http://tf2lobby.com/img/screenshots/lobby.png TF2Lobby.com (tf2lb) aims to make it easier for existing competitive players to arrange pickup games as well as make the format appealing and more accessible to a wider swath of the TF2 player base. Pickup games have traditionally been arranged through inaccessible or otherwise unintuitive methods, and tf2lb attempts to address those issues, giving anyone the ability to organize a game without admin intervention.
Central to tf2lb is its namesake Lobby, where up to 12 players can join, easily specify a match config, and set their teams/classes. tf2lb automatically launches TF2 and connects you to an appropriate server. Whether or not you have access to a server, tf2lb can help. For those without a server, we have a pool of over 40 US and EU servers ready for public use, generously provided by Valve and other communities.
tf2lb has been in development for the past two weeks, and after extensive testing and feedback, we're ready to unroll it to a larger audience. We're providing limited information now to better observe and get feedback on how new users interact with the site. To get started, visit http://tf2lobby.com and click on the "Sign Up" link at the top-right. To learn more about the site, visit http://tf2lobby.com/about .
We're constantly improving the site and welcome any feedback you may have at feedbackATtf2lobbyDOTcom or in this thread. While anything is possible in the future of tf2lb, at the moment we are looking to refine current capabilities rather than to add new ones, so please focus any feedback accordingly.
If you have any self respect, please refrain from mentioning this on SPUF yet.
Yeah, I don't understand the whole code process, like what is the point of it and why is it freezing while it's attempting to make an account? Lastly, do you have to always change your code?
Like alex said, and you shouldn't really have to think about this, the tf2lobby: code is to make sure that the steam profile you're referencing is indeed a steam account that you have control over (i.e. can edit)
Great idea, great interface. Good to see that people care about making this game grow, hopefully MangyCarface's quick response time is indicative of future support quality. I'm looking forward to trying out the pug system tonight. Hopefully this is expanded upon and runs as smoothly as a well-oiled nigger machine, props to FLOOR_MASTER, MangyCarface, and everyone else who worked on this.
im 90% sure it bases the server off the leader. so if your leader lives in like cali and youre in nj youre going to get a west coast server.
theres only about 50 or so dedicated servers right now so if 47 of them are taken youll be stuck with the bad 3.
I'd recommend using your own servers if you have them for this since at least you can use your rcon password and change the map and keep it going without opening a new lobby.
Hrm. Depends on what server you got- specify your own for the best fit, obviously. Right now our EU servers are down but they should be up later this week.
Remember we're looking for server 'donations' where you'd give us the IP and rcon, to be listed in our pool of available servers (no one would know rcon but the system itself) Having servers donated would open up the range of regions we can support.
BTW, if you comment on someone's profile and then you signup with their steamid you can "steal" their profile for the lobby thing, might want to look into a fix for that...
QUOTE:im 90% sure it bases the server off the leader. so if your leader lives in like cali and youre in nj youre going to get a west coast server.
theres only about 50 or so dedicated servers right now so if 47 of them are taken youll be stuck with the bad 3.
I'd recommend using your own servers if you have them for this since at least you can use your rcon password and change the map and keep it going without opening a new lobby.
I don't think so. I was a lobby leader and my ping was one of the worst ones there. I had about 120 and the average was around 90, one with 200+, is there anyway to set it a search for a lower ping? Like what L4D had, its was like searchmaxping 90 or something like that
Set voice options to None in lobby and hand out the IP and pw in chat. Doesn't function too differently from scrims, in that sense.
Will we support this in the system? No way, it's totally offputting for new users and a pain in the ass when ingame voice suffices for pickups. We do not need players that are new to the format to have to download some third party program and configure it, then connect to a voice server and be moved into the right channel- catch my drift?
Zephyr that's an excellent catch and we've already fixed it thanks to you!
Get rid of the drop-down boxes in the FAQ section. They're easy to miss. Javascript is nice and all, but the boxes just look like an image when skimming the page. A few short paragraphs explaining the options would be easier on the eyes, and less tedious when trying to read up on every option.
This sheyight is great. Thanks a lot guys for your hard work.
Gravetalk works fantastic, I'm not really sure why you'd want to go through the trouble of implementing mumble interconnectivity. Teams can always organize on their own.
Would like to give this effort a shoutout on CommFT, but if you're trying to keep the crowds down a little, we should wait to post it about it down the line. Getting a lot of strangers on CommFT due to the Robin Walker interview, which is a good thing, unless you don't want them reading about TF2Lobby :)
No, go ahead and post it, system is apparently scaling marvelously thanks to the system admin's excellent optimization so we're no longer afraid of a rush.
dont hog the dedicated servers that you dont own, esp since they arent technically the cevo/ugc configs.
obv you could use this to set up a match cevo client style and get everyone in the same place given you were going to use your server but I dont think its moral to use a server someone donated for your match needs.
I don't just approve of using it for scrims - I suggest using it. Lets you have a little lobby to chat with your opponents before getting ingame, lets everyone connect at once (no waiting for That Guy to connect to the server), and doesn't hog TF2 while you're waiting for all that to happen.
Edit: Heh played a few games. One had crits enabled for some reason. One was on a Euro server. All of them had a few people from the steam forums who randomly left before the game was over.
Was literally able to start a game within 5 minutes of opening a lobby. Very nice. My only suggestion is that you have some sort of way to take statistics and figure out the best server for those in the lobby. Put a bunch of Americans on a Euro server 3 times in a row :(
Couldn't a simple Euro/NA option when making the game fix the server problems? I'm looking right now and I don't see that. Otherwise seems fantastic, can't wait to give it go.
TF2 Lobby open to public
TF2Lobby.com (tf2lb) aims to make it easier for existing competitive players to arrange pickup games as well as make the format appealing and more accessible to a wider swath of the TF2 player base. Pickup games have traditionally been arranged through inaccessible or otherwise unintuitive methods, and tf2lb attempts to address those issues, giving anyone the ability to organize a game without admin intervention.
Central to tf2lb is its namesake Lobby, where up to 12 players can join, easily specify a match config, and set their teams/classes. tf2lb automatically launches TF2 and connects you to an appropriate server. Whether or not you have access to a server, tf2lb can help. For those without a server, we have a pool of over 40 US and EU servers ready for public use, generously provided by Valve and other communities.
tf2lb has been in development for the past two weeks, and after extensive testing and feedback, we're ready to unroll it to a larger audience. We're providing limited information now to better observe and get feedback on how new users interact with the site. To get started, visit http://tf2lobby.com and click on the "Sign Up" link at the top-right. To learn more about the site, visit http://tf2lobby.com/about .
We're constantly improving the site and welcome any feedback you may have at feedbackATtf2lobbyDOTcom or in this thread. While anything is possible in the future of tf2lb, at the moment we are looking to refine current capabilities rather than to add new ones, so please focus any feedback accordingly.
If you have any self respect, please refrain from mentioning this on SPUF yet.
this looks really sick gonna try it out right now
so it can find your steam profile...
Looking into reports of slow account creation.
edit, ninja answered
+1
cool.
edit: well it's a good suggestion, just that we already thought of it
so that in every lobby name it says NA: lobby name or EU:lobby name, to avoid people joining servers across the ocean and lagging :|
or people can just write it themselves
Should also allow people who are in a lobby to communicate with the initial non-lobby chat
Also you can have the lobby and the lobby main menu open in separate tabs to participate in both chats
theres only about 50 or so dedicated servers right now so if 47 of them are taken youll be stuck with the bad 3.
I'd recommend using your own servers if you have them for this since at least you can use your rcon password and change the map and keep it going without opening a new lobby.
Remember we're looking for server 'donations' where you'd give us the IP and rcon, to be listed in our pool of available servers (no one would know rcon but the system itself) Having servers donated would open up the range of regions we can support.
I don't think so. I was a lobby leader and my ping was one of the worst ones there. I had about 120 and the average was around 90, one with 200+, is there anyway to set it a search for a lower ping? Like what L4D had, its was like searchmaxping 90 or something like that
Using voice clients:
Set voice options to None in lobby and hand out the IP and pw in chat. Doesn't function too differently from scrims, in that sense.
Will we support this in the system? No way, it's totally offputting for new users and a pain in the ass when ingame voice suffices for pickups. We do not need players that are new to the format to have to download some third party program and configure it, then connect to a voice server and be moved into the right channel- catch my drift?
Zephyr that's an excellent catch and we've already fixed it thanks to you!
Apart from that, great job.
Gravetalk works fantastic, I'm not really sure why you'd want to go through the trouble of implementing mumble interconnectivity. Teams can always organize on their own.
Would like to give this effort a shoutout on CommFT, but if you're trying to keep the crowds down a little, we should wait to post it about it down the line. Getting a lot of strangers on CommFT due to the Robin Walker interview, which is a good thing, unless you don't want them reading about TF2Lobby :)
obv you could use this to set up a match cevo client style and get everyone in the same place given you were going to use your server but I dont think its moral to use a server someone donated for your match needs.
Edit: Heh played a few games. One had crits enabled for some reason. One was on a Euro server. All of them had a few people from the steam forums who randomly left before the game was over.
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