Saturday November 21 2009
Team Fortress 2
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GotFrag eSports Forums

Make heavy viable in comp


2
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+12 Frags
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I don't think pumpkins should see the light of competitive play.

Just a bit too gimmicky.
3
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+8 Frags
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New heavy unlock: portable exploding pumpkin.

?
4
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+2 Frags
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thats retarded your retarded
5
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+7 Frags
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Heavy is already viable in comp...
Co-Founder, SOAP TF2DM

7
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0 Frags
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lol troll or idiot?
8
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+15 Frags
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literally every class in this game has its uses. Some classes could use some small buffs, but nothing spectacular. the way you're making it sound is as if you wanted to see heavy in every match, which sounds incredibly boring/europe.
9
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+3 Frags
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look guys it's a flying fat man with a minigun. the idea may be stupid but it's still awesome.
10
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+11 Frags
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i forget who made this point before but it's a good one: why would you want to see heavies used as a main class when they're so fucking boring to play against

same with sniper and engineer
11
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-2 Frags
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give the heavy one holy hand grenade
12
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+4 Frags
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I watched those videos and decided that was awesome. Then I read your idea and decided you are a fool.
13
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-1 Frags
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Yeah we all know how much health 128 is, especially for the fastest class in the game.
.
14
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-3 Frags
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HAHAHHAHAHAHHAHAHAHHA
GiBBEH
15
7% Ranking 7% Ranking 7% Ranking 7% Ranking
+11 Frags
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turn on friendly fire like the australians. they sticky jump heavies across maps.
ɹǝqn pooƃ
16
5% Ranking 5% Ranking 5% Ranking 5% Ranking
+1 Frags
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So what you're saying is you want to eliminate the biggest drawback of playing heavy? Not the greatest idea in my opinion. I really think heavy is fine as it is. Actually, I think it's pretty viable on certain maps. At the GXL LAN we picked up a ringer who had the most experience playing heavy. Didn't work out to well on badlands, but I think we surprised everyone when we beat a pretty solid team using one on freight.
17
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+5 Frags
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I can see it now..

Step 1) Heavy jumps off pumpkin
Step 2) Heavy gets airshotted
Step 3) Heavy falls to a clumsy, painful death
18
2% Ranking 2% Ranking 2% Ranking 2% Ranking
0 Frags
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or you could just move to europe and play heavy there
i love gotfrag
19
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+3 Frags
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yes buff the heavy so everyone in the NA tf2 scene can bitch about how he is overpowered
GamerTag - AIdanjian12

21
4% Ranking 4% Ranking 4% Ranking 4% Ranking
+5 Frags
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I agree that the pumpkins aren't the right way to help heavy. Definitely too gimmicky.

I'd love it if all classes were viable mains. However, that doesn't mean I think the classes as they currently play are the direction to make them mains. Heavy's GRU helps a lot, but the simple matter still exists that he's a rather dull class to play and fight, and that should be addressed before he becomes too prominent (hell, it should be addressed even if he is supposed to remain a situational). However, fixing that would probably require serious dialogue and test iterations between players and Valve, something that the beta, unfortunately, hasn't proven itself very capable of doing.

This comment was edited at 11/04/2009 4:13 PM
22
12% Ranking 12% Ranking 12% Ranking 12% Ranking
+2 Frags
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Kinda hard to make a systems class that just sprays while moving the crosshair over enemies balanced for comp.

Maybe we should worry about other things, like the fact that its been 2 years and there's still only like 3 good maps.
23
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0 Frags
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#10 thats was wo0t...

honestly i think it's great that there are 4 main classes and th eothr five are used as "situtatioal" suprises/for different strats
24
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-3 Frags
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Scout looking for team can also play sniper/spy as "situtatioal" suprises
25
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0 Frags
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As stupid as it was, I thought it was amusing to see a Heavy airstrafing with any degree of speed.

The map still blows though.
26
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0 Frags
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a lot of euro teams run a heavy, given the right map its really effective in certain situations. just gotta know how to play it, there is more to it then just rushing a point and shooting whatever is in your path

#22: http://www.gotfrag.com/tf2/forums/205/

go nuts and download a map
28
1% Ranking 1% Ranking 1% Ranking 1% Ranking
-4 Frags
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I'd like to see a enw gametype here:
PUMPKIN FIELD!

Everybody is a scout, with a bat and bonk.
In a giant field of esploshun pumpkins. You have to bat your opponents down or even bonk, and bat the pumpkins for some air and to unlock your team's dread heavy with 20 second UBER! And since your in a field of esploding pumpkins, game over.

#28 you realize the size of the blast radius on pumpkins means that your idea is either "make a map where the only viable way to do anything is to avoid the main draw of the map" or "make a map with pumpkins scattered around because hey look pumpkins!"

Although the idea of having a scout drink a bonk then nuking a pumpkin to launch him onto target medic is pretty sick.

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