple games and left due to boredom
incidentally, i don't think i've ever enjoyed any shooter with lean keys
Also, the game has constantly had me on my toes, due to the fact that you might have to be trying to find someone cloaked, or catch up to a recon class when the jump escape from you and what not.
We will see how it is in the future, still tons of bugs and etc to work out.
Anyways, basically whoever's the highest rank wins. The best sniper rifle is godly, the shotgun on a jumping recon is hella strong, and I haven't play support yet, but it's probably has an OP gun. It doesn't help that everybody moves slow unless you're a jumping recon. A lot of clusterfcks and it really encourages camping. But whatever, it's ok if you get get sergeant asap (some of the guns are insanely weak, 8 shots close range and the guy turns around and 1 shots me -.- )
The support class is pretty damn good against pubbers, and is a complete juggernaut vs low level weapons, but explosives rape his face, seeing that hes slow, and that smokes give away the position hes moving into, it shouldn't be too hard of a deal to drop a det pack or nade.
Looks interesting, i didn't know about this game. I'll give it a shot
needs something to encourage something other than camping though
The mechanic of the flag-carrier being seen at all times but also being able to see enemies is genius, I think. It's very intense when you have the poor defenseless ghoster calling out positions of the entire enemy team as he's being surrounded by his team trying their best to defend his position.
Personally I feel like as lovely as the art is, some of the maps are just bad. This game would really benefit from some simplified (but not symmetrical/clusterf-ish) maps, ala dust2, gravelpit, what have you. Right now the maps are either incredibly detailed mazes (fun to play but hard to learn... like tarmac, ghost, etc), or very straightforward but not very clean like isolation.
tl;dr foxy thinks the developers better put out new maps and also fix camping somehow.
"Two south east 25meters"
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