Is there any way to get the TF2 log files from ESEA-I or one of the other big tournaments? It's just for an experiment really, that might not even pan out. So there's that fantastic spreadsheet and pages on esea.net that show K:D ratios for all the players, but a good K:D ratio isn't the best measure of your skill as you could easily inflate it by beating up on players that suck. So a better measure of skill would incorporate not just how many you kill, but how skilled those players are.
So, and this is where it turns really nerdy, given the log files you can probably rank the players like Google ranks web pages. A site is more "popular" if another "popular" site links to it. So for a site to be popular, it doesn't just matter how many other sites link to it, but how popular those sites are. And computing that is pretty well-established. I'm just trying to apply the same thing to TF2, where for a player to be good, it doesn't matter just how many players they kill, but how good those players are.
So again, even if I get the log files, this may not work... But if it does the result could be pretty neat :P
Yeah, I was thinking that. Medics in particular would get the shaft.
For every match, I could just record whatever class a player played most, and then have per-class rankings.
Or for the demo-vs-scout situation, you could find the average demo-vs-scout K:D ratio, and if a player exceeds that average it increases their rank, and if a player misses that average it decreases their rank. I'd take some tuning... Again, it's just an experiment.
Frags per hour is probably the stat that seems to agree most with who people consider to be best at a given combat class. That said, there are a lot of other things that make someone a good player and may not show up in the stat log.
This competitive community is so small that most people on decent teams have played every other good player and already know more than a stat list could tell you. Hell, you can even make a thread about a bad player no one has ever heard of and you will get two pages of people who can't wait to type paragraphs arguing about his exact skill level.
i just talked to sawce and he says he still has all the logs but its a question that really only kane or torbull can answer. ill ask them after the lan
Way to get ESEA-I log files?
Is there any way to get the TF2 log files from ESEA-I or one of the other big tournaments? It's just for an experiment really, that might not even pan out. So there's that fantastic spreadsheet and pages on esea.net that show K:D ratios for all the players, but a good K:D ratio isn't the best measure of your skill as you could easily inflate it by beating up on players that suck. So a better measure of skill would incorporate not just how many you kill, but how skilled those players are.
So, and this is where it turns really nerdy, given the log files you can probably rank the players like Google ranks web pages. A site is more "popular" if another "popular" site links to it. So for a site to be popular, it doesn't just matter how many other sites link to it, but how popular those sites are. And computing that is pretty well-established. I'm just trying to apply the same thing to TF2, where for a player to be good, it doesn't matter just how many players they kill, but how good those players are.
So again, even if I get the log files, this may not work... But if it does the result could be pretty neat :P
Thanks,
shadowmatter
(Edited to shut up first troll.)
me killing carnage with a sticky
is nowhere near anoth scout killing carnage when they both had full hp
so heavy classes would probably get inflated/unrealistic stats
For every match, I could just record whatever class a player played most, and then have per-class rankings.
Or for the demo-vs-scout situation, you could find the average demo-vs-scout K:D ratio, and if a player exceeds that average it increases their rank, and if a player misses that average it decreases their rank. I'd take some tuning... Again, it's just an experiment.
This competitive community is so small that most people on decent teams have played every other good player and already know more than a stat list could tell you. Hell, you can even make a thread about a bad player no one has ever heard of and you will get two pages of people who can't wait to type paragraphs arguing about his exact skill level.
damage done both individually and as a team far far far far far outweighs kills per death/hour
and since the game calculates damage for arena, you'd have to think there'd be a way to include it in ESEA
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