beta 2 The map cp_overdust orients to the gameplay style/capture point method of cp_Gravelpit. regarding the maptheme i tried to conform to the typical tf2 standard look.
surprisingly complex, hard to judge one rock set on c isn't completely scalable, which is dumb
c seems crazy easy to hold if the demo stickies the small entrance, but gravelpit seems easy too so idk and I guess red is pretty snipable you should consider making a second offensive spawn that opens once a and b are capped
cp_overdust
The map cp_overdust orients to the gameplay style/capture point method of cp_Gravelpit. regarding the maptheme i tried to conform to the typical tf2 standard look.
Point B:
http://img23.imageshack.us/img23/9972/cpo..
http://img688.imageshack.us/img688/6222/c..
Tunnel of linking for A and the B:
http://img94.imageshack.us/img94/7546/cpo..
http://img199.imageshack.us/img199/8972/c..
http://img696.imageshack.us/img696/8458/c..
Point A ,changes of size :
http://img197.imageshack.us/img197/97/cpo..
http://img42.imageshack.us/img42/4494/cpo..
Respaw Blue:
http://img14.imageshack.us/img14/5918/cpo..
http://img685.imageshack.us/img685/2578/c..
Tunnel, B for the C :
http://img694.imageshack.us/img694/3898/c..
Point C :
http://img23.imageshack.us/img23/4451/cpo..
Download:
http://www.ozfortress.com/maps/TF2/cp_ove..
one rock set on c isn't completely scalable, which is dumb
c seems crazy easy to hold if the demo stickies the small entrance, but gravelpit seems easy too so idk
and I guess red is pretty snipable
you should consider making a second offensive spawn that opens once a and b are capped
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