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World of Warcraft: Pandemic's Lemley Interviewed on WSVG

By: Mark Cheben - Published September 12, 2007 at 9:16 PM EDT - Writer Archive
Chris Lemley, the President of Team Pandemic, speaks out on how the downfall of WSVG affects Pandemic and his teams moving forward in 2007 and beyond.


After Mark Dolven and your former CS team became the Carolina Core, the majority of Pandemic's players were involved heavily in WSVG events. How does this news affect your team and your long/short term strategy? Do you foresee this impacting your sponsorship deals?

Even prior to Dolven's departure from the Pandemic organization he and I had agreed to shift the brand's focus towards the World Series of Video Games for 2007 and, ideally, the years to come. We saw an opportunity to embrace "free" gaming and take advantage of the competitive world outside of the CGS and MLG; I thoroughly believed that on the heels of World of Warcraft and the other unique games supported by the World Series we could become the dominant independent gaming brand in North America.

For one to say that the failure of the league damages Pandemic as a whole would be a mistake, however we undoubtedly were fostered into the level of success that we now enjoy thanks to the World Series and largely the World Series alone. Our breakout event -- even when we were little more than a Counter-Strike team -- dates back to WSVG LANWAR '06.

While I take the time to reassess our overall position, we will revert our focus to promotional efforts with our partners and begin what appears will be somewhat of a "waiting game" with World of Warcraft. Our players have expressed lackluster-at-best interest levels in participating in 2v2 arena, but I have extended to them an open door policy should they choose to pursue the CGS.

As for our sponsorships, we are blessed to be supported by some of the best in the business and they know that our value truly transcends any individual tournament or series. I have already spoken directly with several of our corporate representatives on the matter and they have been more than understanding - the reaction isn't devaluing of Team Pandemic but rather mutual shock in the failure of the league.

Will Pandemic be cutting any divisions because of the changing landscape? Will you continue to support your rather larger GH2 division?

Despite the loss of the major competitive aspect and a great deal of the worth Pandemic found in having the game on-board, we will not leave our players out in the cold simply because of this unfortunate turn of events.

While there may be very little for them to 'do' with the absence of media (namely VoD and CBS Sports), there is still a large promotional significance associated with the likes of TipperQueen and our GH2 squad.

Nick "Kov" Shish will actually be accompanying a Pandemic.CSS member to our upcoming Dell Unleashed college tour stop in Orlando this weekend, and I guarantee that he will generate every bit as much interest with the crowd as our Counter-Strike player. Anyone can step up, try the game out, and have a genuinely good time; the 'fun' value has not gone away.

How does the competitive landscape look for your WoW team? What events will they be prepping for now? What does this mean for wow in the short term?

Our World of Warcraft team is amazing in that it consists not only of some of the world's finest gaming talent, but some of the most intelligent and loyal individuals I have ever been associated with in this business. I have no doubt whatsoever that they will do well in whichever avenue(s) they decide to pursue in gaming.

That being said, Pandemic.WoW still exists successfully and and will continue to do so. We have discussed internally a variety options to help the team flourish and remain on top of WoW, as well as some indirect opportunities that will allow them to remain active in the greater gaming community despite the present standstill.

They will continue to compete in Blizzard's online ladder and will await their chance to attend any events around the globe that sprout up as a result of the competitive void that the WSVG has left. Rumor has it they may even be on a magazine cover sometime soon. ;)
Continued (1/2) »
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User Comments

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Great read. I look forward to see where things will go.
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you cant get ad dollars when no one cares about your event.

WoW 2 v 2 will be the worst game yet for CGS. It will make PGR seem like a world class esport
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Pandemic made an amazing decision when they chose to cooperate with WSVG. Chris, your organization is amazing and has done extremely well for themselves. However, without the WSVG/GMP I think it would have taken quite a bit longer in order to obtain the Dell partnership. So, in the end Pandemic made it out of the situation like a bandit haha ;).
Shag: When he teases me, it hurts.
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Enjoyed this thorough interview (as always, since Chris likes to give very complete answers); and although I was looking forward to attend WSVG in LA, Pandemic as an organization will be just fine with quite a few things to happen in the upcoming months ;).
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LEMMERSSSSSSSSSSSSSSSSSSSSSSS
#revelry, #pandemic
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lemon_disaster $$$
#Pandemic
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can't stand pandemic. always over self-promoting and arrogant. karma, anyone?

This comment was edited at 09/13/2007 6:14 AM
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GL Pandemic
eGamers - GeneralManager All Divisions
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There's such a thing as over promotion #7?
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Excellent interview, however, whoever proofread this is terribly blind.



2nd Page.


[i]Fortunately, our marketability has not been [b]effected[/b] in a lasting way. Yes, we put a lot of our eggs in their basket for 2007, but it in no way hinders our ability to adjust and succeed in future endeavors.[/i]


Anything wrong with that excerpt? Yes sir, there is. Check the term that is bolded.



Definition of Affected : acted upon; influenced

[b]Source[/b]: http://www.google.com/search?hl=en&q=defi..

Definition of Effected : accomplished: settled securely and unconditionally

[b]Source[/b]: http://www.google.com/search?hl=en&q=defi..

Believe me now? Get it through your head ; Affected means something is affected. I.E : Your marketability have not been influenced by WSVG's departure. Get it??


Bye
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I must say good job to the whole pandemic group. Its not easy to keep going as players when there are no current events to attend, and kudos to pandemics management for not just going nuts and releasing divisions.
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Wow, too much time on your hands #10
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The problem with WSVG is they didn't know their market. They came in with absolutely ridiculous, 'flash money' antics. Remember the Headphone scandal? All players were required to use the headphones provided at events for games until it was overturned due to a slough of angry players? The games they added were not the problem, Guitar Hero II and WoW are games that both could generate a larger turnout than any CS tournament due to the overall democratic nature of the games. Democratic being defined as a large proportion of the general public having exposure to or possessing the game. You could walk up to almost any college-aged kid or pre-higher education for that matter and ask what Guitar Hero is or WoW and almost all of them could tell you. Quake or Counter-Strike, albeit popular, are simply not as popular. The WSVG's choice to market solely online through competitive site IE. Gotfrag, amp'd news, SoGamed etc. where the communities are highly popularized in Counter-Strike, Quake, SC, WCIII, was a critical error in judgment. If they wanted to build a community for revenues and have a larger turnout they should have marketed on the grass roots level. Hell, putting a radio add for a guitar hero tournament on the radio in LA is bound to get you over 5k people in attendance. Recently I ran a tournament in South Dakota with a radio add for Halo 2 and it generated over 1,000 people in attendance. Had more than 1/4 of the people ever hear of MLG / Gotfrag / CPL, absolutely not. The overcrowding argument in events is an absolutely bogus argument considering many players and teams would like to compete, yet the events are held in areas inaccessible to them for monetary reasons. The problem with the modern tournament is the tournament staff and corporate sponsors solely rely on the internet for advertising in conjunction to the word of mouth. When the 'masses', the majority of players who don't play competitively, would be just as likely to pay to play at a tournament. However, there is only a select group of gamers that is insular, the competitive community, that seems to follow and know about events. Therefore, the WSVG's failure is a result of the company's own error in marketing efforts. The casual players are the ones who make the video industry the billion dollar business it is today, not ksharp. Only by bringing in the masses and making them give a damn about Walshy's BXR or Karma's Double shot will the viability of tournaments be preserved. This means that as a competitive community, other marketing efforts must be engaged before solely relying on the internet alone. If WSVG's online community was as big as facebook or youtube one could get away with a single facet for marketing, but alas it is not. The closest league right now to really engaging the masses is MLG, and there is a reason why they have 65 million in venture capital, but even they have their flaws. Their exposure is limited, but being exposed to 7 Million XBL users and on USA networks sure as hell is a lot further than anyone else. The only exception to this one might debate is the CGS, but Direct TV is too limited in its audience since you must pay to actually watch the events. Hopefully the next evolution of tournaments won't be as lackluster as the former.
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good luck~
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FYI #10, you don't edit someone's direct quote without their permission. The appropriate edit would have been to add [sic] after the word.

Personally I wonder what will become of the GH2 division more than anything else - WSVG was really the only major showcase for them.

No #9, there is, however, such a thing as over-SELF promotion. This is something that I noticed about Pandemic dating back to mid-2006 after WSVG Louisville; I've never seen the management of ANY eSports organization talk itself up in a more arrogant fashion than Pandemic. After Louisville, you started promoting Pandemic in public statements as "one of North America's top pro gaming brands," and carried yourself with an incredibly arrogant tone.

The tradition continued this year with your replacement, who (for what reason I don't know) felt he had the right to SELF-promote Pandemic in interviews as "North America's top gaming brand," and the like, simply because Pandemic had acquired top players in WOW and GH2. Sorry, I'm not business-minded, and I don't have my own team, but I'm smart enough to know that having two good teams in two largely eSports-irrelevant games that are ONLY played at one event series doesn't make you a "top gaming brand."

To see Pandemic management continue to SELF-promote itself on a joke-of-a-basis like that, quite frankly, as an eSports fan, OFFENDED me. Why? Because to issue arrogant, cocky, unfounded statements like that in public media spits in the face of professional gaming teams that existed, and were more popular than Pandemic, YEARS ago, and STILL are (sorry, but team names, or "brands" as Lemley seems to like to say, such as United 5, zEx, EG, and Check-Six are STILL more popular and hold more sway than Pandemic's, even if several of those have NO sponsors whatsoever). To do so also spits in the face of the plethora of non-WSVG events that, again, have ALREADY existed for years, and STILL are more popularly followed by hardcore gamers than the WSVG was, even when it was alive.

Sorry, Pandemic wasn't a "top gaming brand" in 2006; in 2006, the name FINALLY became REMOTELY recognizable because you made good moves in building a pretty good CS team that actually played at a high level. And Pandemic SURELY wasn't made a "top gaming brand" this year, even when the WSVG was still alive. Picking up two good teams in games that are eSports-irrelevant (I don't care how many people play GH2 and WOW around the world, 99% of they don't play in organized competition), and only used in one, relatively NEW event, does NOT give you the right to publicly go around eSports talking yourself up as "North America's top gaming brand," or whatever.

Again, I'm not business man, but it was a STUPID team decision to put all the eggs in one basket, and Pandemic got bit in the ass. #9, I'm not trying to attack you personally, nor am I trying to attack Chris Lemley. I'm sure you're both great people in person. You can tell me I'm wrong, and you can tell me I don't know what I'm talking about, but the way you and Lemley have both arrogantly talked up your organization since mid-2006 has not only offended me as a gamer, it's made me sick to my god-damn stomach. I've never heard ANY other top North American team talk about itself in the manner that I've heard from Pandemic. Teams like 3D and coL, and EG in Canada, I've NEVER heard them try to self-promote; and you know why? Because they don't HAVE to, because when you're REALLY a region's "top gaming brand," people just KNOW. They don't HAVE to be told.

Again, you can argue with me until I'm blue in the face. You can call me ignorant. But at the end of the day, I'm a living, breathing example of an eSports fan who will NEVER support Pandemic because of how much it's been SELF-promoted, and believe me, I'm not the only one.

Respectfully,

D
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#13 - There were several magazine ads that WSVG purchased. They were included in Maximum PC and PC Gamer, and those are just two magazines that I personally read (that aren't necessarily frequented by "pro" gamers). I'm not sure what other ones they got into.

I also don't completely agree with not blaming the choice of games. You have to remember, that while eSports does eventually want the inclusion of the general populace, it can't start out there. Those games that were chosen were [i]mildly competitive[/i], at best. Sure, you might get a few random people to show up from a radio ad, but you want the games that will get the most competitors first.

Catering to the multitude of competitors comes first and foremost. Establishing the logistics and ideas to make them happy first, will not only bring in more competitors, but will allow you then to focus on marketing, broadcasting and presentation, allowing you to alleviate yourself from the gamer aspect and appease the corporate side.

WSVG started straight out with their "flash money antics" as you called it, with big sponsors, prizes, blah, blah and the ultimate portion of their demise was poor choices in games, and poor efforts in broadcasting. Whether or not their marketing was good enough doesn't alleviate the aspect of not getting the [i]gamer[/i] interest.

-----------------------------------

Moreover, I completely agree with Grandvillian about the self-promotional aspect of Pandemic. It's probably the most glaring reason I never took more interest in the team.
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im glad hes optimistic, but WSVG closing its doors is a huge blow to pandemic.
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CLEAR!
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CLEAR!
______________________

CLEAR!
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This comment was edited at 09/16/2007 8:38 PM
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Why does Pandemic have a swastika for a logo?
#r2x -- Those who can, do ... a barrel roll.
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I completely agree with #16. Even from just a WoW stand-point, they say they have some the best players in the world, yet how did you guys do at BlizzCon, and for that matter any other gaming event OTHER than WSVG, just because you do well at one event doesn't give you the right to say your the best. I'm pretty big in the Arena 5v5 scene in WoW and I laugh at the fact that you say you went to a random server and found 5 guys you say are the best in North America, I know plenty of people who are up to par with your team from what I've seen, but they don't go so far as to make WoW a career for them.

So I'm going along with Grandvillain and saying you guys are a disgrace to the eSports community.
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Team Pandemic 5v5 is good, but there are better teams, even on Tichondrius - that's no secret.
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Some ugly kids in that photo.
: ^ D

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