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Jos "Zerter" Buyvoets creates the definitive list for the money won for Warcraft III for the year 2007, broken down by months, players, country and race.
by: Jos "Zerter" Buyvoets In this article you will find data and analysis about the many tournaments that took place in the Warcraft III – The Frozen Throne scene during the year 2007. It can be used to get a complete picture of a year in competitive Warcraft III as it includes a breakdown of how much individual countries contribute to the overall scene as well as a overview of winnings by players.
This article includes Aggregates Per Month – which is basically a monthly breakdown of all competitions (LAN and online) along with the total winnings in that particular month from January to December of 2007. This can be found in the first and second page. On page 3 are the prize money breakdowns by country and by race. We separated prize money by country with tournaments and individuals: "tournaments" are totaled by events hosted on a particular country, while "individuals" are totaled based on the winnings of players and their country of residence. We also tallied winnings based on player's races to show which race is more dominant in competition.
Page 4 is a master list of individual player winnings which features 120 names, starting with Jang "Moon" Jae Ho on the top rank, who more than doubled his 2005 record breaking winnings. At the bottom of the page, we have prize money won by clans who competed in team leagues. On the last page is an overview of the top 8 players who won the most prize money for the year 2007, starting with who they are, what they've achieved and what we can expect from them come 2008. Higher prize money is not a absolute indication of the quality of a tournament, with many competitions in China for example not having groundbreaking amounts of money to win but still fielding very strong fields of players. Due to the considerable amount of information and numbers compiled in this article, along with the erratic nature of foreign currency rates, there might be some discrepancies in aggregates and total sums. However, these discrepancies will be very minimal that it would not affect any of the results or rankings considerably. Prize Money Aggregates Per MonthA list of the competitions that took place in 2007 divided by month. It is not complete (missing a number of smaller as well as online competitions) and all prize money has been converted to USD at some point in 2007. If you believe a significant competition to be missing, please leave a message with the tournament information and a reliable source verifying the information. January - $67,753
February - $22,910
March - $127,892
April - $44,851
May - $55,898
June - $97,762
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User Comments
Moon is just fantastic
I am actually for the WC3 pro-gaming community publishing salaries, tournament winnings, sponsorship deals, etc. Currently, most of these numbers are being obfuscated by managers, tournament organizers, and sometimes even by the players themselves.
If e-sports is to gain wider, mainstream acceptance, it needs to foster a spirit of candor and transparency. Some might argue that these are matters best discussed behind closed doors, in private, but I think we've all had enough of players, managers and tournament organizers taking their financial grievances public, slinging mud at each other on various message boards, and in so doing, dragging the community's name through the muck with them.
"I didn't get the money I was promised for winning this tournament."
"I haven't received my salary for three months."
"So-and-so's salary is only partially guaranteed."
This only makes the community look like greedy hacks, frauds and financially sloven despots who have no idea how to run a pro-gaming circuit.
Articles like this at least give the community an idea of how far WC3 has come as a pro-game and where it's headed. I hope to see more of it. Keep up the good work, Zerter. ;D
I saw that list. We had this article brewing up for a couple of months now, and wanted a year end publication. Pushed it to the new year due to IEF being held just before 2008 hit :)
wOw, so based on this article, MooN is number 1 WC3 player now? He collected 17% of the total prize money in 2007.
Only Moon is making good money. The rest would do better working at Burger King. I know some of these players have sponsors but travel costs are important to note and 20,000$ a year isn't exactly great. Only the top 10 players make enough to live off of it, unless the rest likes living in poverty. The only exceptions are the Koreans since their sponsors help them a lot because of how popular gaming is there, even if WC3 isn't that popular.
If anything, this article proves that making a decent living off of gaming is not feasible for most people since very few people make enough money to support themselves. Even if you were to practice 15 hours a day, there's no garantee that you would do good either. And seriously, who really wants to play the same game 15 hours a day everyday? Great life!
As far as travel expenses for professional players goes (which is picked up by sponsors anyway):
There about 69 offline Warcraft III tournaments listed here.
Off those 13 are what I would describe as local LAN party competitions and so not all that interesting for professionals (tournaments none of which would compensate travel expenses).
Seven are qualifiers for bigger tournaments (three of which compensate their participants' costs).
31 of them I'm either sure or almost sure they compensate travel and hotel costs.
Of the remaining 18, I'm either sure or almost sure about eight that they do not compensate those costs, but these tournaments tend to have deep prize pools to compensate. I do not know enough about the remaining ten tournaments to say so either way.
The group of people making a living playing Warcraft III is not huge. But those that do are athletes enjoying a life travelling around the globe doing something they like a lot. It's certainly no sign of "not having a life" to have the dedication neccesary to perfect your art to this level, rather it is indication that these people have both the potential and the mindset to do great things in life, in competitive gaming and beyond.
Well said and done, and for the naysayers once again you guys focus on the negativity read up on some history like American Football the salary was horrible and people lived in poverty but look at how great it is now days, American Football originated in the 1800s not until the 1920-1930s it finally started getting recognition, and professionalism, even then that wasn't much. Around the 1970s when the major 2 leagues formed into 1 conglomerate the true era of Professional football dawned making millions and millions of money..
Imagine all these major tournaments and event organizers merging into 1 whole entity but in time that may happen and I hope it will because that will truly show the professionalism and organization eSports has become.
That is the same goal for eSports as well hell competitive gaming didn't show signs of life until the DWANGO days and when Thresh was around winning that coveted Ferrari from Carmack. We have plenty of years and decades ahead to form the foundation and create something great. Even now it seems to be progressing much faster because of the technology and information highway at our disposal.
Also, i dont think i saw anything from the UK - Didn't we have the iSeries & KODE 5 UK here? I'm not 100% sure if they presented Prize money but, worth a quick look up if you want to know further.
However the overall sum for the different tournament organisers is missing.
every organization putting money into wc3 is german, or mym (who coincidently their manager lives in Germany)
World Elite is the only organization outside of europe throwing money around.
I highly doubt that... There are more than 6+ Channels on TV in South Korea I believe that are dedicated to eSports/Competitive Gaming alone. I am pretty sure there is a bunch of sponsors etc.. Throwing money around for the South Koreans travel expenses to compete in as many tournaments as possible.
Including contracts, prize money earnings, endorsements, and beyond gives them more earning potential and gross income.
That's 6 people out of how many? Think about that for a second and you can easily see that the ratio isn't even worthy of a rational number.
and #23 you can "highly" doubt it all you want, but its the truth. Germany is the main supporter of WC3 international advancement. Lets just count organizations owned in Germany.
Schroet Kommando's
Mouz.wazap.com
Mortal Team Work
(this list can continue growing i just don't feel like doing research)
then you can look at the competitions hosted from Germany
ESL, NGL-ONE, incup.de, ZOTAC. So all the online prize leagues are hosted from Germany.
do i need to further prove to you that Koreans don't put any money into this game?
China is the next biggest contributer.
#31 - You prove your point and that is very unfortunate for South Korea since they produce such high level players for a game they don't really support 100% as they do for SC.
no BET (Beijing Esports Team) is made of korean players but it's a chinese organization with chinese sponsors
115. Spot - 30$ (Russia)
117. Fair.TT - 20$ (Russia)
117. Vladimir "Point" Egorov - 20$ (Russia)
lol, pity money, not prize money
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