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Team Fortress 2: Update: Week of Apr 20 release date

By: Everett Wells - Published March 25, 2008 at 11:36 PM EST - Writer Archive
IGN.com sits down with Robin Walker to discuss upcoming changes to TF2!
Update: Shacknews has got confirmation from Valve that Goldrush + medic unlockables + Meet the Scout will be available the week of April 20th.

"The next batch of free content for the PC edition of Team Fortress 2--including the new Goldrush map, unlockable weapons, and Meet the Scout video--is slated to arrive the week of April 20, developer Valve has informed Shacknews.

Outside of that general timeframe, a specific release date for the new content was not provided." Shacknews.com

Full story can be found here.

Meanwhile..

IGN.com took some time to catch up with Valve designer/programmer Robin Walker about some of the forthcoming changes to TF2. Here's an excerpt from their interview:

IGN: What types of items can players expect to unlock with the Medic and other classes? Can you give a few specific examples?

Robin Walker: We'll be shipping an unlockable version of each Medic weapon. Our focus has been to produce weapons which have both pros and cons, so they're not a straight win when equipped. Much like the TF classes are aimed at different players, where the "best" class varies depending on the player's skill, we want the "best" weapon to vary based on the player's playing style. So we want players thinking about what kind of player they are, and what strategies they like to use, and trying out different weapon loadouts to see what works best. As an example of these tradeoffs, the unlockable medigun we're play testing right now switches out the 10 second invulnerability effect for 10 seconds of 100% chance of critical hits. It's the source of much debate internally as to whether it's better or worse than invulnerability, and under what circumstances it's better or worse. This is the kind of weapon we're aiming for, where you can think of many cases where it's better, and many cases where it's worse. It also affects the play of the Medic and his partner a lot, which is another goal for us. If the unlockable weapons don't significantly impact player's play style, they're not worth doing.

IGN: How do you actually unlock the items?

Robin Walker: They're tied to achievement progress. So you unlock the first Medic unlockable when you complete 12 of the 36 Medic achievements, the second at 24, and the third at 36. We're also looking at other ways to unlock weapons too, so that everyone gets to be involved in the weapon selection process.

Full i'view can be read on the next page, or by clicking this link!

Source: IGN.com
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User Comments

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Sounds good, the map looks great and cant wait to see the medic stuff.
Hi!

nice interview!

though i still wonder if theres going to be 80% medics in the days following the update
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Hehehehe you can be shure that everyone is going to be playing medic the first few days to get the unlockables but they will just get them and go back to soldier/demo.

It looks good but I think that they should implement the option for servers to have all weapons unlocked because if there is a LAN that its not BYOC it would suck to have to unlock all the weapons in every account and computer used :( So for the sake of tournaments include a crit-like on/off option for servers. Hell even CoD4 has it.

GL Valve and I´m really looking forward to those updates :)

This comment was edited at 03/26/2008 5:19 PM
If you can read this, I can slam on my brakes and sue you!
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#3 Last update made crits a server side option.
Its a piece of cake to bake a pretty cake.
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He meant that there should be an option to toggle unlocking all the weapons..

And do you lose your achievements if you go on a diff comp?
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Like statistics, your achievements are tied to your account.
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14 hours left by california time. Oh valve, is there any deadline you can't miss.

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