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Frag Dominant Duelists - Can an American RMP win an entire tourney? David "Dej" Roggenkamp Daniel "Ely" Vulis Corey "Emolol" Ratliff Sean "jones122" JonesAfter seeing Council of Mages dominate the field at WWI, perhaps there is some hope for the RMP players out there who were afraid their comp wasn't capable of bringing home the gold on its own. If there is an American team who can do it, it's certainly Frag Dominant Duelists, who after qualifying for both the Arena Tournament and the CGS tournament online are considered the top Rogue, Mage, Priest from the US. When I talked to them about expanding their lineup to run more then just the usual, they felt like RMP is strong enough to win against almost every other team, and that they will be prepared for teams who attempt to counter them at this tournament. With some of the first tournament jitters out of the way, the team is confident they will do extremely well in Orlando, as they feel that nerves lead to some of their losses in San Diego. Keys to Success: Defeating Warlock Teams: Warrior, Warlock, Druid and Rogue, Warlock, Druid are some of the most common fights for Rogue, Mage, Priest and they aren't easy encounters. Even though they defeated GotGame West 3-1 at San Diego, some reports say that Duelists have been having a rough time beating this lineup consistently online since then. They'll also likely need to get past EG's Rogue, Lock, Druid which many consider an even harder fight but by no means impossible. If FDD plays well, they can certainly pull off the wins, but it's going to take high level play from everyone on the team. More Counterspells: At the beginning of San Diego, Celex wasn't counter-spelling much at all. Towards the later matches, he got better about it, but still wasn't as good as a champion should be. Playing without some of the usual addons can be troublesome for a mage, but I expect him to be much better about counter-spelling in Orlando, having practiced much more online without a focus frame. Transition Gameplay: Many people make the mistake of thinking Rogue, Mage, Priest is a purely offensive team that must always attempt to rush their opponent down. Sometimes though, a better strategy is to try and outlast a bit more, waiting for a good kill window to appear, while wearing down the enemies mana. FDD is well known for being very good at transitioning between both styles of play, and if they are able to switch it up when needed, you can expect a better finish then last time for this squad. Known Comps: Rogue, Mage, Priest MoB - Do it on LAN Alex "Mazud" Maznev Henry "offcell" Forber-Pratt Timothy "kollektiv" YenMoB goes a different direction this tournament, having picked up Dude I got it on fraps, a strong online force, having taken first place in both the Arena Tournament round one qualifiers and CGS qualifiers. Their shadow priest (Offcell), affliction warlock (Mazud), restoration shaman (Kollektiv) team is an uncommon setup that manages to catch a lot of teams off guard in online play. It remains to be seen though, how much their online dominance will translate into live play. Two huge factors for this team are the lack of addons available such as focus frames and the unavailability of troll priests. Add in the fact that most top teams will be ready to run a double undead rogue countercomp should they run into MoB, the cards are stacked against them for this tournament. Keys to Success: Playing without addons: During the initial stages of the CGS qualification round, MoB struggled to do well, as they were reportedly practicing without addons. After they turned them back on, they shot to the top. If they want to win, they have to learn how to manage without focus frames, spell alert, etc. and I think it's perfectly within their capability. Kollektiv: Many say that he carries the team, and I'm inclined to agree. His ability to balance interrupting enemy spellcasters while keeping his team alive is a real difference maker for this lineup, and he'll need to have a great tournament if their team hopes to come out on top. It won't be easy without the bevy of addons he uses online, but as one of the best shaman in the game I see him being able to cope. Lineup depth: In a live tournament setting, you can expect many teams to attempt a double rogue lineup against MoB in hopes of counteracting their strong shadow damage. They will need to have some answer for these teams if they want to go all the way, but we haven't seen any success fulmulticlassing out of these guys yet. They realize this though, and I hope for their sake they have some surprises in store for the competition. Known Comps: Warlock, Priest, Shaman *Preview continued on the next page Related LinksMLG Orlando Viewer's Guide GotFrag TV MLG San Diego VoD's GotFrag TV GotFrag MLG PC Circuit Edition Official MLG Pro Circuit Website Official MLG PC Circuit Website |




David "Dej" Roggenkamp
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