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World of Warcraft: Tips to WoW success.

By: Ryan Pinkham - Published July 09, 2009 at 7:12 AM EDT - Writer Archive


Don't get me wrong.

No, I'm not trying to say that Complexity made a poor decision by picking up Yog. In fact I would even say that Yog is an upgrade from Happyminti. However, the team may have backtracked by playing with someone considered "the next best". They are going to have to rebuild a long term synergy with Yog to reach their team's full potential. The dynamics have definitely changed. Now there's no question they can get there, but its going to take time. The point is play with people long enough to understand them, before jumping to conclusions that you would be better off with the next best.


Talk it up

Now we are going to move on to a subject I already mentioned briefly. Communication plays a vital roll in the outcome of the game. Talk, talk, talk, talk, that's all I can recommend. You may not realize it but your brain is subconsciously mapping in every little detail you hear. "Rogue just trinketed", "Priest has fearward". Anything you are doing you should call out. Obviously, not "I'm walking forward" but telling people who you're doing damage to, who you can hit, who you're CC'ing will help push your team to the next level. This is a field I myself need to improve on. I sometimes will mention the important things sure, but fail to mention something minor that can make or break winning a game. Everyone should take part in this not just the DPS. "I got you" or "oh shit healthstone" is a huge part of why I enjoy playing with Gotrez than any other healer to date. It takes my attention off of my own health bar, and on to the playing field. Which fits nicely into my next section..... Your field vision.

Pay attention to the field.

This term especially holds dear for caster DPS classes. Field vision is something that can only be developed with time. When you stare at healthbars, you can often lose site of the fight. Instead watch casting animations, watch positioning, watch where you're standing and where they are standing. Switches should be based on who you can hit, who you're gonna be able to hit, and who you can't hit. As a healer I understand you might have a rough time doing anything but tunneling your healthbars, but try and use your peripheral vision to maintain a good position with the other team's CC'ers. As a damage dealer, focus on who you can do damage to and who doesn't have prehots/shields. Pay attention to where you are according to where your healer is. Don't chase, don't tunnel, and if someone goes behind a pillar make sure you don't get trapped. Instead switch to something else. Getting caught in a stun behind a pillar because you felt Johnny Rambo kick in can often times be the deciding factor in losing a game.

Forcing yourself to have good field vision is probably something that if improved upon, will earn you another 100+ points. I can't stress this enough to warlocks -DON'T stare at your healthbar. Uck may be 2919, but his field vision resembles someone you would expect to see in the 1900's. How exactly he is that high rated is unclear to me. Perhaps its the comp or gear, it might be a shitty battlegroup, or maybe his team just works very well together. If you take anything away from his video, stray away from his GCD management and his overall awareness of the outcome the decisions he makes has on his own team.

Know what you're playing.

Finally, know your composition. I often found myself using phrases like "I understand how RLS works" in the midst of conversation with my roommate. Some comps are made to be played a specific way. Twixz's BM/DK/Pally team is made to be played zergy and tunnel visioned. He has about 25 seconds to kill someone before he loses 75% of his pressure. That's how that comp is supposed to be played. Cleave teams like TSG can bank on the paladins defensive cooldowns and drag the game out. They can play offensively or defensively for short periods at a time. They've worked out and know when exactly to use those tactics. They understand they can afford to switch to the red stance or swap to their two hander while aura mastery is up... nobody is dying right? They know that when bubble is down they need to help peel or score a kill quickly as Zilea is no longer able to output as much healing.

Some compositions are simply superior...

When playing a comp similar to RLS or RMP, I understand RLS's capabilities and the only other comp I would compare it to is RMP. You can zerg. You can play defensive. You can reset whenever you want. You can release pressure and relieve pressure on demand. The ability to decipher what situations a particular play style should be used in is why teams like SK-US and Team EG have such a reputation. I personally feel RLS and RMP have no limitations, and as Azazael put quite nicely "If we play well enough, we can beat anything".

In conclusion...

The intention of this post was specified for the "average" player confused as to why they are struggling with something other people succeed with. While these suggestions are a large part of creating a success story, I could probably write half a book about this kind of stuff. I will be the first to say I'm not perfect. I think when people that play with the mentality that they don't make mistakes are often they times the primary source of a team's failure. There has never been a game in my 10,000+ game arena career that I have played perfectly. If you think at any point you did everything right. You're wrong.
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