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Team Fortress 2: State of the Game - February 2008

By: Everett Wells - Published February 24, 2008 at 7:52 PM EST - Writer Archive
Everett "rk-" Wells takes a look at the changes in TF2 over the last month in a new segment.


As the month of February comes to a close, it's fair to say the current installment of Team Fortress has reached a critical phase in North America - the outcome of which will likely determine the strength and stability of the scene. There is no denying the game's potential; from the rabid pub-following, to recent interest from major e-Sport organizations, to a strong European scene, there are plenty of signs that gamers around the world enjoy playing TF2 and want it to grow into something special. But it seems that for each supporter proudly touting the TF2 flag, there's half a dozen nay-sayers labeling TF2 as nothing more then a pub game. Not to mention the disintegration of the top competitive league, CEVO-P.

So where do we stand? What's in the future? What can we, as a community, pin our hopes on as TF2 enters these murky times?

A Professional Standard


The debate over a professional, competitive format has plagued North American TF2 since its beta development, and will continue to rage on far longer then this writer deems necessary. Yet, the time is coming when debate, logical arguments, and even fan-based polls like our own here at GotFrag become redundant. Why? One simple reason: the success of the European scene.

While the North American 6v6 leagues have floundered through their first seasons, the premiere European ladder, ESL's Major Series, is already going through their second round of qualifiers for what will no doubt be an exciting 2nd season of 6v6 play. Based purely on a comparison of the two scenes, it's clear that whatever Europe is doing, they've got it right. The time has come for the North American leagues like CEVO to accept the error of their ways and make the move to the European set of rules - namely, 6v6 with class restrictions.. and no crits.

Players can argue till they're blue in the face, but nothing will change the cold hard truth that TF2 on this continent is dying at the highest levels, while a crit-less Europe is going strong. The stance that the current rules (ie. 6v6 with crits) for CEVO-P is 'perfectly fine' no longer has any support. If things are perfectly fine, why are the top teams dropping like flies? Now, I'm not saying crits are the only problem with CEVO, but taking them out is a good place to start.

So who does it fall on to make these changes? Well, while the door does have to be opened by the league, but it's up to the players to walk through it. If this poll is a genuine reflection of the teams desired rule set, then it's up to the teams to force change upon the league.

6v6 vs 8v8


While the crit debate has come to the forefront of competitive TF2 talk, the old '6 players versus 8 players' discussion is still worth mentioning as we look back on the past month. There seems to be a growing realization that some teams will focus on 6v6 while others simply prefer 8v8, and both seem perfectly satisfied with playing in their respective leagues. What seemed like a major schism before has settled into a simple preference over gameplay, and while there may not be any 8v8 LANs anytime soon, there's no real reason why an 8v8 team can't sign up for a 6v6 LAN. Personally, I was quite impressed by CAL's move to offer an 8v8 league along with 6v6, and hope that other leagues like CEVO make this move too. Heck, if there's enough support for both formats, why not?

Another interesting note concerning these two formats is the direction they're going with crits/classes - namely, the more successful 8v8 leagues like STA seem to be thriving with crits in and class restrictions out. Meanwhile, the general sentiment of the 6v6 teams is quite the opposite (even if their leagues don't quite reflect that yet), presenting the two sides of that debate with a very neat and tidy solution.

The Inagural Seasons of CEVO and CAL


I'm going to be honest here - I love taking cheap shots at the trainwreck known as CEVO-P. For a league that started out with so much potential, coming off an exciting tournament and with all the top teams taking part, CEVO-P really has become a joke. The refusal to do away with the preset schedule in the face of so many now-dead teams just baffles me. But, despite the obvious and repeated setbacks, there still is some hope for the league due to its successful sub-division, CEVO-A.

Part of what makes these next few weeks so critical for North American TF2 is centered on what's going to happen in CEVO and CAL. CEVO is approaching the end of the season, a time when they can combine the two divisions and change the rules. In other words, save this sinking ship. If CEVO holds strong and continues to offer a place for quality teams to compete, it will be a success. But the league has to make the changes this community needs. Learn from what works; learn from Europe. And for pete's sake, do week-by-week schedules like CEVO-A.

CAL, on the other hand, has a much more daunting task ahead of them. CAL will be the first** free 6v6 ladder since the CEVO tournament and will, in my opinion, act as a much more accurate barometer of TF2's grassroots support. The free 8v8 leagues have been to date much more successful than CEVO - more teams, more matches, hardly any forfeits - but the argument can be made that their success is based on the lack of cost. That's where CAL comes in. If CAL can offer 6v6 teams a viable outlet for competitive 6v6 play that's free, it will help stabilize the scene and give teams a place to learn and grow before moving up to the big leagues (ie. pay-to-play). The somewhat disappointing part is that CAL plans to leave crits in for the first season, which I'm sure the established teams are a little miffed about. However, with so many new pub teams signing up for the league who have probably never played without crits, things could still work out. And there's no reason why CAL could also make the no-crit change in season 2, when there are actually divisions separating the pros from scrubs like me.

Outside Support


In the end, one of the major advantages TF2 has is the ongoing support from its developers at Valve, which we saw first hand this month with the release of Badlands and more tweaks and shifts to the gameplay. The game is supported by an active, excited team of developers who continue to work on and improve the game with new maps, new gameplay formats, and even a new weapon schemes. Also, Valve is willing to fix any mistakes they may have made in the past (such as the cp_granary spawn timers that were adjusted, and then adjusted back). They give the appearance that the community opinion really does matter to them. Along with the developer’s support, the recent wave of professional e-Sports organizations dipping their hands into the TF2 scene bodes well for aspiring players and teams. It gives the gamers additional incentive to keep playing this beautiful game. While the scene isn't being flooded with LAN announcements, the presence of an active and interested community is the base upon which all eSport rests, and is something that is well within TF2's reach.

There's no doubt that the coming month will be an interesting one for competitive TF2, and as a fan of the game I hope it survives the turmoil ahead. And who knows, maybe this summer we'll even see the odd LAN or two..

** - It's come to my attention that TGL has indeed been running a 6v6 Open ladder that has simply slipped under my radar since taking over here at GotFrag. My sincerest apologies to the folks at TGL - I meant no disrespect, and will pick up things on my end :) -rk

User Comments

1
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No Crits FTW!
;o
2
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nice article everett.

6v6 for the win
Coverage Director - GotFrag.com
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6v6 Mario Kart No Crits!
http://www.myeg.net - GET SOME! - http://www.djWHEAT.tv - Live on Three!
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6v6 Super Smash Brawl?
GotFrag TF2 Head
5
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this hasnt been done yet? gawd
#pandemic
6
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6v6 vs. 8v8 choked the life out of this game too fast, it's going to have a hard time becoming big because right now COD4 is the standard in the US.
Matt "renaissance_man" schieren
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Pretty good read.
#exSports
8
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6v6 no crits.
9
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lol, I'd argue CS/CSS has a bit of a leg up on COD4, #6 ;)

I'm not saying it can't get there, but a games gotta be out a little longer before it becomes the "standard."

This comment was edited at 02/24/2008 8:52 PM
GotFrag TF2 Head
10
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I don't play TF2 however I do see these articles come up on a few sites. Why is it even an argument on player standard? Pretty much common sense that small teams equates to more teams, more LANs, less forfeits, less hassle, etc. the list goes on. Good luck getting anywhere outside of online leagues with 8v8.
11
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Good article. The only thing keeping me playing this game is hopes that the leagues will come to their senses and remove crits. I guess we'll just have to see if that's a lost cause or not.
12
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foobz is looking for a team, he plays an awesome medic.
Part-time GotFrag Writer - Fulltime Dr Pepper Enthusiast
13
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this game wouldn't be so phucked up if valve didn't NERF EVERY SINGLE WEAPON.

this game was fun when it was in Beta, then it became shitty, and now it's appalling.

crits are still in-game? wtf? who the hell is leading the leagues for TF2?

6v6 ? i'd put it 5v5 even.
14
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a lot of the article is based on the inaugral season of CAL. Hope they run it as TF2 should be played
15
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i agree with #13

the game is too noob friendly now compared to when it was in beta

5v5 no crit
16
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I'd argue 5v5 is a little too wide open for the maps sizes and respawn timers.
GotFrag TF2 Head
17
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Ditch CTF maps too... ******* 2fort ruins the experience of this game.

rk-:
Actually... the respawn rate isn't locked like that, it is based on the number of players in the server. So 5v5 shouldn't suffer the long spawns like you see in pubs.
18
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I agree with #13, TF2 was a ton of fun in BETA and Valve just seems to consistently be destroying the game for competition (GG Sniper Nerf); CoD4 for the win.

CoD4 is the fastest growing game in the world right now, it's still growing at almost the same rate it was at release. It's starting to bring in teams from other games like Hausen from CS 1.6 and The Doctors/Zero Five Zero from TF2. These teams have recognized that CoD4 is now a bigger and more competitive game than TF2 and probably won't be switching back unless something huge happens for the TF2 community. It's a really fun pub game but if you're looking for something to play that isn't CS/CSS then COD4 is your best option. COD4 even has some LANs in europe that are attracting North American teams, something that I fear TF2 will never see.
#chelseagfanclub
19
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Hmm, learn something new every day :)
GotFrag TF2 Head
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#18 http://www.onlinegamingzeitgeist.com/games/ - COD4 isn't really growing - it's maintaining its user base, while TF2 is plummeting

This comment was edited at 02/25/2008 12:28 AM
21
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#20 talking about the competitive community, not the random newbs pubbing ^_^
#chelseagfanclub
22
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REK played our match today against Pandemic 6v6 with NO CRITS and it was FUN as hell. A lot more back and forth battles that weren't decided by a single rocket or pipe. Please CAL, lose the crits for 6v6. I'm begging you.
nemenik #paragon / #wreck
23
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I talked to one of the admins in CAL today and they confirmed no Crits for pre-season and then the season itself if it works.

\o/

Time to fight the CTF maps now!
24
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to be honest I think that a unified and coherent league is just as important as getting the game tactics (no critical hits) right for competitive play. in other words, the fact that there is both CAL and CEVO and both are trying to jump start the same game in the competitive scene has just as much to do with the overall problem than things like critical hits or 6v6 vs. 8v8. the americans need one league with all the competition in it, not two with half in each.
"only a fool looks for logic in the chambers of the human heart." - ulysses everett mcgill
25
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#24, if its winds up being anything like the 1.6 scene, most serious teams will play in both CAL and CEVO and both leagues will play the same maps on the same weeks.
Gustav "NeZ^" Larimore -- Flashlight Orchestra -- #Flo -- ESEA-O
26
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One thing to consider is the currently class restriction on CAL, CEVO and TGL. The point is that class restrictions dont let the teams try news strats and bring anything new on the game. Actually, all the teams are using the same classes.

The europe goal is to let teams to play with:

classlimit: 2
mediclimit: 1

With this, we can see good teams like 4Kings play cp_gravelpit defending point A, while everyone with curretly US restrictions is defending point B, with all the same classes.
27
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26:
That sounds reasonable.
28
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interesting 26
nemenik #paragon / #wreck
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It appears I've had a bit of a slip up when it comes to active 6v6 North American leagues - please make note of the, uhh, note at the end :)
GotFrag TF2 Head
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Nice idea #26
31
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Will taking away crits break the Heavy class?

As I was playing the other day, and reflecting on how several of my past few deaths were due to Heavy crit-spray, this thought occurred to me: the majority of the time I get fragged by a Heavy, it's because he crit'ed me -- which, I realized, happens A LOT with the Heavy class, since he tends to do so much aggregate damage to an opposing team so quickly (even if he's not getting outright frags for a lot of that damage), which in turn greatly raises his chance to crit.

Most of the time, one never really dies to a Heavy's fire unless you're point-blank, because its inaccuracy is easy to dodge away from and into cover after only taking a few minor wounds. Thus, the only times a Heavy can consistently get frags at medium range or greater is if he crits people with just a few hits. Otherwise, he'll rarely kill anything unless it's point blank.

So in other words, I suspect that a TF2 game which takes away crits will see the Heavy class become much less of a true fragging class, and little more than a simple cap-taker and line-pusher.

This comment was edited at 03/22/2008 12:42 PM
32
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umm... question from an outsider who doesn't play the game... why not play 7v7 to settle it? lol

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