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World of Warcraft: Know Your Enemy: Druid

By: Trevor Schmidt - Published May 05, 2008 at 1:24 PM EDT - Writer Archive

Healing



In order to marginalize a Resto Druid impact in a match, it’s extremely important to understand the healing abilities. These healing spells are:

Along with healing spells Druid’s also have two abilities meant to save friendly targets from death:



Rejuvenation
{+} 12sec HoT
{+} Instant cast, 415 mana
{+} w/1800+ healing, 750hp/2sec
{-} HoT
Rejuvenation – This ability is a 12 second heal over time (HOT) . Every 2 seconds, “Rejuve” ticks off 1/6th of it’s total heal potential at a 415 mana cost—specialized, a Druid can reduce this cost.

The healing done depends dramatically on the plus healing of the Druid. Roughly, Rejuvenation will do 750 healing per two seconds for a Druid with 1800 plus healing.


Lifebloom
{+} 7sec HoT
{+} Instant cast, 220 mana
{+} 220/sec, 1800 on last sec
{+} If removed, full last sec proc
Lifebloom – This is the most talked about heal of the Druid’s arsenal. This 7 second heal over time will heal every second until the last one which explodes for a larger heal.

The spell costs 220 mana and typically it will heal for 220 every second with an 1800 heal on the 7th second for an 1800-plus healing Druid. Also, keep in mind that if this spell is removed it will automatically heal for the full 7th second heal.


Regrowth
{+} Heal + HoT
{+} 2500hp + 423hp/3sec(x3)
{-} 2sec cast
Regrowth – This is the biggest immediate heal a Druid can do reliably. The 2 second heal can be reduced by the bonuses from four pieces of arena gear to a 1.8 second cast.

Effectively it’s a 2,500 heal instantly with a 21 second heal over time that is heals roughly 423 every 3 seconds for an 1800 plus healing Druid. The heal can be “crit” for more healing so keep that in mind.


Healing Touch
{+} Big heal
{-} 3sec cast
Healing Touch – A Healing Touch is an extremely expensive and long heal for a druid. All Druids will pair this heal with Nature’s Swiftness, which will talk about below, but rarely cast it. The 3 second cast is arguably one of the longest in the game and therefore rarely used in arena.


Tranquility
{+} Full group heal
{+} 8sec HoT
{-} Channeled (8sec)
{-} 10min CD, 1650 mana
Tranquility – This is a channeled spell that lasts 8 seconds which heals everyone in the Druid’s party every 2 seconds (4 times), similar to Regrowth. Since it’s a channeled spell it can be interrupted unless the Druid uses Barkskin before casting it.

This spell also ignores Line of Sight issues so it can heal people the Druid can not see. Either way the spell’s obvious graphics of small white pillars rising from the entire effected area are a good indication to at least throw some damage or crowd control on the Druid to stop the spell. The 10 minute cooldown and 1,650 mana cost make it extremely expensive especially if it gets interrupted.


Nature’s Swiftness
{+} Instant Cast
{+} Makes following spell instant
{-} Affects only Nature spells
{-} 3min CD
Nature’s Swiftness – NS is not technically a heal, but it's a crucial ability used with heals. An instant cast that does not trigger the global cooldown for spells, it can be used and followed immediately by a nature spell that will also be instant.

Spells that work with Nature’s Swiftness in Arena are Cyclone, Roots, Hibernate, Healing Touch, Regrowth and Wrath. This is a Druid’s main save ability to keep someone alive but its 3 minute cooldown means that it is sparingly used by Druids to maximize its effectiveness. .


Swiftmend
{+} Causes full heal effect of HoTs
{-} Costs 16% of base mana
{-} Works only on Regrowth or Rejuve
Swiftmend - This spell causes Regrowth or Rejuvenation heals over time on the target to heal for the full effects of that heal immediately. So no matter what time is left on that heal over time it will give the full effect for that entire heal.

The big negative is that the spell with consume 16% of the base mana of the Druid. So in arena, forcing a Druid to Swiftmend is a great way to force them to consume their mana.




This article is part of GotFrag's "Get Better Fast" series (formerly eSports 101). This series is designed to help new players as well as veterans, improve their game. For all of our "Get Better Fast" articles, check out the all new "Get Better Fast" section.

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